History - net.minecraft.world.level.block.BedBlock
1.21.3
Names
dfr
dkf
Fields
EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_
EnumProperty<BedPart>: b, PART, field_9967, PART
BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_
BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED
DyeColor: o, color, field_9966, color, f_49451_
DyeColor: o, color, field_9966, color
VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: e, BASE, field_16788, TOP_SHAPE
VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE
VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE
VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE
VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE
VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE
VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE
VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE
VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE
int: d, HEIGHT, field_31009, field_31009, f_152166_
int: d, HEIGHT, field_31009, field_31009
int: n, LEG_WIDTH, field_31010, field_31010, f_152167_
int: n, LEG_WIDTH, field_31010, field_31010
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC
Constructors
Methods
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_
void (BlockGetter, Entity): a, updateEntityMovementAfterFallOn, method_9502, onEntityLand
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced
DyeColor (): b, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487, getColor
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager
void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_
void (Entity): a, bounceUp, method_21838, bounceEntity
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
Direction (BlockState): h, getConnectedDirection, method_24163, getOppositePartDirection
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, getBedPart
boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_
boolean (Level): a, canSetSpawn, method_27352, isBedWorking
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
deu
dfr
Fields
Constructors
Methods
1.20.6
Names
cwj
deu
Fields
Constructors
Methods
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
Names
cso
cwj
Fields
EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_
EnumProperty<BedPart>: b, PART, field_9967, PART, f_49440_
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_
BooleanProperty: c, OCCUPIED, field_9968, OCCUPIED, f_49441_
DyeColor: n, color, field_9966, color, f_49451_
DyeColor: o, color, field_9966, color, f_49451_
VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: e, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: f, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: g, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: h, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: i, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: j, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: k, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: l, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
VoxelShape: m, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
int: c, HEIGHT, field_31009, field_31009, f_152166_
int: d, HEIGHT, field_31009, field_31009, f_152166_
int: m, LEG_WIDTH, field_31010, field_31010, f_152167_
int: n, LEG_WIDTH, field_31010, field_31010, f_152167_
com.mojang.serialization.MapCodec<BedBlock>: a, CODEC, field_46273, CODEC, f_303715_
Constructors
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
DyeColor (): a, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
com.mojang.serialization.MapCodec<BedBlock> (): a, codec, method_53969, getCodec, m_304657_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
cpg
cso
Fields
Constructors
Methods
1.20.1
Names
cpb
cpg
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
DyeColor (): a, getColor, method_9487, getColor, m_49554_
1.19.4
Names
cmm
cpb
Fields
Constructors
Methods
1.19.3
Names
cjm
cmm
Fields
Constructors
Methods
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_260958_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cip
cjm
Fields
Constructors
Methods
1.19
Names
cdj
cip
Fields
Constructors
Methods
DyeColor (): c, getColor, method_9487, getColor, m_49554_
DyeColor (): b, getColor, method_9487, getColor, m_49554_
1.18.2
Names
ccr
cdj
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffsets, m_49538_
1.18
Names
bzi
ccr
