History - net.minecraft.world.level.block.VineBlock

1.21.3

Names

dov

dtl

Fields

BooleanProperty: b, UP, field_11703, UP, f_57833_

BooleanProperty: b, UP, field_11703, UP

BooleanProperty: c, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, NORTH, field_11706, NORTH

BooleanProperty: d, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, EAST, field_11702, EAST

BooleanProperty: e, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, SOUTH, field_11699, SOUTH

BooleanProperty: f, WEST, field_11696, WEST, f_57837_

BooleanProperty: f, WEST, field_11696, WEST

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES

VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: i, UP_AABB, field_11698, UP_SHAPE

VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE

VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE

VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE

VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE

Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_

Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState

float: h, AABB_OFFSET, field_31275, field_31275, f_154875_

float: h, AABB_OFFSET, field_31275, field_31275

com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC, f_302999_

com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC

Constructors

Methods

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

boolean (BlockState): q, hasFaces, method_10823, hasAdjacentBlocks

int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_

int (BlockState): r, countFaces, method_10822, getAdjacentBlockCount

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, m_57887_

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, m_57853_

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo

BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockGetter, BlockPos): e, getUpdatedState, method_10827, getPlacementShape

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

boolean (BlockState): s, hasHorizontalConnection, method_10830, hasHorizontalSide

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, m_57850_

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_

VoxelShape (BlockState): o, calculateShape, method_31018, getShapeForState

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick

BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState, m_222650_

BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState

com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dnx

dov

Fields

Constructors

Methods

1.20.6

Names

dfk

dnx

Fields

Constructors

Methods

VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_

VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

1.20.4

Names

dbp

dfk

Fields

BooleanProperty: a, UP, field_11703, UP, f_57833_

BooleanProperty: b, UP, field_11703, UP, f_57833_

BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, WEST, field_11696, WEST, f_57837_

BooleanProperty: f, WEST, field_11696, WEST, f_57837_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_

Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_

float: g, AABB_OFFSET, field_31275, field_31275, f_154875_

float: h, AABB_OFFSET, field_31275, field_31275, f_154875_

com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC, f_302999_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cyh

dbp

Fields

Constructors

Methods

1.20.1

Names

cxy

cyh

Fields

Constructors

Methods

1.19.4

Names

cvf

cxy

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

Names

csc

cvf

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

crf

csc

Fields

Constructors

Methods

1.19

Names

clm

crf

Fields

Constructors

Methods

BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState, m_222650_

1.18.2

Names

cku

clm

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

chl

cku

Fields

Constructors

Methods

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

Names

chk

chl

Fields

Constructors

Methods

1.17

Names

cbi

chk

net.minecraft.block.VineBlock

net.minecraft.src.C_1953_

net.minecraft.server.v1_16_R3.BlockVine

net.minecraft.world.level.block.BlockVine

Fields

BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP

BooleanProperty: a, UP, field_11703, UP, f_57833_

BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH

BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_

BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST

BooleanProperty: c, EAST, field_11702, EAST, f_57835_

BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH

BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_

BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST

BooleanProperty: e, WEST, field_11696, WEST, f_57837_

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_

VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_

VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_

VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_

VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_

VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_

Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o

Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_

float: g, AABB_OFFSET, field_31275, field_31275, f_154875_

Constructors

Methods

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_

int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, m_57887_

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, m_57853_

BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_

boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, m_57850_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h

VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

cbf

cbi

net.minecraft.server.v1_16_R2.BlockVine

net.minecraft.server.v1_16_R3.BlockVine

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cck

cbf

net.minecraft.server.v1_16_R1.BlockVine

net.minecraft.server.v1_16_R2.BlockVine

Fields

VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o

Constructors

Methods

boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h

1.16.1

Names

bvm

cck

net.minecraft.server.v1_15_R1.BlockVine

net.minecraft.server.v1_16_R1.BlockVine

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

Names

bvj

bvm

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bsy

bvj

net.minecraft.server.v1_14_R1.BlockVine

net.minecraft.server.v1_15_R1.BlockVine

Fields

Constructors

Methods

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

Names

bst

bsy

net.minecraft.world.level.block.VineBlock

Fields

BlockStateBoolean: a, field_11703, UP, field_176277_a, UP

BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP

BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH

BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH

BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST

BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST

BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH

BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH

BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST

BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A

Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A

VoxelShape: g, field_11698, UP_SHAPE, field_185757_g

VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E

VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E

Constructors

Methods

BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection

BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i

boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i

int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w

int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a

boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b

boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h

BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a

BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a

boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a

boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

Names

bsp

bst

net.minecraft.block.VineBlock

Fields

BlockStateBoolean: a, field_11703, field_176277_a, UP

BlockStateBoolean: a, field_11703, UP, field_176277_a, UP

BlockStateBoolean: b, field_11706, field_176273_b, NORTH

BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH

BlockStateBoolean: c, field_11702, field_176278_M, EAST

BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST

BlockStateBoolean: d, field_11699, field_176279_N, SOUTH

BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH

BlockStateBoolean: e, field_11696, field_176280_O, WEST

BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A

Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A

VoxelShape: g, field_11698, field_185757_g

VoxelShape: g, field_11698, UP_SHAPE, field_185757_g

VoxelShape: h, field_11705, field_185753_B

VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B

VoxelShape: i, field_11704, field_185754_C

VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C

VoxelShape: j, field_11700, field_185755_D

VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D

VoxelShape: k, field_11701, field_185756_E

VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E

Constructors

Methods

BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection

BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (IBlockData): j, method_10823, func_196543_i

boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i

int (IBlockData): q, method_10822, func_208496_w

int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a

IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a

boolean (IBlockData): r, method_10830, func_196540_x, canSpread

boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a

boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bso

bsp

Fields

Constructors

Methods

1.14

Names

biq

bso

net.minecraft.class_2541

net.minecraft.block.BlockVine

net.minecraft.block.VineBlock

net.minecraft.server.v1_13_R2.BlockVine

net.minecraft.server.v1_14_R1.BlockVine

Fields

BlockStateBoolean: a, field_176277_a, UP

BlockStateBoolean: a, field_11703, field_176277_a, UP

BlockStateBoolean: b, field_176273_b, NORTH

BlockStateBoolean: b, field_11706, field_176273_b, NORTH

BlockStateBoolean: c, field_176278_M, EAST

BlockStateBoolean: c, field_11702, field_176278_M, EAST

BlockStateBoolean: o, field_176279_N, SOUTH

BlockStateBoolean: d, field_11699, field_176279_N, SOUTH

BlockStateBoolean: p, field_176280_O, WEST

BlockStateBoolean: e, field_11696, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: q, field_196546_A

Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A

VoxelShape: r, field_185757_g

VoxelShape: g, field_11698, field_185757_g

VoxelShape: s, field_185753_B

VoxelShape: h, field_11705, field_185753_B

VoxelShape: t, field_185754_C

VoxelShape: i, field_11704, field_185754_C

VoxelShape: u, field_185755_D

VoxelShape: j, field_11700, field_185755_D

VoxelShape: v, field_185756_E

VoxelShape: k, field_11701, field_185756_E

Constructors

Methods

BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection

BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection

boolean (IBlockData): a, func_149686_d

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

boolean (Block): f, func_193397_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData): k, func_196543_i

boolean (IBlockData): j, method_10823, func_196543_i

int (IBlockData): w, func_208496_w

int (IBlockData): q, method_10822, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b

boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

IBlockData (IBlockData, IBlockData, Random): a, func_196544_a

IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a

boolean (IBlockData): x, func_196540_x

boolean (IBlockData): r, method_10830, func_196540_x, canSpread

boolean (IBlockAccess, BlockPosition): a, func_196539_a

boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

Names

bip

biq

Fields

Constructors

Methods

1.13.1

Names

bih

bip

net.minecraft.server.v1_13_R1.BlockVine

net.minecraft.server.v1_13_R2.BlockVine

Fields

BlockStateBoolean: p, field_176279_N, SOUTH

BlockStateBoolean: o, field_176279_N, SOUTH

BlockStateBoolean: q, field_176280_O, WEST

BlockStateBoolean: p, field_176280_O, WEST

Map<EnumDirection, BlockStateBoolean>: r, field_196546_A

Map<EnumDirection, BlockStateBoolean>: q, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: r, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: s, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: t, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: u, field_185755_D

