History - net.minecraft.client.renderer.entity.state.HumanoidRenderState

1.21.3

Names

gyl

net.minecraft.client.renderer.entity.state.HumanoidRenderState

net.minecraft.class_10034

net.minecraft.client.render.entity.state.BipedEntityRenderState

Fields

float: B, swimAmount, field_53403, leaningPitch

float: C, attackTime, field_53404, handSwingProgress

float: D, speedValue, field_53405, limbAmplitudeInverse

float: E, maxCrossbowChargeDuration, field_53406, crossbowPullTime

int: F, ticksUsingItem, field_53407, itemUseTime

HumanoidArm: G, attackArm, field_53408, preferredArm

InteractionHand: H, useItemHand, field_53409, activeHand

boolean: I, isCrouching, field_53410, isInSneakingPose

boolean: J, isFallFlying, field_53411, isGliding

boolean: K, isVisuallySwimming, field_53412, isSwimming

boolean: L, isPassenger, field_53413, hasVehicle

boolean: M, isUsingItem, field_53414, isUsingItem

float: N, elytraRotX, field_53415, leftWingPitch

float: O, elytraRotY, field_53416, leftWingYaw

float: P, elytraRotZ, field_53417, leftWingRoll

ItemStack: Q, chestItem, field_53418, equippedChestStack

ItemStack: R, legsItem, field_53419, equippedLegsStack

ItemStack: S, feetItem, field_53420, equippedFeetStack

Constructors

()

Methods