History - com.mojang.blaze3d.systems.RenderPass
25w10a
Names
fld
com.mojang.blaze3d.systems.RenderPass
net.minecraft.class_10883
net.minecraft.client.gl.RenderPass
Fields
Constructors
Methods
void (RenderPipeline): a, setPipeline, method_68412, bindShader
void (String, GpuTexture): a, bindSampler, method_68414, setUniform
void (String, int...): a, setUniform, method_68417, setUniform
void (String, float...): a, setUniform, method_68416, setUniform
void (String, org.joml.Matrix4f): a, setUniform, method_68415, setUniform
void (ScissorState): a, enableScissor, method_68413, applyScissor
void (int, int, int, int): a, enableScissor, method_68409, enableScissor
void (): b, disableScissor, method_68419, disableScissor
void (int, GpuBuffer): a, setVertexBuffer, method_68410, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): a, setIndexBuffer, method_68411, setIndexBuffer
void (int, int): a, drawIndexed, method_68408, drawObjects
void (Collection<RenderPass$Draw>): a, drawMultipleIndexed, method_68418, drawObjects
void (int, int): b, draw, method_68420, drawObjectsNoIndex
void (): close, close