net.minecraft.server.v1_10_R1

public abstract class BlockFluids

extends Block

anb
net.minecraft.block.BlockLiquid
net.minecraft.server.v1_10_R1.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
b
field_176367_b
LEVEL

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
a(ars arg0, aid arg1, cm arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public boolean
b(aih arg0, cm arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public static float
e(int arg0)
func_149801_b(int arg0)
protected int
i(ars arg0)
func_189542_i(IBlockState arg0)
protected int
x(ars arg0)
func_189545_x(IBlockState arg0)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
a(ars arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
public boolean
a(aih arg0, cm arg1, ct arg2)
func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
public EnumRenderType
a(ars arg0)
func_149645_b(IBlockState arg0)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
protected Vec3D
a(aih arg0, cm arg1, ars arg2)
func_189543_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public Vec3D
a(aid arg0, cm arg1, rw arg2, bcb arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
a(aid arg0)
func_149738_a(World arg0)
public void
c(aid arg0, cm arg1, ars arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
public boolean
e(aid arg0, cm arg1, ars arg2)
func_176365_e(World arg0, BlockPos arg1, IBlockState arg2)
protected void
b(aid arg0, cm arg1)
func_180688_d(World arg0, BlockPos arg1)
fizz(World arg0, BlockPosition arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public static BlockFlowing
a(axx arg0)
func_176361_a(Material arg0)
public static BlockStationary
b(axx arg0)
func_176363_b(Material arg0)
public boolean
a(ars arg0, aih arg1, cm arg2, ct arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
c(aih arg0, cm arg1)
func_176364_g(IBlockAccess arg0, BlockPos arg1)
public int
c(ars arg0, aih arg1, cm arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public void
a(ars arg0, aid arg1, cm arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static float
a(aih arg0, cm arg1, axx arg2, ars arg3)
func_189544_a(IBlockAccess arg0, BlockPos arg1, Material arg2, IBlockState arg3)