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, wakeVillager, m_49490_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBedBelow, m_49541_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, getAroundAndOnBedOffets, m_49538_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, getAroundBedOffsets, m_49551_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, getOnBedOffsets, m_49536_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
Names
bzh
bzi
Fields
Constructors
Methods
boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_
boolean (Level): a, canSetSpawn, method_27352, isBedWorking, m_49488_
1.17
Names
buj
bzh
net.minecraft.block.BedBlock
net.minecraft.src.C_1699_
net.minecraft.server.v1_16_R3.BlockBed
net.minecraft.world.level.block.BlockBed
Fields
EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a, PART
EnumProperty<BedPart>: a, PART, field_9967, PART, f_49440_
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b, OCCUPIED
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, f_49441_
DyeColor: o, color, field_9966, color, field_196352_y, color
DyeColor: n, color, field_9966, color, f_49451_
VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, BASE, field_16788, TOP_SHAPE, f_49442_
VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, f_49443_
VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, f_49444_
VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, f_49445_
VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, f_49446_
VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, NORTH_SHAPE, field_16787, NORTH_SHAPE, f_49447_
VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, f_49448_
VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, WEST_SHAPE, field_16783, WEST_SHAPE, f_49449_
VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k
VoxelShape: l, EAST_SHAPE, field_16790, EAST_SHAPE, f_49450_
int: c, HEIGHT, field_31009, field_31009, f_152166_
int: m, LEG_WIDTH, field_31010, field_31010, f_152167_
Constructors
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, m_5548_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, m_49533_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
DyeColor (): c, getColor, method_9487, getColor, func_196350_d
DyeColor (): c, getColor, method_9487, getColor, m_49554_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, m_49485_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, m_49490_
void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_
void (Entity): a, bounceUp, method_21838, bounceEntity, m_49456_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, m_49557_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, m_49559_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, m_49488_
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, isBed, m_49541_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, m_49458_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, findWakeUpPosition, m_49463_
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, findWakeUpPosition, m_49469_
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, m_49538_
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, m_49551_
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, m_49536_
void (Level, BlockState, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, m_142072_, fallOn
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bug
buj
net.minecraft.server.v1_16_R2.BlockBed
net.minecraft.server.v1_16_R3.BlockBed
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bvm
bug
net.minecraft.server.v1_16_R1.BlockBed
net.minecraft.server.v1_16_R2.BlockBed
Fields
Constructors
Methods
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a
boolean (BlockGetter, BlockPos): b, isBunkBed, method_30839, method_30839, func_242657_b
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, float): a, findStandUpPosition, method_9484, findWakeUpPosition, func_242652_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, Direction, Direction): a, findBunkBedStandUpPosition, method_30835, method_30835, func_242653_a
Optional<Vec3> (EntityType<?>, CollisionGetter, BlockPos, int[][], boolean): a, findStandUpPositionAtOffset, method_30836, method_30836, func_242654_a
int[][] (Direction, Direction): a, bedStandUpOffsets, method_30838, method_30838, func_242656_a
int[][] (Direction, Direction): b, bedSurroundStandUpOffsets, method_30840, method_30840, func_242658_b
int[][] (Direction): a, bedAboveStandUpOffsets, method_30837, method_30837, func_242655_a
1.16.1
Names
bpb
bvm
net.minecraft.server.v1_15_R1.BlockBed
net.minecraft.server.v1_16_R1.BlockBed
Fields
DyeColor: w, color, field_9966, color, field_196352_y, color
DyeColor: o, color, field_9966, color, field_196352_y, color
Constructors
