History - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
1.21.11
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Constructors
Methods
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
Fields
Constructors
Methods
1.21.8
Names
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
Fields
Constructors
Methods
1.21.5
Names
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
Fields
Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader
Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
Constructors
(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)
Methods
Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader
Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode