public void | | a(atl arg0, ajs arg1, co arg2, bdt arg3, List<bdt> arg4, sn arg5, boolean arg6) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6) |
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public AxisAlignedBB | |
private static int | |
public boolean | |
public boolean | |
public boolean | |
public boolean | |
public boolean | | a(ajs arg0, co arg1, atl arg2, aay arg3, ri arg4, cv arg5, float arg6, float arg7, float arg8) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8) |
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public int | |
public IBlockData | |
public IBlockData | |
public IBlockData | |
protected BlockStateList | | b() | | func_180661_e() | | getStateList() |
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public boolean | |