History - net.minecraft.world.level.block.BedBlock

1.21.3

Names

dfr

dkf

Fields

EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_

EnumProperty<BedPart>: b, PART, field_9967, PART

BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_

BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED

DyeColor: o, color, field_9966, color, f_49451_

DyeColor: o, color, field_9966, color

VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_

VoxelShape: e, BASE, field_16788, TOP_SHAPE

VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_

VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE

VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_

VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE

VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_

VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE

VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_

VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE

VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_

VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE

VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_

VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE

VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_

VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE

VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_

VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE

int: d, HEIGHT, field_31009, field_31009, f_152166_

int: d, HEIGHT, field_31009, field_31009

int: n, LEG_WIDTH, field_31010, field_31010, f_152167_

int: n, LEG_WIDTH, field_31010, field_31010

com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_

com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC

Constructors

Methods

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_

void (BlockGetter, Entity): a, updateEntityMovementAfterFallOn, method_9502, onEntityLand

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_

Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced

DyeColor (): b, getColor, method_9487, getColor, m_49554_

DyeColor (): b, getColor, method_9487, getColor

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_

Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager

void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_

void (Entity): a, bounceUp, method_21838, bounceEntity

Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_

Direction (BlockState): h, getConnectedDirection, method_24163, getOppositePartDirection

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_

DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, getBedPart

boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_

boolean (Level): a, canSetSpawn, method_27352, isBedWorking

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition

com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

deu

dfr

Fields

Constructors

Methods

1.20.6

Names

cwj

deu

Fields

Constructors

Methods

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cso

cwj

Fields

EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_

EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_

BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_

BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_

DyeColor: n, color, field_9966, color, f_49451_

DyeColor: o, color, field_9966, color, f_49451_

VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_

VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_

VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_

VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_

VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_

VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_

VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_

VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_

VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_

VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_

VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_

VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_

VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_

VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_

VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_

VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_

VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_

VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_

int: c, HEIGHT, field_31009, field_31009, f_152166_

int: d, HEIGHT, field_31009, field_31009, f_152166_

int: m, LEG_WIDTH, field_31010, field_31010, f_152167_

int: n, LEG_WIDTH, field_31010, field_31010, f_152167_

com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_

Constructors

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

DyeColor (): a, getColor, method_9487, getColor, m_49554_

DyeColor (): b, getColor, method_9487, getColor, m_49554_

com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

Names

cpg

cso

Fields

Constructors

Methods

1.20.1

Names

cpb

cpg

Fields

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

DyeColor (): b, getColor, method_9487, getColor, m_49554_

DyeColor (): a, getColor, method_9487, getColor, m_49554_

1.19.4

Names

cmm

cpb

Fields

Constructors

Methods

1.19.3

Names

cjm

cmm

Fields

Constructors

Methods

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cip

cjm

Fields

Constructors

Methods

1.19

Names

cdj

cip

Fields

Constructors

Methods

DyeColor (): c, getColor, method_9487, getColor, m_49554_

DyeColor (): b, getColor, method_9487, getColor, m_49554_

1.18.2

Names

ccr

cdj

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_

1.18

Names

bzi

ccr

Fields

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

Names

bzh

bzi

Fields

Constructors

Methods

boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_

boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_

1.17

Names

buj

bzh

net.minecraft.block.BedBlock

net.minecraft.src.C_1699_

net.minecraft.server.v1_16_R3.BlockBed

net.minecraft.world.level.block.BlockBed

Fields

EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a, PART

EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_

BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b, OCCUPIED

BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_

DyeColor: o, color, field_9966, color, field_196352_y, color

DyeColor: n, color, field_9966, color, f_49451_

VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c

VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_

VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d

VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_

VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e

VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_

VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f

VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_

VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g

VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_

VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h

VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_

VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i

VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_

VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j

VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_

VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k

VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_

int: c, HEIGHT, field_31009, field_31009, f_152166_

int: m, LEG_WIDTH, field_31010, field_31010, f_152167_

Constructors

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a

void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a

Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

DyeColor (): c, getColor, method_9487, getColor, func_196350_d

DyeColor (): c, getColor, method_9487, getColor, m_49554_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a

Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_

void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_

void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_

Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_

Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_

boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_

boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_

void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bug

buj

net.minecraft.server.v1_16_R2.BlockBed

net.minecraft.server.v1_16_R3.BlockBed

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bvm

bug

net.minecraft.server.v1_16_R1.BlockBed

net.minecraft.server.v1_16_R2.BlockBed

Fields

Constructors

Methods

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a

boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a

Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a

int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a

int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b

int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a

1.16.1

Names

bpb

bvm

net.minecraft.server.v1_15_R1.BlockBed

net.minecraft.server.v1_16_R1.BlockBed

Fields

DyeColor: w, color, field_9966, color, field_196352_y, color

DyeColor: o, color, field_9966, color, field_196352_y, color

Constructors

(DyeColor, Block$Properties)

(DyeColor, BlockBehaviour$Properties)

