History - net.minecraft.client.renderer.RenderGlobal

1.13

Names

buy

ctt

Fields

int: w, field_72773_u

int: A, field_72773_u

Map<Integer, DestroyBlockProgress>: x, field_72738_E

Map<Integer, DestroyBlockProgress>: B, field_72738_E

Map<BlockPosition, ISound>: y, field_147593_P

Map<BlockPosition, ISound>: C, field_147593_P

TextureAtlasSprite[]: z, field_94141_F

TextureAtlasSprite[]: D, field_94141_F

Framebuffer: A, field_175015_z

Framebuffer: E, field_175015_z

ShaderGroup: B, field_174991_A

ShaderGroup: F, field_174991_A

double: C, field_174992_B

double: G, field_174992_B

double: D, field_174993_C

double: H, field_174993_C

double: E, field_174987_D

double: I, field_174987_D

int: F, field_174988_E

int: J, field_174988_E

int: G, field_174989_F

int: K, field_174989_F

int: H, field_174990_G

int: L, field_174990_G

double: I, field_174997_H

double: M, field_174997_H

double: J, field_174998_I

double: N, field_174998_I

double: K, field_174999_J

double: O, field_174999_J

double: L, field_175000_K

double: P, field_175000_K

double: M, field_174994_L

double: Q, field_174994_L

ChunkRenderDispatcher: N, field_174995_M

ChunkRenderDispatcher: W, field_174995_M

ChunkRenderContainer: O, field_174996_N

ChunkRenderContainer: X, field_174996_N

int: P, field_72739_F

int: Y, field_72739_F

int: Q, field_72740_G

int: Z, field_72740_G

int: R, field_72748_H

int: aa, field_72748_H

int: S, field_72749_I

int: ab, field_72749_I

int: T, field_72750_J

int: ac, field_72750_J

boolean: U, field_175002_T

boolean: ad, field_175002_T

ClippingHelper: V, field_175001_U

ClippingHelper: ae, field_175001_U

org.lwjgl.util.vector.Vector4f[]: W, field_175004_V

boolean: Y, field_175005_X

boolean: ah, field_175005_X

IRenderChunkFactory: a, field_175007_a

IRenderChunkFactory: ai, field_175007_a

double: Z, field_147596_f

double: aj, field_147596_f

double: aa, field_147597_g

double: ak, field_147597_g

double: ab, field_147602_h

double: al, field_147602_h

boolean: ac, field_147595_R

boolean: am, field_147595_R

Vector3d: X, field_175003_W

Vector3d: ag, field_175003_W

boolean: ad, field_184386_ad

boolean: an, field_184386_ad

Set<BlockPosition>: ae, field_184387_ae

Set<BlockPosition>: ao, field_184387_ae

EnumDirection[]: a, field_200006_a

int: w, field_204606_x

boolean: x, field_204607_y

int: y, field_204608_z

VertexBuffer: z, field_204601_A

int: R, field_204602_S

int: S, field_204603_T

int: T, field_204604_U

Vec3D: U, field_204605_V

int: V, field_204800_W

Vector4f[]: af, field_175004_V

Constructors

Methods

void (IResourceManager): a, func_110549_a

void (): p, func_174971_n

void (): o, func_174971_n

void (): q, func_174964_o

void (): p, func_174964_o

void (): r, func_174980_p

void (): q, func_174980_p

void (): s, func_174963_q

void (): r, func_174963_q

void (Entity, double, ICamera, int, boolean): a, func_174970_a

org.lwjgl.util.vector.Vector3f (Entity, double): a, func_174962_a

void (): t, func_180448_r

void (): s, func_180448_r

void (float, int): a, func_174976_a

boolean (double, double, double, float): a, func_72721_a

void (): u, func_180443_s

void (): t, func_180443_s

void (): v, func_174969_t

void (): u, func_174969_t

void (int, boolean, double, double, double, double, double, double, int...): a, func_180442_a

void (EnumParticle, double, double, double, double, double, double, int...): a, func_174972_a

void (): o, func_174979_m

void (): n, func_174979_m

int (BlockRenderLayer, double, int, Entity): a, func_174977_a

void (World, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a

boolean (): n, func_184384_n

boolean (): m, func_184384_n

Particle (int, boolean, double, double, double, double, double, double, int...): b, func_174974_b

void (int, boolean, boolean, double, double, double, double, double, double, int...): a, func_190570_a

Particle (int, boolean, boolean, double, double, double, double, double, double, int...): b, func_190571_b

void (float, int, double, double, double): a, func_180447_b

void (float, int, double, double, double): b, func_180445_c

void (): close, close

void (IResourceManager): a, func_195410_a

void (Entity, float, ICamera, int, boolean): a, func_195473_a

Vector3f (Entity, double): a, func_195474_a

int (TextureType, double, Entity): a, func_195464_a

void (float): a, func_195465_a

void (float, double, double, double): a, func_195466_a

void (BufferBuilder, double, double, double, Vec3D): a, func_204600_a

void (VoxelShape, double, double, double, float, float, float, float): a, func_195470_a

void (VoxelShape, double, double, double, float, float, float, float): b, func_195463_b

void (IBlockAccess, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a

void (ParticleParam, boolean, double, double, double, double, double, double): a, func_195461_a

void (ParticleParam, boolean, boolean, double, double, double, double, double, double): a, func_195462_a

<T extends ParticleParam> void (T, double, double, double, double, double, double): a, func_195467_a

Particle (ParticleParam, boolean, double, double, double, double, double, double): b, func_195471_b

Particle (ParticleParam, boolean, boolean, double, double, double, double, double, double): b, func_195469_b

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

buw

buy

Fields

Constructors

Methods

1.12

Names

bqm

buw

Fields

Constructors

Methods

void (VertexBuffer, float, boolean): a, func_174968_a

void (VertexBuffer): a, func_180444_a

void (Tessellator, VertexBuffer, Entity, float): a, func_174981_a

void (VertexBuffer, double, double, double, double, double, double, float, float, float, float): a, func_189698_a

void (VertexBuffer, double, double, double, double, double, double, float, float, float, float): b, func_189693_b

void (BufferBuilder, float, boolean): a, func_174968_a

void (BufferBuilder): a, func_180444_a

void (Tessellator, BufferBuilder, Entity, float): a, func_174981_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): a, func_189698_a

void (BufferBuilder, double, double, double, double, double, double, float, float, float, float): b, func_189693_b

void (World, BlockPosition, boolean): a, func_193054_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

bqk

bqm

Fields

Constructors

Methods

void (float, int): b, func_180447_b

void (float, int): c, func_180445_c

void (float, int, double, double, double): a, func_180447_b

void (float, int, double, double, double): b, func_180445_c

1.11

Names

boh

bqk

Fields

Constructors

Methods

void (int, boolean, boolean, double, double, double, double, double, double, int...): a, func_190570_a

Particle (int, boolean, boolean, double, double, double, double, double, double, int...): b, func_190571_b

int (boolean): a, func_190572_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

bnl

boh

Fields

Constructors

Methods

void (AxisAlignedBB): a, func_181561_a

void (AxisAlignedBB, int, int, int, int): a, func_181563_a

void (AxisAlignedBB, float, float, float, float): a, func_189697_a

void (double, double, double, double, double, double, float, float, float, float): a, func_189694_a

void (VertexBuffer, double, double, double, double, double, double, float, float, float, float): a, func_189698_a

void (AxisAlignedBB, float, float, float, float): b, func_189696_b

void (double, double, double, double, double, double, float, float, float, float): b, func_189695_b

void (VertexBuffer, double, double, double, double, double, double, float, float, float, float): b, func_189693_b

1.9.4

Names

Fields

Constructors

Methods

EntityFX (int, boolean, double, double, double, double, double, double, int...): b, func_174974_b

Particle (int, boolean, double, double, double, double, double, double, int...): b, func_174974_b

1.9.2

Names

bno

bnl

Fields

Constructors

Methods

1.9

Names

bfr

bno

Fields

Vector3d: X, field_175003_W

Vector3d: X, field_175003_W

boolean: ad, field_184386_ad

Set<BlockPosition>: ae, field_184387_ae

Constructors

Methods

void (): n, func_174971_n

void (): p, func_174971_n

void (): o, func_174964_o

void (): q, func_174964_o

void (): p, func_174980_p

void (): r, func_174980_p

void (WorldRenderer, float, boolean): a, func_174968_a

void (): q, func_174963_q

void (): s, func_174963_q

void (WorldRenderer): a, func_180444_a

String (): g, func_72723_d

String (): h, func_72723_d

boolean (BlockPosition, RenderChunk): a, func_174983_a

Set<EnumDirection> (BlockPosition): c, func_174978_c

Set<EnumDirection> (BlockPosition): b, func_174978_c

RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a

int (EnumWorldBlockLayer, double, int, Entity): a, func_174977_a

void (EnumWorldBlockLayer): a, func_174982_a

void (): j, func_72734_e

void (): k, func_72734_e

void (): r, func_180448_r

void (): t, func_180448_r

void (): s, func_180443_s

void (): u, func_180443_s

void (): t, func_174969_t

void (): v, func_174969_t

void (Tessellator, WorldRenderer, Entity, float): a, func_174981_a

void (int, int, int, int, int, int): b, func_72725_b

void (BlockPosition): a, func_174960_a

void (BlockPosition): b, func_174959_b

void (BlockPosition): a, func_174959_b

void (String, BlockPosition): a, func_174961_a

void (String, double, double, double, float, float): a, func_72704_a

void (EntityHuman, String, double, double, double, float, float): a, func_85102_a

void (): k, func_72728_f

void (): l, func_72728_f

void (): m, func_174979_m

void (): o, func_174979_m

void (VertexBuffer, float, boolean): a, func_174968_a

void (VertexBuffer): a, func_180444_a

boolean (Entity, Entity, ICamera): a, func_184383_a

int (): g, func_184382_g

RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a

int (BlockRenderLayer, double, int, Entity): a, func_174977_a

void (BlockRenderLayer): a, func_174982_a

void (Tessellator, VertexBuffer, Entity, float): a, func_174981_a

void (int, int, int, int, int, int, boolean): a, func_184385_a

void (World, BlockPosition, IBlockData, IBlockData, int): a, func_184376_a

void (SoundEffect, BlockPosition): a, func_184377_a

void (EntityHuman, SoundEffect, SoundCategory, double, double, double, float, float): a, func_184375_a

