History - net.minecraft.world.level.block.LiquidBlock
1.21.3
Names
dko
dpe
Fields
IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_
IntegerProperty: b, LEVEL, field_11278, LEVEL
FlowingFluid: c, fluid, field_11279, fluid, f_54689_
FlowingFluid: c, fluid, field_11279, fluid
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_
List<FluidState>: g, stateCache, field_11276, statesByLevel
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
boolean (BlockState, BlockState, Direction): b, skipRendering, method_9522, isSideInvisible
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): at_, getPickupSound, method_32351, getBucketFillSound
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
djr
dko
Fields
Constructors
Methods
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aw_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.20.6
Names
dbf
djr
Fields
Constructors
Methods
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): ar_, getPickupSound, method_32351, getBucketFillSound, m_142298_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cxi
dbf
Fields
IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_
IntegerProperty: b, LEVEL, field_11278, LEVEL, f_54688_
FlowingFluid: b, fluid, field_11279, fluid, f_54689_
FlowingFluid: c, fluid, field_11279, fluid, f_54689_
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_
List<FluidState>: g, stateCache, field_11276, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
VoxelShape: d, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.google.common.collect.ImmutableList<Direction>: e, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
com.mojang.serialization.Codec<FlowingFluid>: f, FLOWING_FLUID, field_46391, FLUID_CODEC, f_303447_
com.mojang.serialization.MapCodec<LiquidBlock>: a, CODEC, field_46390, CODEC, f_303698_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): au_, getPickupSound, method_32351, getBucketFillSound, m_142298_
com.mojang.serialization.MapCodec<LiquidBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cua
cxi
Fields
Constructors
Methods
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aq_, getPickupSound, method_32351, getBucketFillSound, m_142298_
ItemStack (Player, LevelAccessor, BlockPos, BlockState): a, pickupBlock, method_9700, tryDrainFluid, m_142598_
1.20.1
Names
cts
cua
Fields
Constructors
Methods
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): am_, getPickupSound, method_32351, getBucketFillSound, m_142298_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
1.19.4
Names
crc
cts
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): an_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.3
Names
cnz
crc
Fields
Constructors
Methods
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): aa_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cnc
cnz
Fields
Constructors
Methods
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.19
Names
chu
cnc
Fields
Constructors
Methods
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): Y_, getPickupSound, method_32351, getBucketFillSound, m_142298_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
Names
chc
chu
Fields
Constructors
Methods
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): X_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cdt
chc
Fields
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, FLOW_DIRECTIONS, f_181233_
Constructors
Methods
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_, fizz
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
Optional<SoundEvent> (): W_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.17.1
Names
cds
cdt
Fields
Constructors
Methods
1.17
Names
byb
cds
net.minecraft.block.FlowingFluidBlock
net.minecraft.src.C_1833_
net.minecraft.server.v1_16_R3.BlockFluids
net.minecraft.world.level.block.BlockFluids
Fields
IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b, LEVEL
IntegerProperty: a, LEVEL, field_11278, LEVEL, f_54688_
FlowingFluid: b, fluid, field_11279, fluid, field_204517_c
FlowingFluid: b, fluid, field_11279, fluid, f_54689_
List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c
List<FluidState>: e, stateCache, field_11276, statesByLevel, f_54691_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, f_54690_
com.google.common.collect.ImmutableList<Direction>: d, POSSIBLE_FLOW_DIRECTIONS, field_34006, field_34006, f_181233_
Constructors
Methods
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, m_54696_
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d, fizz
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, m_54700_, fizz
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, m_6104_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
