History - net.minecraft.world.level.block.VineBlock
1.21.3
Names
dov
dtl
Fields
BooleanProperty: b, UP, field_11703, UP, f_57833_
BooleanProperty: b, UP, field_11703, UP
BooleanProperty: c, NORTH, field_11706, NORTH, f_57834_
BooleanProperty: c, NORTH, field_11706, NORTH
BooleanProperty: d, EAST, field_11702, EAST, f_57835_
BooleanProperty: d, EAST, field_11702, EAST
BooleanProperty: e, SOUTH, field_11699, SOUTH, f_57836_
BooleanProperty: e, SOUTH, field_11699, SOUTH
BooleanProperty: f, WEST, field_11696, WEST, f_57837_
BooleanProperty: f, WEST, field_11696, WEST
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES
VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_
VoxelShape: i, UP_AABB, field_11698, UP_SHAPE
VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_
VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE
VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_
VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE
VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_
VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE
VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_
VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE
Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_
Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState
float: h, AABB_OFFSET, field_31275, field_31275, f_154875_
float: h, AABB_OFFSET, field_31275, field_31275
com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC, f_302999_
com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC
Constructors
Methods
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_
boolean (BlockState): q, hasFaces, method_10823, hasAdjacentBlocks
int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_
int (BlockState): r, countFaces, method_10822, getAdjacentBlockCount
boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, m_57887_
boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide
boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, m_57853_
boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo
BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_
BlockState (BlockState, BlockGetter, BlockPos): e, getUpdatedState, method_10827, getPlacementShape
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_
boolean (BlockState): s, hasHorizontalConnection, method_10830, hasHorizontalSide
boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, m_57850_
boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_
VoxelShape (BlockState): o, calculateShape, method_31018, getShapeForState
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick
BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState, m_222650_
BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState
com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec
boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dnx
dov
Fields
Constructors
Methods
1.20.6
Names
dfk
dnx
Fields
Constructors
Methods
VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_
VoxelShape (BlockState): m, calculateShape, method_31018, getShapeForState, m_57905_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_
1.20.4
Names
dbp
dfk
Fields
BooleanProperty: a, UP, field_11703, UP, f_57833_
BooleanProperty: b, UP, field_11703, UP, f_57833_
BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_
BooleanProperty: c, NORTH, field_11706, NORTH, f_57834_
BooleanProperty: c, EAST, field_11702, EAST, f_57835_
BooleanProperty: d, EAST, field_11702, EAST, f_57835_
BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_
BooleanProperty: e, SOUTH, field_11699, SOUTH, f_57836_
BooleanProperty: e, WEST, field_11696, WEST, f_57837_
BooleanProperty: f, WEST, field_11696, WEST, f_57837_
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_
Map<Direction, BooleanProperty>: g, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_
VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_
VoxelShape: i, UP_AABB, field_11698, UP_SHAPE, f_57839_
VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_
VoxelShape: k, EAST_AABB, field_11705, WEST_SHAPE, f_57841_
VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_
VoxelShape: j, WEST_AABB, field_11704, EAST_SHAPE, f_57840_
VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_
VoxelShape: m, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_
VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_
VoxelShape: l, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_
Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_
Map<BlockState, VoxelShape>: n, shapesCache, field_26659, shapesByState, f_57844_
float: g, AABB_OFFSET, field_31275, field_31275, f_154875_
float: h, AABB_OFFSET, field_31275, field_31275, f_154875_
com.mojang.serialization.MapCodec<VineBlock>: a, CODEC, field_46485, CODEC, f_302999_
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_
