History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

1.21.11

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Constructors

Methods

1.21.10

Names

Fields

Constructors

Methods

1.21.9

Names

Fields

Constructors

Methods

1.21.8

Names

Fields

Constructors

Methods

1.21.7

Names

Fields

Constructors

Methods

1.21.6

Names

Fields

Constructors

Methods

1.21.5

Names

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

Fields

Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader

Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

Constructors

(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)

Methods

Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader

Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode