History - net.minecraft.client.renderer.entity.WindChargeRenderer
1.21.3
Names
gni
guq
Fields
ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE
WindChargeModel: h, model, field_47478, model, f_302630_
WindChargeModel: b, model, field_47478, model
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_
Constructors
Methods
float (float): a, xOffset, method_55268, getXOffset, m_307386_
float (float): a, xOffset, method_55268, getXOffset
void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render
EntityRenderState (): d, createRenderState, method_55269, createRenderState
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gly
gni
Fields
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
WindChargeModel: f, model, field_47478, model, f_302630_
WindChargeModel: h, model, field_47478, model, f_302630_
float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_
Constructors
Methods
1.20.6
Names
gbl
gly
Fields
Constructors
Methods
void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_
1.20.4
Names
gbl
net.minecraft.client.renderer.entity.WindChargeRenderer
net.minecraft.class_8987
net.minecraft.client.render.entity.WindChargeEntityRenderer
net.minecraft.src.C_301983_
Fields
ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_
WindChargeModel: f, model, field_47478, model, f_302630_
Constructors
(EntityRendererProvider$Context)
Methods
void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_
float (float): a, xOffset, method_55268, getXOffset, m_307386_
ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_