com.mojang.serialization.MapCodec<VineBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cyh
dbp
Fields
Constructors
Methods
1.20.1
Names
cxy
cyh
Fields
Constructors
Methods
1.19.4
Names
cvf
cxy
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_
1.19.3
Names
csc
cvf
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
crf
csc
Fields
Constructors
Methods
1.19
Names
clm
crf
Fields
Constructors
Methods
BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_
BlockState (BlockState, BlockGetter, BlockPos): i, getUpdatedState, method_10827, getPlacementShape, m_57901_
BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
BlockState (BlockState, BlockState, RandomSource): a, copyRandomFaces, method_10820, getGrownState, m_222650_
1.18.2
Names
cku
clm
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
chl
cku
Fields
Constructors
Methods
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread
boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
Names
chk
chl
Fields
Constructors
Methods
1.17
Names
cbi
chk
net.minecraft.block.VineBlock
net.minecraft.src.C_1953_
net.minecraft.server.v1_16_R3.BlockVine
net.minecraft.world.level.block.BlockVine
Fields
BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP
BooleanProperty: a, UP, field_11703, UP, f_57833_
BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH
BooleanProperty: b, NORTH, field_11706, NORTH, f_57834_
BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST
BooleanProperty: c, EAST, field_11702, EAST, f_57835_
BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH
BooleanProperty: d, SOUTH, field_11699, SOUTH, f_57836_
BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST
BooleanProperty: e, WEST, field_11696, WEST, f_57837_
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, f_57838_
VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g
VoxelShape: h, UP_AABB, field_11698, UP_SHAPE, f_57839_
VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: j, EAST_AABB, field_11705, WEST_SHAPE, f_57841_
VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, f_57840_
VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: l, SOUTH_AABB, field_11700, NORTH_SHAPE, f_57843_
VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E
VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, f_57842_
Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o
Map<BlockState, VoxelShape>: m, shapesCache, field_26659, shapesByState, f_57844_
float: g, AABB_OFFSET, field_31275, field_31275, f_154875_
Constructors
Methods
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, m_57883_, getDirection
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
boolean (BlockState): n, hasFaces, method_10823, hasAdjacentBlocks, m_57907_
int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
int (BlockState): o, countFaces, method_10822, getAdjacentBlockCount, m_57909_
boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a
boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, m_57887_
boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b
boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, m_57853_
BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h
BlockState (BlockState, BlockGetter, BlockPos): h, getUpdatedState, method_10827, getPlacementShape, m_57901_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a
BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, m_57870_
boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (BlockState): p, hasHorizontalConnection, method_10830, hasHorizontalSide, m_57911_, canSpread
boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a
boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, m_57850_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h
VoxelShape (BlockState): h, calculateShape, method_31018, getShapeForState, m_57905_
boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
cbf
cbi
net.minecraft.server.v1_16_R2.BlockVine
net.minecraft.server.v1_16_R3.BlockVine
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cck
cbf
net.minecraft.server.v1_16_R1.BlockVine
net.minecraft.server.v1_16_R2.BlockVine
Fields
VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: i, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: h, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: k, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E
VoxelShape: j, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E
Map<BlockState, VoxelShape>: o, shapesCache, field_26659, field_26659, field_242684_o
Constructors
Methods
boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
boolean (BlockState): l, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
int (BlockState): m, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (BlockState): n, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
VoxelShape (BlockState): h, calculateShape, method_31018, method_31018, func_242685_h
1.16.1
Names
bvm
cck
