net.minecraft.server.v1_11_R1

public class BlockBed

extends BlockFacingHorizontal

als
net.minecraft.block.BlockBed
net.minecraft.server.v1_11_R1.BlockBed

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockBed$EnumBedPart>
a
field_176472_a
PART
public static final BlockStateBoolean
b
field_176471_b
OCCUPIED
protected static final AxisAlignedBB
c
field_185513_c

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public boolean
a(ajs arg0, co arg1, atl arg2, aay arg3, ri arg4, cv arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
private EntityHuman
c(ajs arg0, co arg1)
func_176470_e(World arg0, BlockPos arg1)
public boolean
c(atl arg0)
func_149686_d(IBlockState arg0)
public boolean
b(atl arg0)
func_149662_c(IBlockState arg0)
public void
a(atl arg0, ajs arg1, co arg2, alu arg3, co arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(atl arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public AxisAlignedBB
b(atl arg0, ajw arg1, co arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public static BlockPosition
a(ajs arg0, co arg1, int arg2)
func_176468_a(World arg0, BlockPos arg1, int arg2)
protected static boolean
b(ajs arg0, co arg1)
func_176469_d(World arg0, BlockPos arg1)
public void
a(ajs arg0, co arg1, atl arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public EnumPistonReaction
h(atl arg0)
func_149656_h(IBlockState arg0)
public ItemStack
a(ajs arg0, co arg1, atl arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(ajs arg0, co arg1, atl arg2, aay arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
c(atl arg0, ajw arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(atl arg0, aqi arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(atl arg0, aou arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public int
e(atl arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public BlockRenderLayer
f()
func_180664_k()