History - net.minecraft.client.renderer.entity.state.HumanoidRenderState
1.21.3
Names
gyl
net.minecraft.client.renderer.entity.state.HumanoidRenderState
net.minecraft.class_10034
net.minecraft.client.render.entity.state.BipedEntityRenderState
Fields
float: B, swimAmount, field_53403, leaningPitch
float: C, attackTime, field_53404, handSwingProgress
float: D, speedValue, field_53405, limbAmplitudeInverse
float: E, maxCrossbowChargeDuration, field_53406, crossbowPullTime
int: F, ticksUsingItem, field_53407, itemUseTime
HumanoidArm: G, attackArm, field_53408, preferredArm
InteractionHand: H, useItemHand, field_53409, activeHand
boolean: I, isCrouching, field_53410, isInSneakingPose
boolean: J, isFallFlying, field_53411, isGliding
boolean: K, isVisuallySwimming, field_53412, isSwimming
boolean: L, isPassenger, field_53413, hasVehicle
boolean: M, isUsingItem, field_53414, isUsingItem
float: N, elytraRotX, field_53415, leftWingPitch
float: O, elytraRotY, field_53416, leftWingYaw
float: P, elytraRotZ, field_53417, leftWingRoll
ItemStack: Q, chestItem, field_53418, equippedChestStack
ItemStack: R, legsItem, field_53419, equippedLegsStack
ItemStack: S, feetItem, field_53420, equippedFeetStack
Constructors
()
Methods