net.minecraft.server.v1_15_R1.BlockVine
net.minecraft.server.v1_16_R1.BlockVine
Fields
Constructors
Methods
int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
int (BlockState): l, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h
BlockState (BlockState, BlockGetter, BlockPos): g, getUpdatedState, method_10827, getPlacementShape, func_196545_h
boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (BlockState): m, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
Names
bvj
bvm
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bsy
bvj
net.minecraft.server.v1_14_R1.BlockVine
net.minecraft.server.v1_15_R1.BlockVine
Fields
Constructors
Methods
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
boolean (BlockState): h, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
int (BlockState): i, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h
BlockState (BlockState, BlockGetter, BlockPos): n, getUpdatedState, method_10827, getPlacementShape, func_196545_h
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
Names
bst
bsy
net.minecraft.world.level.block.VineBlock
Fields
BlockStateBoolean: a, field_11703, UP, field_176277_a, UP
BooleanProperty: a, UP, field_11703, UP, field_176277_a, UP
BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH
BooleanProperty: b, NORTH, field_11706, NORTH, field_176273_b, NORTH
BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST
BooleanProperty: c, EAST, field_11702, EAST, field_176278_M, EAST
BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH
BooleanProperty: d, SOUTH, field_11699, SOUTH, field_176279_N, SOUTH
BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST
BooleanProperty: e, WEST, field_11696, WEST, field_176280_O, WEST
Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A
Map<Direction, BooleanProperty>: f, PROPERTY_BY_DIRECTION, field_11697, FACING_PROPERTIES, field_196546_A
VoxelShape: g, field_11698, UP_SHAPE, field_185757_g
VoxelShape: g, UP_AABB, field_11698, UP_SHAPE, field_185757_g
VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: h, EAST_AABB, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: i, WEST_AABB, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: j, SOUTH_AABB, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E
VoxelShape: k, NORTH_AABB, field_11701, SOUTH_SHAPE, field_185756_E
Constructors
Methods
BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection
BooleanProperty (Direction): a, getPropertyForFace, method_10828, getFacingProperty, func_176267_a, getDirection
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i
boolean (BlockState): j, hasFaces, method_10823, hasAdjacentBlocks, func_196543_i
int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w
int (BlockState): q, countFaces, method_10822, getAdjacentBlockCount, func_208496_w
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a
boolean (BlockGetter, BlockPos, Direction): b, canSupportAtFace, method_10829, shouldHaveSide, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b
boolean (BlockGetter, BlockPos, Direction): a, isAcceptableNeighbour, method_10821, shouldConnectTo, func_196542_b
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h
BlockState (BlockState, BlockGetter, BlockPos): m, getUpdatedState, method_10827, getPlacementShape, func_196545_h
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a
BlockState (BlockState, BlockState, Random): a, copyRandomFaces, method_10820, getGrownState, func_196544_a
boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (BlockState): r, hasHorizontalConnection, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a
boolean (BlockGetter, BlockPos): a, canSpread, method_10824, canGrowAt, func_196539_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
Names
bsp
bst
net.minecraft.block.VineBlock
Fields
BlockStateBoolean: a, field_11703, field_176277_a, UP
BlockStateBoolean: a, field_11703, UP, field_176277_a, UP
BlockStateBoolean: b, field_11706, field_176273_b, NORTH
BlockStateBoolean: b, field_11706, NORTH, field_176273_b, NORTH
BlockStateBoolean: c, field_11702, field_176278_M, EAST
BlockStateBoolean: c, field_11702, EAST, field_176278_M, EAST
BlockStateBoolean: d, field_11699, field_176279_N, SOUTH
BlockStateBoolean: d, field_11699, SOUTH, field_176279_N, SOUTH
BlockStateBoolean: e, field_11696, field_176280_O, WEST
BlockStateBoolean: e, field_11696, WEST, field_176280_O, WEST
Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A
Map<EnumDirection, BlockStateBoolean>: f, field_11697, FACING_PROPERTIES, field_196546_A
VoxelShape: g, field_11698, field_185757_g
VoxelShape: g, field_11698, UP_SHAPE, field_185757_g
VoxelShape: h, field_11705, field_185753_B
VoxelShape: h, field_11705, WEST_SHAPE, field_185753_B
VoxelShape: i, field_11704, field_185754_C
VoxelShape: i, field_11704, EAST_SHAPE, field_185754_C
VoxelShape: j, field_11700, field_185755_D
