History - net.minecraft.world.level.block.LiquidBlock

1.21.3

Names

dko

dpe

Fields

IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_

IntegerProperty: b, LEVEL, field_11278, LEVEL

FlowingFluid: c, fluid, field_11279, fluid, f_54689_

FlowingFluid: c, fluid, field_11279, fluid

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276, statesByLevel

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djr

dko

Fields

Constructors

Methods

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.20.6

Names

dbf

djr

Fields

Constructors

Methods

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cxi

dbf

Fields

IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_

IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_

FlowingFluid: b, fluid, field_11279, fluid, f_54689_

FlowingFluid: c, fluid, field_11279, fluid, f_54689_

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_

List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_

com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_

com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cua

cxi

Fields

Constructors

Methods

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_

ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_

1.20.1

Names

cts

cua

Fields

Constructors

Methods

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

1.19.4

Names

crc

cts

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.3

Names

cnz

crc

Fields

Constructors

Methods

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cnc

cnz

Fields

Constructors

Methods

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.19

Names

chu

cnc

Fields

Constructors

Methods

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

Names

chc

chu

Fields

Constructors

Methods

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdt

chc

Fields

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_

Constructors

Methods

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_, fizz

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.17.1

Names

cds

cdt

Fields

Constructors

Methods

1.17

Names

byb

cds

net.minecraft.block.FlowingFluidBlock

net.minecraft.src.C_1833_

net.minecraft.server.v1_16_R3.BlockFluids

net.minecraft.world.level.block.BlockFluids

Fields

IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b, LEVEL

IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_

FlowingFluid: b, fluid, field_11279, fluid, field_204517_c

FlowingFluid: b, fluid, field_11279, fluid, f_54689_

List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c

List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_

com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_

Constructors

Methods

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d, fizz

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_, fizz

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking

ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid

Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bxy

byb

net.minecraft.server.v1_16_R2.BlockFluids

net.minecraft.server.v1_16_R3.BlockFluids

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bze

bxy

net.minecraft.server.v1_16_R1.BlockFluids

net.minecraft.server.v1_16_R2.BlockFluids

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

1.16.1

Names

bso

bze

net.minecraft.server.v1_15_R1.BlockFluids

net.minecraft.server.v1_16_R1.BlockFluids

Fields

List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c

List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c

VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_

Constructors

(FlowingFluid, Block$Properties)

(FlowingFluid, BlockBehaviour$Properties)

Methods

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking

1.15.2

Names

bsl

bso

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bqa

bsl

net.minecraft.server.v1_14_R1.BlockFluids

net.minecraft.server.v1_15_R1.BlockFluids

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_

1.14.4

Names

bpv

bqa

net.minecraft.world.level.block.LiquidBlock

Fields

BlockStateInteger: a, field_11278, LEVEL, field_176367_b, LEVEL

IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b, LEVEL

FluidTypeFlowing: b, field_11279, fluid, field_204517_c

FlowingFluid: b, fluid, field_11279, fluid, field_204517_c

List<Fluid>: c, field_11276, statesByLevel, field_212565_c

List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c

Constructors

Methods

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a

void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (World, BlockPosition, IBlockData): a, method_10316, receiveNeighborFluids, func_204515_c

boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c

void (GeneratorAccess, BlockPosition): a, method_10318, playExtinguishSound, func_180688_d, fizz

void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d, fizz

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid

Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a

boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

1.14.3

Names

bpr

bpv

net.minecraft.block.FluidBlock

Fields

BlockStateInteger: a, field_11278, field_176367_b, LEVEL

BlockStateInteger: a, field_11278, LEVEL, field_176367_b, LEVEL

FluidTypeFlowing: b, field_11279, field_204517_c

FluidTypeFlowing: b, field_11279, fluid, field_204517_c

List<Fluid>: c, field_11276, field_212565_c

List<Fluid>: c, field_11276, statesByLevel, field_212565_c

Constructors

Methods

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a

void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

int (IWorldReader): a, method_9563, func_149738_a

int (IWorldReader): a, method_9563, getTickRate, func_149738_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (World, BlockPosition, IBlockData): a, method_10316, func_204515_c

boolean (World, BlockPosition, IBlockData): a, method_10316, receiveNeighborFluids, func_204515_c

void (GeneratorAccess, BlockPosition): a, method_10318, func_180688_d, fizz

void (GeneratorAccess, BlockPosition): a, method_10318, playExtinguishSound, func_180688_d, fizz

