History - com.mojang.blaze3d.systems.RenderPass

25w10a

Names

fld

com.mojang.blaze3d.systems.RenderPass

net.minecraft.class_10883

net.minecraft.client.gl.RenderPass

Fields

Constructors

Methods

void (RenderPipeline): a, setPipeline, method_68412, bindShader

void (String, GpuTexture): a, bindSampler, method_68414, setUniform

void (String, int...): a, setUniform, method_68417, setUniform

void (String, float...): a, setUniform, method_68416, setUniform

void (String, org.joml.Matrix4f): a, setUniform, method_68415, setUniform

void (ScissorState): a, enableScissor, method_68413, applyScissor

void (int, int, int, int): a, enableScissor, method_68409, enableScissor

void (): b, disableScissor, method_68419, disableScissor

void (int, GpuBuffer): a, setVertexBuffer, method_68410, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): a, setIndexBuffer, method_68411, setIndexBuffer

void (int, int): a, drawIndexed, method_68408, drawObjects

void (Collection<RenderPass$Draw>): a, drawMultipleIndexed, method_68418, drawObjects

void (int, int): b, draw, method_68420, drawObjectsNoIndex

void (): close, close