VoxelShape: j, field_11700, NORTH_SHAPE, field_185755_D
VoxelShape: k, field_11701, field_185756_E
VoxelShape: k, field_11701, SOUTH_SHAPE, field_185756_E
Constructors
Methods
BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection
BlockStateBoolean (EnumDirection): a, method_10828, getFacingProperty, func_176267_a, getDirection
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (IBlockData): j, method_10823, func_196543_i
boolean (IBlockData): j, method_10823, hasAdjacentBlocks, func_196543_i
int (IBlockData): q, method_10822, func_208496_w
int (IBlockData): q, method_10822, getAdjacentBlockCount, func_208496_w
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, shouldHaveSide, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, shouldConnectTo, func_196542_b
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, getPlacementShape, func_196545_h
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a
IBlockData (IBlockData, IBlockData, Random): a, method_10820, getGrownState, func_196544_a
boolean (IBlockData): r, method_10830, func_196540_x, canSpread
boolean (IBlockData): r, method_10830, hasHorizontalSide, func_196540_x, canSpread
boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a
boolean (IBlockAccess, BlockPosition): a, method_10824, canGrowAt, func_196539_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bso
bsp
Fields
Constructors
Methods
1.14
Names
biq
bso
net.minecraft.class_2541
net.minecraft.block.BlockVine
net.minecraft.block.VineBlock
net.minecraft.server.v1_13_R2.BlockVine
net.minecraft.server.v1_14_R1.BlockVine
Fields
BlockStateBoolean: a, field_176277_a, UP
BlockStateBoolean: a, field_11703, field_176277_a, UP
BlockStateBoolean: b, field_176273_b, NORTH
BlockStateBoolean: b, field_11706, field_176273_b, NORTH
BlockStateBoolean: c, field_176278_M, EAST
BlockStateBoolean: c, field_11702, field_176278_M, EAST
BlockStateBoolean: o, field_176279_N, SOUTH
BlockStateBoolean: d, field_11699, field_176279_N, SOUTH
BlockStateBoolean: p, field_176280_O, WEST
BlockStateBoolean: e, field_11696, field_176280_O, WEST
Map<EnumDirection, BlockStateBoolean>: q, field_196546_A
Map<EnumDirection, BlockStateBoolean>: f, field_11697, field_196546_A
VoxelShape: r, field_185757_g
VoxelShape: g, field_11698, field_185757_g
VoxelShape: s, field_185753_B
VoxelShape: h, field_11705, field_185753_B
VoxelShape: t, field_185754_C
VoxelShape: i, field_11704, field_185754_C
VoxelShape: u, field_185755_D
VoxelShape: j, field_11700, field_185755_D
VoxelShape: v, field_185756_E
VoxelShape: k, field_11701, field_185756_E
Constructors
Methods
BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection
BlockStateBoolean (EnumDirection): a, method_10828, func_176267_a, getDirection
boolean (IBlockData): a, func_149686_d
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
boolean (Block): f, func_193397_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData): k, func_196543_i
boolean (IBlockData): j, method_10823, func_196543_i
int (IBlockData): w, func_208496_w
int (IBlockData): q, method_10822, func_208496_w
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10829, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b
boolean (IBlockAccess, BlockPosition, EnumDirection): a, method_10821, func_196542_b
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, method_10827, func_196545_h
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
IBlockData (IBlockData, IBlockData, Random): a, func_196544_a
IBlockData (IBlockData, IBlockData, Random): a, method_10820, func_196544_a
boolean (IBlockData): x, func_196540_x
boolean (IBlockData): r, method_10830, func_196540_x, canSpread
boolean (IBlockAccess, BlockPosition): a, func_196539_a
boolean (IBlockAccess, BlockPosition): a, method_10824, func_196539_a
boolean (IBlockData, BlockActionContext): a, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
Names
bip
biq
Fields
Constructors
Methods
1.13.1
Names
bih
bip
net.minecraft.server.v1_13_R1.BlockVine
net.minecraft.server.v1_13_R2.BlockVine
Fields
BlockStateBoolean: p, field_176279_N, SOUTH
BlockStateBoolean: o, field_176279_N, SOUTH
BlockStateBoolean: q, field_176280_O, WEST
BlockStateBoolean: p, field_176280_O, WEST
Map<EnumDirection, BlockStateBoolean>: r, field_196546_A
Map<EnumDirection, BlockStateBoolean>: q, field_196546_A
VoxelShape: s, field_185757_g
VoxelShape: r, field_185757_g
VoxelShape: t, field_185753_B
VoxelShape: s, field_185753_B
VoxelShape: u, field_185754_C
VoxelShape: t, field_185754_C
VoxelShape: v, field_185755_D
VoxelShape: u, field_185755_D
VoxelShape: w, field_185756_E
VoxelShape: v, field_185756_E
Constructors
Methods
1.13
Names
auu
bih
net.minecraft.server.v1_12_R1.BlockVine
net.minecraft.server.v1_13_R1.BlockVine
Fields
BlockStateBoolean: d, field_176279_N, SOUTH
BlockStateBoolean: p, field_176279_N, SOUTH
BlockStateBoolean: e, field_176280_O, WEST
