History - net.minecraft.client.renderer.entity.WindChargeRenderer

1.21.3

Names

gni

guq

Fields

ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE

WindChargeModel: h, model, field_47478, model, f_302630_

WindChargeModel: b, model, field_47478, model

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_

Constructors

Methods

float (float): a, xOffset, method_55268, getXOffset, m_307386_

float (float): a, xOffset, method_55268, getXOffset

void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

void (EntityRenderState, PoseStack, MultiBufferSource, int): a, render, method_3936, render

EntityRenderState (): d, createRenderState, method_55269, createRenderState

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gly

gni

Fields

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

ResourceLocation: g, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

WindChargeModel: f, model, field_47478, model, f_302630_

WindChargeModel: h, model, field_47478, model, f_302630_

float: a, MIN_CAMERA_DISTANCE_SQUARED, field_52258, field_52258, f_336842_

Constructors

Methods

1.20.6

Names

gbl

gly

Fields

Constructors

Methods

void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

void (AbstractWindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

ResourceLocation (AbstractWindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_

1.20.4

Names

gbl

net.minecraft.client.renderer.entity.WindChargeRenderer

net.minecraft.class_8987

net.minecraft.client.render.entity.WindChargeEntityRenderer

net.minecraft.src.C_301983_

Fields

ResourceLocation: a, TEXTURE_LOCATION, field_47477, TEXTURE, f_303353_

WindChargeModel: f, model, field_47478, model, f_302630_

Constructors

(EntityRendererProvider$Context)

Methods

void (WindCharge, float, float, PoseStack, MultiBufferSource, int): a, render, method_55270, render, m_7392_

float (float): a, xOffset, method_55268, getXOffset, m_307386_

ResourceLocation (WindCharge): a, getTextureLocation, method_55269, getTexture, m_5478_