ItemStack (LevelAccessor, BlockPos, BlockState): c, pickupBlock, method_9700, tryDrainFluid, m_142598_, removeFluid
Optional<SoundEvent> (): V_, getPickupSound, method_32351, getBucketFillSound, m_142298_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bxy
byb
net.minecraft.server.v1_16_R2.BlockFluids
net.minecraft.server.v1_16_R3.BlockFluids
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bze
bxy
net.minecraft.server.v1_16_R1.BlockFluids
net.minecraft.server.v1_16_R2.BlockFluids
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
1.16.1
Names
bso
bze
net.minecraft.server.v1_15_R1.BlockFluids
net.minecraft.server.v1_16_R1.BlockFluids
Fields
List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c
List<FluidState>: d, stateCache, field_11276, statesByLevel, field_212565_c
VoxelShape: c, STABLE_SHAPE, field_24412, COLLISION_SHAPE, field_235510_c_
Constructors
(FlowingFluid, Block$Properties)
(FlowingFluid, BlockBehaviour$Properties)
Methods
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
1.15.2
Names
bsl
bso
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bqa
bsl
net.minecraft.server.v1_14_R1.BlockFluids
net.minecraft.server.v1_15_R1.BlockFluids
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_
1.14.4
Names
bpv
bqa
net.minecraft.world.level.block.LiquidBlock
Fields
BlockStateInteger: a, field_11278, LEVEL, field_176367_b, LEVEL
IntegerProperty: a, LEVEL, field_11278, LEVEL, field_176367_b, LEVEL
FluidTypeFlowing: b, field_11279, fluid, field_204517_c
FlowingFluid: b, fluid, field_11279, fluid, field_204517_c
List<Fluid>: c, field_11276, statesByLevel, field_212565_c
List<FluidState>: c, stateCache, field_11276, statesByLevel, field_212565_c
Constructors
Methods
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a
void (BlockState, Level, BlockPos, Random): c, randomTick, method_9514, onRandomTick, func_196265_a
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (BlockState, BlockGetter, BlockPos): b, propagatesSkylightDown, method_9579, isTranslucent, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
int (LevelReader): a, getTickDelay, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (World, BlockPosition, IBlockData): a, method_10316, receiveNeighborFluids, func_204515_c
boolean (Level, BlockPos, BlockState): a, shouldSpreadLiquid, method_10316, receiveNeighborFluids, func_204515_c
void (GeneratorAccess, BlockPosition): a, method_10318, playExtinguishSound, func_180688_d, fizz
void (LevelAccessor, BlockPos): a, fizz, method_10318, playExtinguishSound, func_180688_d, fizz
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid
Fluid (LevelAccessor, BlockPos, BlockState): b, takeLiquid, method_9700, tryDrainFluid, func_204508_a, removeFluid
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a
boolean (BlockState, BlockState, Direction): a, skipRendering, method_9522, isSideInvisible, func_200122_a
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
1.14.3
Names
bpr
bpv
net.minecraft.block.FluidBlock
Fields
BlockStateInteger: a, field_11278, field_176367_b, LEVEL
BlockStateInteger: a, field_11278, LEVEL, field_176367_b, LEVEL
FluidTypeFlowing: b, field_11279, field_204517_c
FluidTypeFlowing: b, field_11279, fluid, field_204517_c
List<Fluid>: c, field_11276, field_212565_c
List<Fluid>: c, field_11276, statesByLevel, field_212565_c
Constructors
Methods
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a
void (IBlockData, World, BlockPosition, Random): c, method_9514, onRandomTick, func_196265_a
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, isTranslucent, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
int (IWorldReader): a, method_9563, func_149738_a
int (IWorldReader): a, method_9563, getTickRate, func_149738_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (World, BlockPosition, IBlockData): a, method_10316, func_204515_c
boolean (World, BlockPosition, IBlockData): a, method_10316, receiveNeighborFluids, func_204515_c
void (GeneratorAccess, BlockPosition): a, method_10318, func_180688_d, fizz
void (GeneratorAccess, BlockPosition): a, method_10318, playExtinguishSound, func_180688_d, fizz
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, tryDrainFluid, func_204508_a, removeFluid
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, isSideInvisible, func_200122_a
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bpq
bpr
Fields
Constructors
Methods
1.14
Names
bfu
bpq
net.minecraft.class_2404
net.minecraft.block.BlockFlowingFluid
net.minecraft.block.FlowingFluidBlock
net.minecraft.server.v1_13_R2.BlockFluids
net.minecraft.server.v1_14_R1.BlockFluids
Fields
