History - net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState$ParticleEmission

1.21.3

Names

dsi$b

dxb$b

Fields

TrialSpawnerState$ParticleEmission: a, NONE, field_47401, NONE, f_302687_

TrialSpawnerState$ParticleEmission: a, NONE, field_47401, NONE

TrialSpawnerState$ParticleEmission: b, SMALL_FLAMES, field_47402, WAITING, f_302488_

TrialSpawnerState$ParticleEmission: b, SMALL_FLAMES, field_47402, WAITING

TrialSpawnerState$ParticleEmission: c, FLAMES_AND_SMOKE, field_47403, ACTIVE, f_302540_

TrialSpawnerState$ParticleEmission: c, FLAMES_AND_SMOKE, field_47403, ACTIVE

TrialSpawnerState$ParticleEmission: d, SMOKE_INSIDE_AND_TOP_FACE, field_47404, COOLDOWN, f_303781_

TrialSpawnerState$ParticleEmission: d, SMOKE_INSIDE_AND_TOP_FACE, field_47404, COOLDOWN

Constructors

Methods

void (SimpleParticleType, Vec3, Level): a, addParticle, method_55220, emitParticle, m_307767_

void (SimpleParticleType, Vec3, Level): a, addParticle, method_55220, emitParticle

void (Level, RandomSource, BlockPos, boolean): emit, emit, emit, emit, m_308004_

void (Level, RandomSource, BlockPos, boolean): emit, emit, emit, emit

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

drk$b

dsi$b

Fields

Constructors

Methods

1.20.6

Names

diu$b

drk$b

Fields

Constructors

Methods

void (Level, RandomSource, BlockPos): emit, emit, emit, emit, m_308004_

void (Level, RandomSource, BlockPos, boolean): emit, emit, emit, emit, m_308004_

1.20.4

Names

diu$b

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState$ParticleEmission

net.minecraft.class_8967$class_8969

net.minecraft.block.enums.TrialSpawnerState$ParticleEmitter

net.minecraft.src.C_302094_$C_301957_

net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerState$b

Fields

TrialSpawnerState$ParticleEmission: a, NONE, field_47401, NONE, f_302687_

TrialSpawnerState$ParticleEmission: b, SMALL_FLAMES, field_47402, WAITING, f_302488_

TrialSpawnerState$ParticleEmission: c, FLAMES_AND_SMOKE, field_47403, ACTIVE, f_302540_

TrialSpawnerState$ParticleEmission: d, SMOKE_INSIDE_AND_TOP_FACE, field_47404, COOLDOWN, f_303781_

Constructors

Methods

void (SimpleParticleType, Vec3, Level): a, addParticle, method_55220, emitParticle, m_307767_

void (Level, RandomSource, BlockPos): emit, emit, emit, emit, m_308004_