VoxelShape: w, field_185756_E

VoxelShape: v, field_185756_E

Constructors

Methods

1.13

Names

auu

bih

net.minecraft.server.v1_12_R1.BlockVine

net.minecraft.server.v1_13_R1.BlockVine

Fields

BlockStateBoolean: d, field_176279_N, SOUTH

BlockStateBoolean: p, field_176279_N, SOUTH

BlockStateBoolean: e, field_176280_O, WEST

BlockStateBoolean: q, field_176280_O, WEST

BlockStateBoolean[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

Map<EnumDirection, BlockStateBoolean>: r, field_196546_A

VoxelShape: s, field_185757_g

VoxelShape: t, field_185753_B

VoxelShape: u, field_185754_C

VoxelShape: v, field_185755_D

VoxelShape: w, field_185756_E

Constructors

()

(Block$Info)

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition, IBlockData): e, func_176269_e

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): x, func_176268_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockAccess, BlockPosition): a, func_176200_f

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, EnumDirection): a, func_193395_a

boolean (World, BlockPosition, EnumDirection): c, func_193396_c

boolean (Block): e, func_193397_e

boolean (Block): f, func_193397_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData): k, func_196543_i

int (IBlockData): w, func_208496_w

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b

IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

IBlockData (IBlockData, IBlockData, Random): a, func_196544_a

boolean (IBlockData): x, func_196540_x

boolean (IBlockAccess, BlockPosition): a, func_196539_a

boolean (IBlockData, BlockActionContext): a, func_196253_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aus

auu

Fields

Constructors

Methods

1.12

Names

arp

aus

net.minecraft.server.v1_11_R1.BlockVine

net.minecraft.server.v1_12_R1.BlockVine

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_176268_d

int (IBlockData): x, func_176268_d

boolean (IBlockData): z, func_185752_x

boolean (World, BlockPosition, EnumDirection): a, func_193395_a

boolean (World, BlockPosition, EnumDirection): c, func_193396_c

boolean (Block): e, func_193397_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

arn

arp

Fields

Constructors

Methods

1.11

Names

apy

arn

net.minecraft.server.v1_10_R1.BlockVine

net.minecraft.server.v1_11_R1.BlockVine

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): x, func_185752_x

boolean (IBlockData): z, func_185752_x

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

apj

apy

net.minecraft.server.v1_9_R2.BlockVine

net.minecraft.server.v1_10_R1.BlockVine

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockVine

net.minecraft.server.v1_9_R2.BlockVine

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

akk

apj

net.minecraft.server.v1_8_R3.BlockVine

net.minecraft.server.v1_9_R1.BlockVine

Fields

BlockStateBoolean: N, field_176278_M, EAST

BlockStateBoolean: c, field_176278_M, EAST

BlockStateBoolean: O, field_176279_N, SOUTH

BlockStateBoolean: d, field_176279_N, SOUTH

BlockStateBoolean: P, field_176280_O, WEST

BlockStateBoolean: e, field_176280_O, WEST

BlockStateBoolean[]: Q, field_176274_P

BlockStateBoolean[]: f, field_176274_P

AxisAlignedBB: g, field_185757_g

AxisAlignedBB: B, field_185753_B

AxisAlignedBB: C, field_185754_C

AxisAlignedBB: D, field_185755_D

AxisAlignedBB: E, field_185756_E

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): a, func_176200_f

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (Block): c, func_150093_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (IBlockData): d, func_176268_d

int (IBlockData): i, func_176268_d

int (): H, func_149635_D

int (IBlockData): h, func_180644_h

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockAccess, BlockPosition): a, func_176200_f

boolean (IBlockData): x, func_185752_x

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

akk

net.minecraft.block.BlockVine

net.minecraft.server.v1_8_R3.BlockVine

Fields

BlockStateBoolean: a, field_176277_a, UP

BlockStateBoolean: b, field_176273_b, NORTH

BlockStateBoolean: N, field_176278_M, EAST

BlockStateBoolean: O, field_176279_N, SOUTH

BlockStateBoolean: P, field_176280_O, WEST

BlockStateBoolean[]: Q, field_176274_P

Constructors

()

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

void (): j, func_149683_g

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): a, func_176200_f

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (Block): c, func_150093_a

boolean (World, BlockPosition, IBlockData): e, func_176269_e

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (Random): a, func_149745_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection

int (IBlockData): d, func_176268_d

int (): H, func_149635_D

int (IBlockData): h, func_180644_h

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k