History - com.mojang.blaze3d.platform.GlStateManager$LogicOp

1.16.5

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1.16.4

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dej$o

dem$o

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1.16.3

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1.16.2

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dgl$o

dej$o

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1.16.1

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cxk$o

dgl$o

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1.15.2

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cxh$o

cxk$o

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1.15.1

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1.15

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cxh$o

com.mojang.blaze3d.platform.GlStateManager$LogicOp

net.minecraft.class_4493$class_1030

com.mojang.blaze3d.platform.GlStateManager$LogicOp

com.mojang.blaze3d.platform.GlStateManager$LogicOp

Fields

GlStateManager$LogicOp: a, AND, field_5120, AND, AND

GlStateManager$LogicOp: b, AND_INVERTED, field_5112, AND_INVERTED, AND_INVERTED

GlStateManager$LogicOp: c, AND_REVERSE, field_5117, AND_REVERSE, AND_REVERSE

GlStateManager$LogicOp: d, CLEAR, field_5103, CLEAR, CLEAR

GlStateManager$LogicOp: e, COPY, field_5118, COPY, COPY

GlStateManager$LogicOp: f, COPY_INVERTED, field_5113, COPY_INVERTED, COPY_INVERTED

GlStateManager$LogicOp: g, EQUIV, field_5119, EQUIV, EQUIV

GlStateManager$LogicOp: h, INVERT, field_5109, INVERT, INVERT

GlStateManager$LogicOp: i, NAND, field_5114, NAND, NAND

GlStateManager$LogicOp: j, NOOP, field_5115, NOOP, NOOP

GlStateManager$LogicOp: k, NOR, field_5104, NOR, NOR

GlStateManager$LogicOp: l, OR, field_5105, OR, OR

GlStateManager$LogicOp: m, OR_INVERTED, field_5116, OR_INVERTED, OR_INVERTED

GlStateManager$LogicOp: n, OR_REVERSE, field_5110, OR_REVERSE, OR_REVERSE

GlStateManager$LogicOp: o, SET, field_5107, SET, SET

GlStateManager$LogicOp: p, XOR, field_5111, XOR, XOR

int: q, value, field_5108, value, field_187370_q

Constructors

(int)

Methods

GlStateManager$LogicOp[] (): values, values, values, values, values, values

GlStateManager$LogicOp (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf