History - com.mojang.blaze3d.platform.GlStateManager$LogicOp
1.19.1
Names
Fields
Constructors
Methods
1.19
Names
com.mojang.blaze3d.platform.GlStateManager$g
com.mojang.blaze3d.platform.GlStateManager$LogicOp
com.mojang.blaze3d.platform.GlStateManager$class_1030
com.mojang.blaze3d.platform.GlStateManager$LogicOp
net.minecraft.src.C_3128_
Fields
GlStateManager$LogicOp: a, AND, field_5120, AND, AND
GlStateManager$LogicOp: b, AND_INVERTED, field_5112, AND_INVERTED, AND_INVERTED
GlStateManager$LogicOp: c, AND_REVERSE, field_5117, AND_REVERSE, AND_REVERSE
GlStateManager$LogicOp: d, CLEAR, field_5103, CLEAR, CLEAR
GlStateManager$LogicOp: e, COPY, field_5118, COPY, COPY
GlStateManager$LogicOp: f, COPY_INVERTED, field_5113, COPY_INVERTED, COPY_INVERTED
GlStateManager$LogicOp: g, EQUIV, field_5119, EQUIV, EQUIV
GlStateManager$LogicOp: h, INVERT, field_5109, INVERT, INVERT
GlStateManager$LogicOp: i, NAND, field_5114, NAND, NAND
GlStateManager$LogicOp: j, NOOP, field_5115, NOOP, NOOP
GlStateManager$LogicOp: k, NOR, field_5104, NOR, NOR
GlStateManager$LogicOp: l, OR, field_5105, OR, OR
GlStateManager$LogicOp: m, OR_INVERTED, field_5116, OR_INVERTED, OR_INVERTED
GlStateManager$LogicOp: n, OR_REVERSE, field_5110, OR_REVERSE, OR_REVERSE
GlStateManager$LogicOp: o, SET, field_5107, SET, SET
GlStateManager$LogicOp: p, XOR, field_5111, XOR, XOR
int: q, value, field_5108, value, f_84715_
Constructors
(int)
Methods
GlStateManager$LogicOp[] (): values, values, values, values, values, values
GlStateManager$LogicOp (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf