History - net.minecraft.client.renderer.entity.state.PlayerRenderState

1.21.3

Names

gzg

net.minecraft.client.renderer.entity.state.PlayerRenderState

net.minecraft.class_10055

net.minecraft.client.render.entity.state.PlayerEntityRenderState

Fields

PlayerSkin: a, skin, field_53520, skinTextures

float: b, capeFlap, field_53536, field_53536

float: c, capeLean, field_53537, field_53537

float: d, capeLean2, field_53538, field_53538

int: e, arrowCount, field_53539, stuckArrowCount

int: f, stingerCount, field_53540, stingerCount

int: g, useItemRemainingTicks, field_53541, itemUseTimeLeft

boolean: h, isSpectator, field_53542, spectator

boolean: i, showHat, field_53543, hatVisible

boolean: j, showJacket, field_53544, jacketVisible

boolean: k, showLeftPants, field_53545, leftPantsLegVisible

boolean: l, showRightPants, field_53546, rightPantsLegVisible

boolean: au, showLeftSleeve, field_53530, leftSleeveVisible

boolean: av, showRightSleeve, field_53531, rightSleeveVisible

boolean: aw, showCape, field_53532, capeVisible

float: ax, fallFlyingTimeInTicks, field_53534, glidingTicks

boolean: ay, shouldApplyFlyingYRot, field_53535, applyFlyingRotation

float: az, flyingYRot, field_53521, flyingRotation

boolean: aA, swinging, field_53522, handSwinging

PlayerRenderState$HandState: aB, mainHandState, field_53523, mainHandState

PlayerRenderState$HandState: aC, offhandState, field_53524, offHandState

Component: aD, scoreText, field_53525, playerName

Parrot$Variant: aE, parrotOnLeftShoulder, field_53526, leftShoulderParrotVariant

Parrot$Variant: aF, parrotOnRightShoulder, field_53527, rightShoulderParrotVariant

int: aG, id, field_53528, id

String: aH, name, field_53529, name

Constructors

()

Methods

float (): c, fallFlyingScale, method_64259, getGlidingProgress