BlockStateInteger: a, field_176367_b, LEVEL
BlockStateInteger: a, field_11278, field_176367_b, LEVEL
FluidTypeFlowing: b, field_204517_c
FluidTypeFlowing: b, field_11279, field_204517_c
Map<IBlockData, VoxelShape>: o, field_196481_b
List<Fluid>: c, field_212565_c
List<Fluid>: c, field_11276, field_212565_c
Constructors
Methods
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (IBlockData, World, BlockPosition, Random): b, func_196265_a
void (IBlockData, World, BlockPosition, Random): c, method_9514, func_196265_a
boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition): b, method_9579, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockData): d, func_200293_a, isCollidable
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IWorldReader): a, func_149738_a
int (IWorldReader): a, method_9563, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (World, BlockPosition, IBlockData): a, func_204515_c
boolean (World, BlockPosition, IBlockData): a, method_10316, func_204515_c
void (GeneratorAccess, BlockPosition): a, func_180688_d, fizz
void (GeneratorAccess, BlockPosition): a, method_10318, func_180688_d, fizz
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
FluidType (GeneratorAccess, BlockPosition, IBlockData): b, method_9700, func_204508_a, removeFluid
boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a
boolean (IBlockData, IBlockData, EnumDirection): a, method_9522, func_200122_a
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
1.13.2
Names
bft
bfu
Fields
Constructors
Methods
boolean (IBlockData): d, func_200293_a
boolean (IBlockData): d, func_200293_a, isCollidable
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
Names
bfl
bft
net.minecraft.server.v1_13_R1.BlockFluids
net.minecraft.server.v1_13_R2.BlockFluids
Fields
Map<IBlockData, VoxelShape>: c, field_196481_b
Map<IBlockData, VoxelShape>: o, field_196481_b
List<Fluid>: c, field_212565_c
Constructors
Methods
1.13
Names
aru
bfl
net.minecraft.block.BlockLiquid
net.minecraft.block.BlockFlowingFluid
net.minecraft.server.v1_12_R1.BlockFluids
net.minecraft.server.v1_13_R1.BlockFluids
Fields
BlockStateInteger: b, field_176367_b, LEVEL
BlockStateInteger: a, field_176367_b, LEVEL
FluidTypeFlowing: b, field_204517_c
Map<IBlockData, VoxelShape>: c, field_196481_b
Constructors
(Material)
(FluidTypeFlowing, Block$Info)
Methods
boolean (IBlockAccess, BlockPosition): b, func_176205_b
float (int): b, func_149801_b
boolean (IBlockData, boolean): a, func_176209_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176212_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
boolean (World, BlockPosition, IBlockData): e, func_176365_e
void (World, BlockPosition): b, func_180688_d, fizz
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
BlockFlowing (Material): a, func_176361_a
BlockStationary (Material): b, func_176363_b
boolean (IBlockAccess, BlockPosition): c, func_176364_g
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c
BlockRenderLayer (): f, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
int (IBlockData): x, func_189542_i
int (IBlockData): y, func_189545_x
Vec3D (IBlockAccess, BlockPosition, IBlockData): a, func_189543_a
float (IBlockAccess, BlockPosition, Material, IBlockData): a, func_189544_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
float (IBlockData, IBlockAccess, BlockPosition): g, func_190973_f
float (IBlockData, IBlockAccess, BlockPosition): h, func_190972_g
void (IBlockData, World, BlockPosition, Random): b, func_196265_a
boolean (IBlockData, IBlockAccess, BlockPosition): a_, func_200123_i
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockData): d, func_200293_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
int (IWorldReader): a, func_149738_a
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (World, BlockPosition, IBlockData): a, func_204515_c
void (GeneratorAccess, BlockPosition): a, func_180688_d, fizz
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
boolean (IBlockData, IBlockData, EnumDirection): a, func_200122_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
ars
aru
Fields
Constructors
Methods
1.12
Names
aoq
ars
net.minecraft.server.v1_11_R1.BlockFluids
net.minecraft.server.v1_12_R1.BlockFluids
Fields
Constructors
Methods
float (int): e, func_149801_b
float (int): b, func_149801_b
int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c
int (IBlockData, IBlockAccess, BlockPosition): e, func_185484_c
int (IBlockData): i, func_189542_i
int (IBlockData): x, func_189542_i
int (IBlockData): z, func_189545_x
int (IBlockData): y, func_189545_x
float (IBlockData, IBlockAccess, BlockPosition): f, func_190973_f