boolean (): n, func_184384_n

1.8.8

Names

bfr

net.minecraft.client.renderer.RenderGlobal

Fields

org.apache.logging.log4j.Logger: b, field_147599_m

MinecraftKey: c, field_110927_h

MinecraftKey: d, field_110928_i

MinecraftKey: e, field_110925_j

MinecraftKey: f, field_110926_k

MinecraftKey: g, field_175006_g

Minecraft: h, field_72777_q

TextureManager: i, field_72770_i

RenderManager: j, field_175010_j

WorldClient: k, field_72769_h

Set<RenderChunk>: l, field_175009_l

List<RenderGlobal$ContainerLocalRenderInformation>: m, field_72755_R

Set<TileEntity>: n, field_181024_n

ViewFrustum: o, field_175008_n

int: p, field_72772_v

int: q, field_72771_w

int: r, field_72781_x

VertexFormat: s, field_175014_r

VertexBuffer: t, field_175013_s

VertexBuffer: u, field_175012_t

VertexBuffer: v, field_175011_u

int: w, field_72773_u

Map<Integer, DestroyBlockProgress>: x, field_72738_E

Map<BlockPosition, ISound>: y, field_147593_P

TextureAtlasSprite[]: z, field_94141_F

Framebuffer: A, field_175015_z

ShaderGroup: B, field_174991_A

double: C, field_174992_B

double: D, field_174993_C

double: E, field_174987_D

int: F, field_174988_E

int: G, field_174989_F

int: H, field_174990_G

double: I, field_174997_H

double: J, field_174998_I

double: K, field_174999_J

double: L, field_175000_K

double: M, field_174994_L

ChunkRenderDispatcher: N, field_174995_M

ChunkRenderContainer: O, field_174996_N

int: P, field_72739_F

int: Q, field_72740_G

int: R, field_72748_H

int: S, field_72749_I

int: T, field_72750_J

boolean: U, field_175002_T

ClippingHelper: V, field_175001_U

org.lwjgl.util.vector.Vector4f[]: W, field_175004_V

Vector3d: X, field_175003_W

boolean: Y, field_175005_X

IRenderChunkFactory: a, field_175007_a

double: Z, field_147596_f

double: aa, field_147597_g

double: ab, field_147602_h

boolean: ac, field_147595_R

Constructors

(Minecraft)

Methods

void (IResourceManager): a, func_110549_a

void (): n, func_174971_n

void (): b, func_174966_b

void (): c, func_174975_c

boolean (): d, func_174985_d

void (): o, func_174964_o

void (): p, func_174980_p

void (WorldRenderer, float, boolean): a, func_174968_a

void (): q, func_174963_q

void (WorldRenderer): a, func_180444_a

void (WorldClient): a, func_72732_a

void (): a, func_72712_a

void (): e, func_174986_e

void (int, int): a, func_72720_a

void (Entity, ICamera, float): a, func_180446_a

String (): f, func_72735_c

String (): g, func_72723_d

void (Entity, double, ICamera, int, boolean): a, func_174970_a

boolean (BlockPosition, RenderChunk): a, func_174983_a

Set<EnumDirection> (BlockPosition): c, func_174978_c

RenderChunk (BlockPosition, RenderChunk, EnumDirection): a, func_181562_a

void (double, double, double): a, func_174984_a

org.lwjgl.util.vector.Vector3f (Entity, double): a, func_174962_a

int (EnumWorldBlockLayer, double, int, Entity): a, func_174977_a

void (EnumWorldBlockLayer): a, func_174982_a

void (Iterator<DestroyBlockProgress>): a, func_174965_a

void (): j, func_72734_e

void (): r, func_180448_r

void (float, int): a, func_174976_a

void (float, int): b, func_180447_b

boolean (double, double, double, float): a, func_72721_a

void (float, int): c, func_180445_c

void (long): a, func_174967_a

void (Entity, float): a, func_180449_a

void (): s, func_180443_s

void (): t, func_174969_t

void (Tessellator, WorldRenderer, Entity, float): a, func_174981_a

void (EntityHuman, MovingObjectPosition, int, float): a, func_72731_b

void (AxisAlignedBB): a, func_181561_a

void (AxisAlignedBB, int, int, int, int): a, func_181563_a

void (int, int, int, int, int, int): b, func_72725_b

void (BlockPosition): a, func_174960_a

void (BlockPosition): b, func_174959_b

void (int, int, int, int, int, int): a, func_147585_a

void (String, BlockPosition): a, func_174961_a

void (String, double, double, double, float, float): a, func_72704_a

void (EntityHuman, String, double, double, double, float, float): a, func_85102_a

void (int, boolean, double, double, double, double, double, double, int...): a, func_180442_a

void (EnumParticle, double, double, double, double, double, double, int...): a, func_174972_a

EntityFX (int, boolean, double, double, double, double, double, double, int...): b, func_174974_b

void (Entity): a, func_72703_a

void (Entity): b, func_72709_b

void (): k, func_72728_f

void (int, BlockPosition, int): a, func_180440_a

void (EntityHuman, int, BlockPosition, int): a, func_180439_a

void (int, BlockPosition, int): b, func_180441_b

void (): m, func_174979_m

void (Collection<TileEntity>, Collection<TileEntity>): a, func_181023_a