BlockStateBoolean: q, field_176280_O, WEST
BlockStateBoolean[]: f, field_176274_P
AxisAlignedBB: g, field_185757_g
AxisAlignedBB: B, field_185753_B
AxisAlignedBB: C, field_185754_C
AxisAlignedBB: D, field_185755_D
AxisAlignedBB: E, field_185756_E
Map<EnumDirection, BlockStateBoolean>: r, field_196546_A
VoxelShape: s, field_185757_g
VoxelShape: t, field_185753_B
VoxelShape: u, field_185754_C
VoxelShape: v, field_185755_D
VoxelShape: w, field_185756_E
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition, IBlockData): e, func_176269_e
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
int (IBlockData): x, func_176268_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockAccess, BlockPosition): a, func_176200_f
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, EnumDirection): a, func_193395_a
boolean (World, BlockPosition, EnumDirection): c, func_193396_c
boolean (Block): e, func_193397_e
boolean (Block): f, func_193397_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData): k, func_196543_i
int (IBlockData): w, func_208496_w
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_196541_a
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_196542_b
IBlockData (IBlockData, IBlockAccess, BlockPosition): m, func_196545_h
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
IBlockData (IBlockData, IBlockData, Random): a, func_196544_a
boolean (IBlockData): x, func_196540_x
boolean (IBlockAccess, BlockPosition): a, func_196539_a
boolean (IBlockData, BlockActionContext): a, func_196253_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aus
auu
Fields
Constructors
Methods
1.12
Names
arp
aus
net.minecraft.server.v1_11_R1.BlockVine
net.minecraft.server.v1_12_R1.BlockVine
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): i, func_176268_d
int (IBlockData): x, func_176268_d
boolean (IBlockData): z, func_185752_x
boolean (World, BlockPosition, EnumDirection): a, func_193395_a
boolean (World, BlockPosition, EnumDirection): c, func_193396_c
boolean (Block): e, func_193397_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
arn
arp
Fields
Constructors
Methods
1.11
Names
apy
arn
net.minecraft.server.v1_10_R1.BlockVine
net.minecraft.server.v1_11_R1.BlockVine
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): x, func_185752_x
boolean (IBlockData): z, func_185752_x
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
apj
apy
net.minecraft.server.v1_9_R2.BlockVine
net.minecraft.server.v1_10_R1.BlockVine
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockVine
net.minecraft.server.v1_9_R2.BlockVine
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
akk
apj
net.minecraft.server.v1_8_R3.BlockVine
net.minecraft.server.v1_9_R1.BlockVine
Fields
BlockStateBoolean: N, field_176278_M, EAST
BlockStateBoolean: c, field_176278_M, EAST
BlockStateBoolean: O, field_176279_N, SOUTH
BlockStateBoolean: d, field_176279_N, SOUTH
BlockStateBoolean: P, field_176280_O, WEST
BlockStateBoolean: e, field_176280_O, WEST
BlockStateBoolean[]: Q, field_176274_P
BlockStateBoolean[]: f, field_176274_P
AxisAlignedBB: g, field_185757_g
AxisAlignedBB: B, field_185753_B
AxisAlignedBB: C, field_185754_C
AxisAlignedBB: D, field_185755_D
AxisAlignedBB: E, field_185756_E
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): a, func_176200_f
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (Block): c, func_150093_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
int (IBlockData): d, func_176268_d
int (IBlockData): i, func_176268_d
int (): H, func_149635_D
int (IBlockData): h, func_180644_h
int (IBlockAccess, BlockPosition, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockAccess, BlockPosition): a, func_176200_f
boolean (IBlockData): x, func_185752_x
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
akk
net.minecraft.block.BlockVine
net.minecraft.server.v1_8_R3.BlockVine
Fields
BlockStateBoolean: a, field_176277_a, UP
BlockStateBoolean: b, field_176273_b, NORTH
BlockStateBoolean: N, field_176278_M, EAST
BlockStateBoolean: O, field_176279_N, SOUTH
BlockStateBoolean: P, field_176280_O, WEST
BlockStateBoolean[]: Q, field_176274_P
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
void (): j, func_149683_g
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): a, func_176200_f
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (Block): c, func_150093_a
boolean (World, BlockPosition, IBlockData): e, func_176269_e
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (Random): a, func_149745_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity): a, func_180657_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateBoolean (EnumDirection): a, func_176267_a, getDirection
int (IBlockData): d, func_176268_d
int (): H, func_149635_D
int (IBlockData): h, func_180644_h
int (IBlockAccess, BlockPosition, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k