float (IBlockData, IBlockAccess, BlockPosition): g, func_190973_f
float (IBlockData, IBlockAccess, BlockPosition): g, func_190972_g
float (IBlockData, IBlockAccess, BlockPosition): h, func_190972_g
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
aoo
aoq
Fields
Constructors
Methods
1.11
Names
anb
aoo
net.minecraft.server.v1_10_R1.BlockFluids
net.minecraft.server.v1_11_R1.BlockFluids
Fields
Constructors
Methods
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c
int (IBlockData, IBlockAccess, BlockPosition): d, func_185484_c
int (IBlockData): x, func_189545_x
int (IBlockData): z, func_189545_x
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
float (IBlockData, IBlockAccess, BlockPosition): f, func_190973_f
float (IBlockData, IBlockAccess, BlockPosition): g, func_190972_g
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
amo
anb
net.minecraft.server.v1_9_R2.BlockFluids
net.minecraft.server.v1_10_R1.BlockFluids
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockFluids
net.minecraft.server.v1_9_R2.BlockFluids
Fields
Constructors
Methods
int (IBlockAccess, BlockPosition): c, func_176362_e
int (IBlockAccess, BlockPosition): d, func_176366_f
Vec3D (IBlockAccess, BlockPosition): f, func_180687_h
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (IBlockAccess, BlockPosition): e, func_176364_g
boolean (IBlockAccess, BlockPosition): c, func_176364_g
float (IBlockAccess, BlockPosition, Material): a, func_185697_a
int (IBlockData): i, func_189542_i
int (IBlockData): x, func_189545_x
Vec3D (IBlockAccess, BlockPosition, IBlockData): a, func_189543_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
float (IBlockAccess, BlockPosition, Material, IBlockData): a, func_189544_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ahv
amo
net.minecraft.server.v1_8_R3.BlockFluids
net.minecraft.server.v1_9_R1.BlockFluids
Fields
Constructors
Methods
float (int): b, func_149801_b
float (int): e, func_149801_b
int (IBlockAccess, BlockPosition): e, func_176362_e
int (IBlockAccess, BlockPosition): c, func_176362_e
int (IBlockAccess, BlockPosition): f, func_176366_f
int (IBlockAccess, BlockPosition): d, func_176366_f
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176212_b
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176212_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
int (): b, func_149645_b
Vec3D (IBlockAccess, BlockPosition): h, func_180687_h
Vec3D (IBlockAccess, BlockPosition): f, func_180687_h
void (World, BlockPosition): e, func_180688_d, fizz
void (World, BlockPosition): b, func_180688_d, fizz
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
int (IBlockAccess, BlockPosition, int): a, func_180662_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (IBlockAccess, BlockPosition): g, func_176364_g
boolean (IBlockAccess, BlockPosition): e, func_176364_g
int (IBlockAccess, BlockPosition): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
double (IBlockAccess, BlockPosition, Material): a, func_180689_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
int (IBlockData, IBlockAccess, BlockPosition): c, func_185484_c
BlockRenderLayer (): f, func_180664_k
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
float (IBlockAccess, BlockPosition, Material): a, func_185697_a
1.8.8
Names
ahv
net.minecraft.block.BlockLiquid
net.minecraft.server.v1_8_R3.BlockFluids
Fields
BlockStateInteger: b, field_176367_b, LEVEL
Constructors
(Material)
Methods
boolean (IBlockAccess, BlockPosition): b, func_176205_b
float (int): b, func_149801_b
int (IBlockAccess, BlockPosition): e, func_176362_e
int (IBlockAccess, BlockPosition): f, func_176366_f
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (IBlockData, boolean): a, func_176209_a
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176212_b
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
int (): b, func_149645_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
Vec3D (IBlockAccess, BlockPosition): h, func_180687_h
Vec3D (World, BlockPosition, Entity, Vec3D): a, func_176197_a
int (World): a, func_149738_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_176365_e
void (World, BlockPosition): e, func_180688_d, fizz
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockFlowing (Material): a, func_176361_a
BlockStationary (Material): b, func_176363_b
int (IBlockAccess, BlockPosition, int): a, func_180662_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (IBlockAccess, BlockPosition): g, func_176364_g
int (IBlockAccess, BlockPosition): c, func_176207_c
EnumWorldBlockLayer (): m, func_180664_k
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
double (IBlockAccess, BlockPosition, Material): a, func_180689_a