History - net.minecraft.client.renderer.entity.state.PlayerRenderState
1.21.3
Names
gzg
net.minecraft.client.renderer.entity.state.PlayerRenderState
net.minecraft.class_10055
net.minecraft.client.render.entity.state.PlayerEntityRenderState
Fields
PlayerSkin: a, skin, field_53520, skinTextures
float: b, capeFlap, field_53536, field_53536
float: c, capeLean, field_53537, field_53537
float: d, capeLean2, field_53538, field_53538
int: e, arrowCount, field_53539, stuckArrowCount
int: f, stingerCount, field_53540, stingerCount
int: g, useItemRemainingTicks, field_53541, itemUseTimeLeft
boolean: h, isSpectator, field_53542, spectator
boolean: i, showHat, field_53543, hatVisible
boolean: j, showJacket, field_53544, jacketVisible
boolean: k, showLeftPants, field_53545, leftPantsLegVisible
boolean: l, showRightPants, field_53546, rightPantsLegVisible
boolean: au, showLeftSleeve, field_53530, leftSleeveVisible
boolean: av, showRightSleeve, field_53531, rightSleeveVisible
boolean: aw, showCape, field_53532, capeVisible
float: ax, fallFlyingTimeInTicks, field_53534, glidingTicks
boolean: ay, shouldApplyFlyingYRot, field_53535, applyFlyingRotation
float: az, flyingYRot, field_53521, flyingRotation
boolean: aA, swinging, field_53522, handSwinging
PlayerRenderState$HandState: aB, mainHandState, field_53523, mainHandState
PlayerRenderState$HandState: aC, offhandState, field_53524, offHandState
Component: aD, scoreText, field_53525, playerName
Parrot$Variant: aE, parrotOnLeftShoulder, field_53526, leftShoulderParrotVariant
Parrot$Variant: aF, parrotOnRightShoulder, field_53527, rightShoulderParrotVariant
int: aG, id, field_53528, id
String: aH, name, field_53529, name
Constructors
()
Methods
float (): c, fallFlyingScale, method_64259, getGlidingProgress