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bpq

bpr

Fields

Constructors

Methods

1.14

Names

bfu

bpq

net.minecraft.class_2404

net.minecraft.block.BlockFlowingFluid

net.minecraft.block.FlowingFluidBlock

net.minecraft.server.v1_13_R2.BlockFluids

net.minecraft.server.v1_14_R1.BlockFluids

Fields

BlockStateInteger: a, field_176367_b, LEVEL

BlockStateInteger: a, field_11278, field_176367_b, LEVEL

FluidTypeFlowing: b, field_204517_c

FluidTypeFlowing: b, field_11279, field_204517_c

Map<IBlockData, VoxelShape>: o, field_196481_b

List<Fluid>: c, field_212565_c

List<Fluid>: c, field_11276, field_212565_c

Constructors

Methods

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (IBlockData, World, BlockPosition, Random): b, func_196265_a

void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a

boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockData): d, func_200293_a, isCollidable

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IWorldReader): a, func_149738_a

int (IWorldReader): a, method_9563, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (World, BlockPosition, IBlockData): a, func_204515_c

boolean (World, BlockPosition, IBlockData): a, method_10316, func_204515_c

void (GeneratorAccess, BlockPosition): a, func_180688_d, fizz

void (GeneratorAccess, BlockPosition): a, method_10318, func_180688_d, fizz

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid

boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a

boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

1.13.2

Names

bft

bfu

Fields

Constructors

Methods

boolean (IBlockData): d, func_200293_a

boolean (IBlockData): d, func_200293_a, isCollidable

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

Names

bfl

bft

net.minecraft.server.v1_13_R1.BlockFluids

net.minecraft.server.v1_13_R2.BlockFluids

Fields

Map<IBlockData, VoxelShape>: c, field_196481_b

Map<IBlockData, VoxelShape>: o, field_196481_b

List<Fluid>: c, field_212565_c

Constructors

Methods

1.13

Names

aru

bfl

net.minecraft.block.BlockLiquid

net.minecraft.block.BlockFlowingFluid

net.minecraft.server.v1_12_R1.BlockFluids

net.minecraft.server.v1_13_R1.BlockFluids

Fields

BlockStateInteger: b, field_176367_b, LEVEL

BlockStateInteger: a, field_176367_b, LEVEL

FluidTypeFlowing: b, field_204517_c

Map<IBlockData, VoxelShape>: c, field_196481_b

Constructors

(Material)

(FluidTypeFlowing, Block$Info)

Methods

boolean (IBlockAccess, BlockPosition): b, func_176205_b

float (int): b, func_149801_b

boolean (IBlockData, boolean): a, func_176209_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176212_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

boolean (World, BlockPosition, IBlockData): e, func_176365_e

void (World, BlockPosition): b, func_180688_d, fizz

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

BlockFlowing (Material): a, func_176361_a

BlockStationary (Material): b, func_176363_b

boolean (IBlockAccess, BlockPosition): c, func_176364_g

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c

BlockRenderLayer (): f, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

int (IBlockData): x, func_189542_i

int (IBlockData): y, func_189545_x

Vec3D (IBlockAccess, BlockPosition, IBlockData): a, func_189543_a

float (IBlockAccess, BlockPosition, Material, IBlockData): a, func_189544_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

float (IBlockData, IBlockAccess, BlockPosition): g, func_190973_f

float (IBlockData, IBlockAccess, BlockPosition): h, func_190972_g

void (IBlockData, World, BlockPosition, Random): b, func_196265_a

boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

Fluid (IBlockData): h, func_204507_t

boolean (IBlockData): d, func_200293_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

int (IWorldReader): a, func_149738_a

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (World, BlockPosition, IBlockData): a, func_204515_c

