net.minecraft.server.v1_10_R1

public class BlockVine

extends Block

apy
net.minecraft.block.BlockVine
net.minecraft.server.v1_10_R1.BlockVine

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176277_a
UP
public static final BlockStateBoolean
b
field_176273_b
NORTH
public static final BlockStateBoolean
c
field_176278_M
EAST
public static final BlockStateBoolean
d
field_176279_N
SOUTH
public static final BlockStateBoolean
e
field_176280_O
WEST
public static final BlockStateBoolean[]
f
field_176274_P
protected static final AxisAlignedBB
g
field_185757_g
protected static final AxisAlignedBB
B
field_185753_B
protected static final AxisAlignedBB
C
field_185754_C
protected static final AxisAlignedBB
D
field_185755_D
protected static final AxisAlignedBB
E
field_185756_E

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(ars arg0, aid arg1, cm arg2)
func_180646_a(IBlockState arg0, World arg1, BlockPos arg2)
public AxisAlignedBB
a(ars arg0, aih arg1, cm arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
b(ars arg0, aih arg1, cm arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public boolean
b(ars arg0)
func_149662_c(IBlockState arg0)
public boolean
c(ars arg0)
func_149686_d(IBlockState arg0)
public boolean
a(aih arg0, cm arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
public boolean
b(aid arg0, cm arg1, ct arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
private boolean
x(ars arg0)
func_185752_x(IBlockState arg0)
private boolean
e(aid arg0, cm arg1, ars arg2)
func_176269_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(ars arg0, aid arg1, cm arg2, akf arg3)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3)
public void
b(aid arg0, cm arg1, ars arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public IBlockData
a(aid arg0, cm arg1, ct arg2, float arg3, float arg4, float arg5, int arg6, sf arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public Item
a(ars arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public void
a(aid arg0, zs arg1, cm arg2, ars arg3, aqk arg4, adz arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(ars arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public IBlockData
a(ars arg0, aos arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(ars arg0, anf arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public static BlockStateBoolean
a(ct arg0)
func_176267_a(EnumFacing arg0)
getDirection(EnumDirection arg0)
public static int
i(ars arg0)
func_176268_d(IBlockState arg0)
public BlockRenderLayer
f()
func_180664_k()