(DyeColor, BlockBehaviour$Properties)
Methods
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, isFree, func_226861_a_
void (Entity): a, bounceUp, method_21838, func_226860_a_
void (Entity): a, bounceUp, method_21838, bounceEntity, func_226860_a_
Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_
Direction (BlockState): g, getConnectedDirection, method_24163, getOppositePartDirection, func_226862_h_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_
DoubleBlockCombiner$BlockType (BlockState): h, getBlockType, method_24164, getBedPart, func_226863_i_
boolean (Level): a, canSetSpawn, method_27352, isOverworld, func_235330_a_
1.15.2
Names
boy
bpb
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bmq
boy
net.minecraft.server.v1_14_R1.BlockBed
net.minecraft.server.v1_15_R1.BlockBed
Fields
Constructors
Methods
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
DyeColor (): d, getColor, method_9487, getColor, func_196350_d
DyeColor (): c, getColor, method_9487, getColor, func_196350_d
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
boolean (Level, BlockPos): a, kickVillagerOutOfBed, method_22357, func_226861_a_
void (Entity): a, bounceUp, method_21838, func_226860_a_
Direction (BlockState): h, getConnectedDirection, method_24163, func_226862_h_
DoubleBlockCombiner$BlockType (BlockState): i, getBlockType, method_24164, func_226863_i_
1.14.4
Names
bml
bmq
net.minecraft.world.level.block.BedBlock
Fields
BlockStateEnum<BlockPropertyBedPart>: a, field_9967, PART, field_176472_a, PART
EnumProperty<BedPart>: a, PART, field_9967, PART, field_176472_a, PART
BlockStateBoolean: b, field_9968, OCCUPIED, field_176471_b, OCCUPIED
BooleanProperty: b, OCCUPIED, field_9968, OCCUPIED, field_176471_b, OCCUPIED
EnumColor: w, field_9966, color, field_196352_y, color
DyeColor: w, color, field_9966, color, field_196352_y, color
VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: c, BASE, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: d, LEG_NORTH_WEST, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: e, LEG_SOUTH_WEST, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: f, LEG_NORTH_EAST, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: g, LEG_SOUTH_EAST, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: h, NORTH_SHAPE, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: i, SOUTH_SHAPE, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: j, WEST_SHAPE, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k
VoxelShape: k, EAST_SHAPE, field_16790, EAST_SHAPE, field_220184_k
Constructors
Methods
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, getMapColor, func_180659_g
MaterialColor (BlockState, BlockGetter, BlockPos): e, getMapColor, method_9602, getMapColor, func_180659_g
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
void (Level, BlockPos, Entity, float): a, fallOn, method_9554, onLandedUpon, func_180658_a, fallOn
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
void (IBlockAccess, Entity): a, method_9502, onEntityLand, func_176216_a
void (BlockGetter, Entity): a, updateEntityAfterFallOn, method_9502, onEntityLand, func_176216_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, getDirectionTowardsOtherPart, func_208070_a
Direction (BedPart, Direction): a, getNeighbourDirection, method_9488, getDirectionTowardsOtherPart, func_208070_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
EnumColor (): d, method_9487, getColor, func_196350_d
DyeColor (): d, getColor, method_9487, getColor, func_196350_d
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos, int): a, findStandUpPosition, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, canWakeUpAt, func_220175_a
Optional<Vec3> (EntityType<?>, LevelReader, BlockPos): a, getStandingLocationAtOrBelow, method_9486, canWakeUpAt, func_220175_a
EnumDirection (IBlockAccess, BlockPosition): a, method_18476, getDirection, func_220174_a
Direction (BlockGetter, BlockPos): a, getBedOrientation, method_18476, getDirection, func_220174_a
1.14.3
Names
bmh
bml
net.minecraft.block.BedBlock
Fields
BlockStateEnum<BlockPropertyBedPart>: a, field_9967, field_176472_a, PART
BlockStateEnum<BlockPropertyBedPart>: a, field_9967, PART, field_176472_a, PART
BlockStateBoolean: b, field_9968, field_176471_b, OCCUPIED
BlockStateBoolean: b, field_9968, OCCUPIED, field_176471_b, OCCUPIED
EnumColor: w, field_9966, field_196352_y, color
EnumColor: w, field_9966, color, field_196352_y, color
VoxelShape: c, field_16788, field_220176_c
VoxelShape: c, field_16788, TOP_SHAPE, field_220176_c