void (GeneratorAccess, BlockPosition): a, func_180688_d, fizz

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

ars

aru

Fields

Constructors

Methods

1.12

Names

aoq

ars

net.minecraft.server.v1_11_R1.BlockFluids

net.minecraft.server.v1_12_R1.BlockFluids

Fields

Constructors

Methods

float (int): e, func_149801_b

float (int): b, func_149801_b

int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c

int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c

int (IBlockData): i, func_189542_i

int (IBlockData): x, func_189542_i

int (IBlockData): z, func_189545_x

int (IBlockData): y, func_189545_x

float (IBlockData, IBlockAccess, BlockPosition): f, func_190973_f

float (IBlockData, IBlockAccess, BlockPosition): g, func_190973_f

float (IBlockData, IBlockAccess, BlockPosition): g, func_190972_g

float (IBlockData, IBlockAccess, BlockPosition): h, func_190972_g

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

aoo

aoq

Fields

Constructors

Methods

1.11

Names

anb

aoo

net.minecraft.server.v1_10_R1.BlockFluids

net.minecraft.server.v1_11_R1.BlockFluids

Fields

Constructors

Methods

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c

int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c

int (IBlockData): x, func_189545_x

int (IBlockData): z, func_189545_x

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

float (IBlockData, IBlockAccess, BlockPosition): f, func_190973_f

float (IBlockData, IBlockAccess, BlockPosition): g, func_190972_g

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

amo

anb

net.minecraft.server.v1_9_R2.BlockFluids

net.minecraft.server.v1_10_R1.BlockFluids

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockFluids

net.minecraft.server.v1_9_R2.BlockFluids

Fields

Constructors

Methods

int (IBlockAccess, BlockPosition): c, func_176362_e

int (IBlockAccess, BlockPosition): d, func_176366_f

Vec3D (IBlockAccess, BlockPosition): f, func_180687_h

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (IBlockAccess, BlockPosition): e, func_176364_g

boolean (IBlockAccess, BlockPosition): c, func_176364_g

float (IBlockAccess, BlockPosition, Material): a, func_185697_a

int (IBlockData): i, func_189542_i

int (IBlockData): x, func_189545_x

Vec3D (IBlockAccess, BlockPosition, IBlockData): a, func_189543_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

float (IBlockAccess, BlockPosition, Material, IBlockData): a, func_189544_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ahv

amo

net.minecraft.server.v1_8_R3.BlockFluids

net.minecraft.server.v1_9_R1.BlockFluids

Fields

Constructors

Methods

float (int): b, func_149801_b

float (int): e, func_149801_b

int (IBlockAccess, BlockPosition): e, func_176362_e

int (IBlockAccess, BlockPosition): c, func_176362_e

int (IBlockAccess, BlockPosition): f, func_176366_f

int (IBlockAccess, BlockPosition): d, func_176366_f

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176212_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176212_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

int (): b, func_149645_b

Vec3D (IBlockAccess, BlockPosition): h, func_180687_h

Vec3D (IBlockAccess, BlockPosition): f, func_180687_h

void (World, BlockPosition): e, func_180688_d, fizz

void (World, BlockPosition): b, func_180688_d, fizz

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (IBlockAccess, BlockPosition, int): a, func_180662_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (IBlockAccess, BlockPosition): g, func_176364_g

boolean (IBlockAccess, BlockPosition): e, func_176364_g

int (IBlockAccess, BlockPosition): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

double (IBlockAccess, BlockPosition, Material): a, func_180689_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c

BlockRenderLayer (): f, func_180664_k

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

float (IBlockAccess, BlockPosition, Material): a, func_185697_a

1.8.8

Names

ahv

net.minecraft.block.BlockLiquid

net.minecraft.server.v1_8_R3.BlockFluids

Fields

BlockStateInteger: b, field_176367_b, LEVEL

Constructors

(Material)

Methods

boolean (IBlockAccess, BlockPosition): b, func_176205_b

float (int): b, func_149801_b

int (IBlockAccess, BlockPosition): e, func_176362_e

int (IBlockAccess, BlockPosition): f, func_176366_f

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (IBlockData, boolean): a, func_176209_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176212_b

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

int (): b, func_149645_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

Vec3D (IBlockAccess, BlockPosition): h, func_180687_h

Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a

int (World): a, func_149738_a

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_176365_e

void (World, BlockPosition): e, func_180688_d, fizz

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockFlowing (Material): a, func_176361_a

BlockStationary (Material): b, func_176363_b

int (IBlockAccess, BlockPosition, int): a, func_180662_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (IBlockAccess, BlockPosition): g, func_176364_g

int (IBlockAccess, BlockPosition): c, func_176207_c

EnumWorldBlockLayer (): m, func_180664_k

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

double (IBlockAccess, BlockPosition, Material): a, func_180689_a