Methods

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_

void (Entity): a, bounceUp, method_21838, func_226860_a_

void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_

Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_

Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_

DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_

DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_

boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_

1.15.2

Names

boy

bpb

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bmq

boy

net.minecraft.server.v1_14_R1.BlockBed

net.minecraft.server.v1_15_R1.BlockBed

Fields

Constructors

Methods

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

DyeColor (): d, getColor, method_9487, getColor, func_196350_d

DyeColor (): c, getColor, method_9487, getColor, func_196350_d

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_

void (Entity): a, bounceUp, method_21838, func_226860_a_

Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_

DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_

1.14.4

Names

bml

bmq

net.minecraft.world.level.block.BedBlock

Fields

BlockStateEnum<BlockPropertyBedPart>: a, field_9967, PART, field_176472_a, PART

EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a, PART

BlockStateBoolean: b, field_9968, OCCUPIED, field_176471_b, OCCUPIED

BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b, OCCUPIED

EnumColor: w, field_9966, color, field_196352_y, color

DyeColor: w, color, field_9966, color, field_196352_y, color

VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c

VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c

VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d

VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d

VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e

VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e

VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f

VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f

VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g

VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g

VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h

VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h

VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i

VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i

VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j

VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j

VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k

VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, getMapColor, func_180659_g

MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v

void (IBlockAccess, Entity): a, method_9502, onEntityLand, func_176216_a

void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, getDirectionTowardsOtherPart, func_208070_a

Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

EnumColor (): d, method_9487, getColor, func_196350_d

DyeColor (): d, getColor, method_9487, getColor, func_196350_d

long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, findWakeUpPosition, func_220172_a

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, canWakeUpAt, func_220175_a

Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a

EnumDirection (IBlockAccess, BlockPosition): a, method_18476, getDirection, func_220174_a

Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a

1.14.3

Names

bmh

bml

net.minecraft.block.BedBlock

Fields

BlockStateEnum<BlockPropertyBedPart>: a, field_9967, field_176472_a, PART

BlockStateEnum<BlockPropertyBedPart>: a, field_9967, PART, field_176472_a, PART

BlockStateBoolean: b, field_9968, field_176471_b, OCCUPIED

BlockStateBoolean: b, field_9968, OCCUPIED, field_176471_b, OCCUPIED

EnumColor: w, field_9966, field_196352_y, color

EnumColor: w, field_9966, color, field_196352_y, color

VoxelShape: c, field_16788, field_220176_c

VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c

VoxelShape: d, field_16782, field_220177_d

VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d

VoxelShape: e, field_16784, field_220178_e

VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e

VoxelShape: f, field_16786, field_220179_f

VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f

VoxelShape: g, field_16789, field_220180_g

VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g

VoxelShape: h, field_16787, field_220181_h

VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h

VoxelShape: i, field_16785, field_220182_i

VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i

VoxelShape: j, field_16783, field_220183_j

VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j

VoxelShape: k, field_16790, field_220184_k

VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k

Constructors

Methods

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, func_180659_g

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, getMapColor, func_180659_g

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

boolean (IBlockData): d, method_9589, func_190946_v

boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v

void (IBlockAccess, Entity): a, method_9502, func_176216_a

void (IBlockAccess, Entity): a, method_9502, onEntityLand, func_176216_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, func_208070_a

EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, getDirectionTowardsOtherPart, func_208070_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

EnumColor (): d, method_9487, func_196350_d

EnumColor (): d, method_9487, getColor, func_196350_d

long (IBlockData, BlockPosition): a, method_9535, func_209900_a

long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, func_220172_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, findWakeUpPosition, func_220172_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, func_220175_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, canWakeUpAt, func_220175_a

EnumDirection (IBlockAccess, BlockPosition): a, method_18476, func_220174_a

EnumDirection (IBlockAccess, BlockPosition): a, method_18476, getDirection, func_220174_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmg

bmh

Fields

Constructors

Methods

1.14

Names

bcq

bmg

net.minecraft.class_2244

net.minecraft.block.BlockBed

net.minecraft.block.BedBlock

net.minecraft.server.v1_13_R2.BlockBed

net.minecraft.server.v1_14_R1.BlockBed

Fields

BlockStateEnum<BlockPropertyBedPart>: a, field_176472_a, PART

BlockStateEnum<BlockPropertyBedPart>: a, field_9967, field_176472_a, PART

BlockStateBoolean: b, field_176471_b, OCCUPIED

BlockStateBoolean: b, field_9968, field_176471_b, OCCUPIED

VoxelShape: c, field_196351_c

EnumColor: o, field_196352_y, color

EnumColor: w, field_9966, field_196352_y, color

VoxelShape: c, field_16788, field_220176_c

VoxelShape: d, field_16782, field_220177_d

VoxelShape: e, field_16784, field_220178_e

VoxelShape: f, field_16786, field_220179_f

VoxelShape: g, field_16789, field_220180_g

VoxelShape: h, field_16787, field_220181_h

VoxelShape: i, field_16785, field_220182_i

VoxelShape: j, field_16783, field_220183_j

VoxelShape: k, field_16790, field_220184_k

Constructors

Methods

EntityHuman (World, BlockPosition): a, func_176470_e

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

boolean (IBlockData): a, func_149686_d

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, func_180659_g

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

boolean (IBlockData): b, func_190946_v

boolean (IBlockData): d, method_9589, func_190946_v

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockAccess, Entity): a, func_176216_a

void (IBlockAccess, Entity): a, method_9502, func_176216_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