VoxelShape: d, field_16782, field_220177_d
VoxelShape: d, field_16782, LEG_1_SHAPE, field_220177_d
VoxelShape: e, field_16784, field_220178_e
VoxelShape: e, field_16784, LEG_2_SHAPE, field_220178_e
VoxelShape: f, field_16786, field_220179_f
VoxelShape: f, field_16786, LEG_3_SHAPE, field_220179_f
VoxelShape: g, field_16789, field_220180_g
VoxelShape: g, field_16789, LEG_4_SHAPE, field_220180_g
VoxelShape: h, field_16787, field_220181_h
VoxelShape: h, field_16787, NORTH_SHAPE, field_220181_h
VoxelShape: i, field_16785, field_220182_i
VoxelShape: i, field_16785, SOUTH_SHAPE, field_220182_i
VoxelShape: j, field_16783, field_220183_j
VoxelShape: j, field_16783, WEST_SHAPE, field_220183_j
VoxelShape: k, field_16790, field_220184_k
VoxelShape: k, field_16790, EAST_SHAPE, field_220184_k
Constructors
Methods
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, func_180659_g
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, getMapColor, func_180659_g
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, onLandedUpon, func_180658_a, fallOn
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
boolean (IBlockData): d, method_9589, func_190946_v
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
void (IBlockAccess, Entity): a, method_9502, func_176216_a
void (IBlockAccess, Entity): a, method_9502, onEntityLand, func_176216_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, func_208070_a
EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, getDirectionTowardsOtherPart, func_208070_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
EnumColor (): d, method_9487, func_196350_d
EnumColor (): d, method_9487, getColor, func_196350_d
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, func_220172_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, findWakeUpPosition, func_220172_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, func_220175_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, canWakeUpAt, func_220175_a
EnumDirection (IBlockAccess, BlockPosition): a, method_18476, func_220174_a
EnumDirection (IBlockAccess, BlockPosition): a, method_18476, getDirection, func_220174_a
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bmg
bmh
Fields
Constructors
Methods
1.14
Names
bcq
bmg
net.minecraft.class_2244
net.minecraft.block.BlockBed
net.minecraft.block.BedBlock
net.minecraft.server.v1_13_R2.BlockBed
net.minecraft.server.v1_14_R1.BlockBed
Fields
BlockStateEnum<BlockPropertyBedPart>: a, field_176472_a, PART
BlockStateEnum<BlockPropertyBedPart>: a, field_9967, field_176472_a, PART
BlockStateBoolean: b, field_176471_b, OCCUPIED
BlockStateBoolean: b, field_9968, field_176471_b, OCCUPIED
VoxelShape: c, field_196351_c
EnumColor: o, field_196352_y, color
EnumColor: w, field_9966, field_196352_y, color
VoxelShape: c, field_16788, field_220176_c
VoxelShape: d, field_16782, field_220177_d
VoxelShape: e, field_16784, field_220178_e
VoxelShape: f, field_16786, field_220179_f
VoxelShape: g, field_16789, field_220180_g
VoxelShape: h, field_16787, field_220181_h
VoxelShape: i, field_16785, field_220182_i
VoxelShape: j, field_16783, field_220183_j
VoxelShape: k, field_16790, field_220184_k
Constructors
Methods
EntityHuman (World, BlockPosition): a, func_176470_e
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
boolean (IBlockData): a, func_149686_d
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): e, method_9602, func_180659_g
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, BlockPosition, Entity, float): a, method_9554, func_180658_a, fallOn
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
boolean (IBlockData): b, func_190946_v
boolean (IBlockData): d, method_9589, func_190946_v
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockAccess, Entity): a, func_176216_a
void (IBlockAccess, Entity): a, method_9502, func_176216_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
EnumDirection (BlockPropertyBedPart, EnumDirection): a, func_208070_a
EnumDirection (BlockPropertyBedPart, EnumDirection): a, method_9488, func_208070_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
BlockPosition (IBlockAccess, BlockPosition, int): a, func_176468_a
boolean (IBlockAccess, BlockPosition): a, func_176469_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
EnumColor (): d, func_196350_d
EnumColor (): d, method_9487, func_196350_d
long (IBlockData, BlockPosition): a, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition, int): a, method_9484, func_220172_a
Optional<Vec3D> (EntityTypes<?>, IWorldReader, BlockPosition): a, method_9486, func_220175_a
