History - net.minecraft.client.renderer.entity.state.WolfRenderState

25w03a

Names

hbb

hcz

Fields

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE

boolean: a, isAngry, field_53624, angerTime, f_347883_

boolean: a, isAngry, field_53624, angerTime

boolean: b, isSitting, field_53625, inSittingPose, f_348124_

boolean: b, isSitting, field_53625, inSittingPose

float: c, tailAngle, field_53626, tailAngle, f_346884_

float: c, tailAngle, field_53626, tailAngle

float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_

float: d, headRollAngle, field_53627, begAnimationProgress

float: e, shakeAnim, field_53628, shakeProgress, f_346825_

float: e, shakeAnim, field_53628, shakeProgress

float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_

float: f, wetShade, field_53629, furWetBrightnessMultiplier

ResourceLocation: g, texture, field_53630, texture, f_348804_

ResourceLocation: g, texture, field_53630, texture

DyeColor: h, collarColor, field_53631, collarColor, f_347415_

DyeColor: h, collarColor, field_53631, collarColor

ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_

ItemStack: i, bodyArmorItem, field_53632, bodyArmor

Constructors

Methods

float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_

float (float): a, getBodyRollAngle, method_62618, getRoll

1.21.4

Names

haj

hbb

Fields

Constructors

Methods

1.21.3

Names

haj

net.minecraft.client.renderer.entity.state.WolfRenderState

net.minecraft.class_10085

net.minecraft.client.render.entity.state.WolfEntityRenderState

net.minecraft.src.C_345932_

Fields

ResourceLocation: j, DEFAULT_TEXTURE, field_53633, DEFAULT_TEXTURE, f_348182_

boolean: a, isAngry, field_53624, angerTime, f_347883_

boolean: b, isSitting, field_53625, inSittingPose, f_348124_

float: c, tailAngle, field_53626, tailAngle, f_346884_

float: d, headRollAngle, field_53627, begAnimationProgress, f_348797_

float: e, shakeAnim, field_53628, shakeProgress, f_346825_

float: f, wetShade, field_53629, furWetBrightnessMultiplier, f_347357_

ResourceLocation: g, texture, field_53630, texture, f_348804_

DyeColor: h, collarColor, field_53631, collarColor, f_347415_

ItemStack: i, bodyArmorItem, field_53632, bodyArmor, f_348670_

Constructors

()

Methods

float (float): a, getBodyRollAngle, method_62618, getRoll, m_355347_