EnumDirection (BlockPropertyBedPart, EnumDirection): a, func_208070_a

EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, func_208070_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

BlockPosition (IBlockAccess, BlockPosition, int): a, func_176468_a

boolean (IBlockAccess, BlockPosition): a, func_176469_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

EnumColor (): d, func_196350_d

EnumColor (): d, method_9487, func_196350_d

long (IBlockData, BlockPosition): a, func_209900_a

long (IBlockData, BlockPosition): a, method_9535, func_209900_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, func_220172_a

Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, func_220175_a

EnumDirection (IBlockAccess, BlockPosition): a, method_18476, func_220174_a

1.13.2

Names

bcp

bcq

Fields

Constructors

Methods

1.13.1

Names

bch

bcp

net.minecraft.server.v1_13_R1.BlockBed

net.minecraft.server.v1_13_R2.BlockBed

Fields

EnumColor: p, field_196352_y, color

EnumColor: o, field_196352_y, color

Constructors

Methods

1.13

Names

aou

bch

net.minecraft.server.v1_12_R1.BlockBed

net.minecraft.server.v1_13_R1.BlockBed

Fields

AxisAlignedBB: c, field_185513_c

VoxelShape: c, field_196351_c

EnumColor: p, field_196352_y, color

Constructors

()

(EnumColor, Block$Info)

Methods

EntityHuman (World, BlockPosition): c, func_176470_e

EntityHuman (World, BlockPosition): a, func_176470_e

Item (IBlockData, Random, int): a, func_180660_a, getDropType

BlockPosition (World, BlockPosition, int): a, func_176468_a

boolean (World, BlockPosition): b, func_176469_d

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

IBlockData (int): a, func_176203_a, fromLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

EnumPistonReaction (IBlockData): h, func_149656_h

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (World, Entity): a, func_176216_a

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

TileEntity (World, int): a, func_149915_a

boolean (IBlockData): a_, func_190946_v

boolean (IBlockData): b, func_190946_v

boolean (int): b, func_193385_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockAccess, Entity): a, func_176216_a

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

EnumDirection (BlockPropertyBedPart, EnumDirection): a, func_208070_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

BlockPosition (IBlockAccess, BlockPosition, int): a, func_176468_a

boolean (IBlockAccess, BlockPosition): a, func_176469_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

TileEntity (IBlockAccess): a, func_196283_a_

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

EnumColor (): d, func_196350_d

long (IBlockData, BlockPosition): a, func_209900_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aos

aou

Fields

Constructors

Methods

1.12

Names

als

aos

net.minecraft.server.v1_11_R1.BlockBed

net.minecraft.server.v1_12_R1.BlockBed

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn

void (World, Entity): a, func_176216_a

EnumRenderType (IBlockData): a, func_149645_b

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

TileEntity (World, int): a, func_149915_a

boolean (IBlockData): a_, func_190946_v

boolean (int): b, func_193385_b

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

alq

als

Fields

Constructors

Methods

1.11

Names

akd

alq

net.minecraft.server.v1_10_R1.BlockBed

net.minecraft.server.v1_11_R1.BlockBed

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

ajr

akd

net.minecraft.server.v1_9_R2.BlockBed

net.minecraft.server.v1_10_R1.BlockBed

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockBed

net.minecraft.server.v1_9_R2.BlockBed

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

afg

ajr

net.minecraft.server.v1_8_R3.BlockBed

net.minecraft.server.v1_9_R1.BlockBed

Fields

AxisAlignedBB: c, field_185513_c

Constructors

Methods

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

EntityHuman (World, BlockPosition): f, func_176470_e

EntityHuman (World, BlockPosition): c, func_176470_e

boolean (): d, func_149686_d

boolean (): c, func_149662_c

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (): l, func_149978_e

boolean (World, BlockPosition): e, func_176469_d

boolean (World, BlockPosition): b, func_176469_d

int (): k, func_149656_h

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

EnumPistonReaction (IBlockData): h, func_149656_h

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

afg

net.minecraft.block.BlockBed

net.minecraft.server.v1_8_R3.BlockBed

Fields

BlockStateEnum<BlockBed$EnumBedPart>: a, field_176472_a, PART

BlockStateBoolean: b, field_176471_b, OCCUPIED

Constructors

()

Methods

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

EntityHuman (World, BlockPosition): f, func_176470_e

boolean (): d, func_149686_d

boolean (): c, func_149662_c

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (): l, func_149978_e

BlockPosition (World, BlockPosition, int): a, func_176468_a

boolean (World, BlockPosition): e, func_176469_d

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

int (): k, func_149656_h

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

IBlockData (int): a, func_176203_a, fromLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

Item (World, BlockPosition): c, func_180665_b