EnumDirection (IBlockAccess, BlockPosition): a, method_18476, func_220174_a
1.13.2
Names
bcp
bcq
Fields
Constructors
Methods
1.13.1
Names
bch
bcp
net.minecraft.server.v1_13_R1.BlockBed
net.minecraft.server.v1_13_R2.BlockBed
Fields
EnumColor: p, field_196352_y, color
EnumColor: o, field_196352_y, color
Constructors
Methods
1.13
Names
aou
bch
net.minecraft.server.v1_12_R1.BlockBed
net.minecraft.server.v1_13_R1.BlockBed
Fields
AxisAlignedBB: c, field_185513_c
VoxelShape: c, field_196351_c
EnumColor: p, field_196352_y, color
Constructors
()
Methods
EntityHuman (World, BlockPosition): c, func_176470_e
EntityHuman (World, BlockPosition): a, func_176470_e
Item (IBlockData, Random, int): a, func_180660_a, getDropType
BlockPosition (World, BlockPosition, int): a, func_176468_a
boolean (World, BlockPosition): b, func_176469_d
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
IBlockData (int): a, func_176203_a, fromLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
EnumPistonReaction (IBlockData): h, func_149656_h
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (World, Entity): a, func_176216_a
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
TileEntity (World, int): a, func_149915_a
boolean (IBlockData): a_, func_190946_v
boolean (IBlockData): b, func_190946_v
boolean (int): b, func_193385_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockAccess, Entity): a, func_176216_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
EnumDirection (BlockPropertyBedPart, EnumDirection): a, func_208070_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
BlockPosition (IBlockAccess, BlockPosition, int): a, func_176468_a
boolean (IBlockAccess, BlockPosition): a, func_176469_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
TileEntity (IBlockAccess): a, func_196283_a_
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
EnumColor (): d, func_196350_d
long (IBlockData, BlockPosition): a, func_209900_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aos
aou
Fields
Constructors
Methods
1.12
Names
als
aos
net.minecraft.server.v1_11_R1.BlockBed
net.minecraft.server.v1_12_R1.BlockBed
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
void (World, BlockPosition, Entity, float): a, func_180658_a, fallOn
void (World, Entity): a, func_176216_a
EnumRenderType (IBlockData): a, func_149645_b
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
TileEntity (World, int): a, func_149915_a
boolean (IBlockData): a_, func_190946_v
boolean (int): b, func_193385_b
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
alq
als
Fields
Constructors
Methods
1.11
Names
akd
alq
net.minecraft.server.v1_10_R1.BlockBed
net.minecraft.server.v1_11_R1.BlockBed
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
ajr
akd
net.minecraft.server.v1_9_R2.BlockBed
net.minecraft.server.v1_10_R1.BlockBed
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockBed
net.minecraft.server.v1_9_R2.BlockBed
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
afg
ajr
net.minecraft.server.v1_8_R3.BlockBed
net.minecraft.server.v1_9_R1.BlockBed
Fields
AxisAlignedBB: c, field_185513_c
Constructors
Methods
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
EntityHuman (World, BlockPosition): f, func_176470_e
EntityHuman (World, BlockPosition): c, func_176470_e
boolean (): d, func_149686_d
boolean (): c, func_149662_c
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (): l, func_149978_e
boolean (World, BlockPosition): e, func_176469_d
boolean (World, BlockPosition): b, func_176469_d
int (): k, func_149656_h
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
EnumPistonReaction (IBlockData): h, func_149656_h
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
afg
net.minecraft.block.BlockBed
net.minecraft.server.v1_8_R3.BlockBed
Fields
BlockStateEnum<BlockBed$EnumBedPart>: a, field_176472_a, PART
BlockStateBoolean: b, field_176471_b, OCCUPIED
Constructors
()
Methods
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
EntityHuman (World, BlockPosition): f, func_176470_e
boolean (): d, func_149686_d
boolean (): c, func_149662_c
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (): l, func_149978_e
BlockPosition (World, BlockPosition, int): a, func_176468_a
boolean (World, BlockPosition): e, func_176469_d
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
int (): k, func_149656_h
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
IBlockData (int): a, func_176203_a, fromLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
EnumWorldBlockLayer (): m, func_180664_k
Item (World, BlockPosition): c, func_180665_b