History - net.minecraft.world.level.block.FenceBlock
1.21.3
Names
diw
dnl
Fields
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): o, isSameFence, method_26375, canConnectToFence
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhz
diw
Fields
Constructors
Methods
1.20.6
Names
czo
dhz
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cvp
czo
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_
com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
csh
cvp
Fields
Constructors
Methods
1.20.1
Names
crz
csh
Fields
Constructors
Methods
1.19.4
Names
cpj
crz
Fields
Constructors
Methods
1.19.3
Names
cmg
cpj
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
clj
cmg
Fields
Constructors
Methods
1.19
Names
cgc
clj
Fields
Constructors
Methods
1.18.2
Names
cfk
cgc
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ccb
cfk
Fields
Constructors
Methods
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
Names
cca
ccb
Fields
Constructors
Methods
1.17
Names
bwq
cca
net.minecraft.block.FenceBlock
net.minecraft.src.C_1787_
net.minecraft.server.v1_16_R3.BlockFence
net.minecraft.world.level.block.BlockFence
Fields
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_
1.16.5
Names
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_
1.16.4
Names
bwn
bwq
net.minecraft.server.v1_16_R2.BlockFence
net.minecraft.server.v1_16_R3.BlockFence
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxt
bwn
net.minecraft.server.v1_16_R1.BlockFence
net.minecraft.server.v1_16_R2.BlockFence
Fields
Constructors
Methods
1.16.1
Names
brh
bxt
net.minecraft.server.v1_15_R1.BlockFence
net.minecraft.server.v1_16_R1.BlockFence
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_
boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_
1.15.2
Names
bre
brh
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bou
bre
net.minecraft.server.v1_14_R1.BlockFence
net.minecraft.server.v1_15_R1.BlockFence
Fields
Constructors
Methods
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
Names
bop
bou
net.minecraft.world.level.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B
Constructors
Methods
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a
boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
Names
bol
bop
net.minecraft.block.FenceBlock
Fields
VoxelShape[]: i, field_11066, field_199609_B
VoxelShape[]: i, field_11066, SHAPES, field_199609_B
Constructors
Methods
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bok
bol
Fields
Constructors
Methods
1.14
Names
ber
bok
net.minecraft.class_2354
net.minecraft.block.BlockFence
net.minecraft.block.FenceBlock
net.minecraft.server.v1_13_R2.BlockFence
net.minecraft.server.v1_14_R1.BlockFence
Fields
VoxelShape[]: t, field_199609_B
VoxelShape[]: i, field_11066, field_199609_B
Constructors
Methods
boolean (IBlockData): a, func_149686_d
boolean (Block): f, func_194142_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
Names
beq
ber
Fields
Constructors
Methods
1.13.1
Names
bei
beq
net.minecraft.server.v1_13_R1.BlockFence
net.minecraft.server.v1_13_R2.BlockFence
Fields
VoxelShape[]: u, field_199609_B
VoxelShape[]: t, field_199609_B
Constructors
Methods
1.13
Names
aqo
bei
net.minecraft.server.v1_12_R1.BlockFence
net.minecraft.server.v1_13_R1.BlockFence
Fields
BlockStateBoolean: a, field_176526_a, NORTH
BlockStateBoolean: b, field_176525_b, EAST
BlockStateBoolean: c, field_176527_M, SOUTH
BlockStateBoolean: d, field_176528_N, WEST
AxisAlignedBB[]: e, field_185670_e
AxisAlignedBB: f, field_185671_f
AxisAlignedBB: g, field_185672_g
AxisAlignedBB: B, field_185667_B
AxisAlignedBB: C, field_185668_C
AxisAlignedBB: D, field_185669_D
VoxelShape[]: u, field_199609_B
Constructors
Methods
boolean (IBlockAccess, BlockPosition): b, func_176205_b
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): x, func_185666_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e
boolean (Block): e, func_194142_e
boolean (Block): f, func_194142_e
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
aqm
aqo
Fields
Constructors
Methods
1.12
Names
anl
aqm
net.minecraft.server.v1_11_R1.BlockFence
net.minecraft.server.v1_12_R1.BlockFence
Fields
Constructors
Methods
boolean (IBlockAccess, BlockPosition): c, func_176524_e
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (IBlockData): i, func_185666_i
int (IBlockData): x, func_185666_i
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e
boolean (Block): e, func_194142_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
anj
anl
Fields
Constructors
Methods
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
Names
alw
anj
net.minecraft.server.v1_10_R1.BlockFence
net.minecraft.server.v1_11_R1.BlockFence
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
alj
alw
net.minecraft.server.v1_9_R2.BlockFence
net.minecraft.server.v1_10_R1.BlockFence
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockFence
net.minecraft.server.v1_9_R2.BlockFence
Fields
Constructors
Methods
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agt
alj
net.minecraft.server.v1_8_R3.BlockFence
net.minecraft.server.v1_9_R1.BlockFence
Fields
BlockStateBoolean: N, field_176527_M, SOUTH
BlockStateBoolean: c, field_176527_M, SOUTH
BlockStateBoolean: O, field_176528_N, WEST
BlockStateBoolean: d, field_176528_N, WEST
AxisAlignedBB[]: e, field_185670_e
AxisAlignedBB: f, field_185671_f
AxisAlignedBB: g, field_185672_g
AxisAlignedBB: B, field_185667_B
AxisAlignedBB: C, field_185668_C
AxisAlignedBB: D, field_185669_D
Constructors
(Material)
Methods
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): e, func_176524_e
boolean (IBlockAccess, BlockPosition): c, func_176524_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData): i, func_185666_i
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
Names
agt
net.minecraft.block.BlockFence
net.minecraft.server.v1_8_R3.BlockFence
Fields
BlockStateBoolean: a, field_176526_a, NORTH
BlockStateBoolean: b, field_176525_b, EAST
BlockStateBoolean: N, field_176527_M, SOUTH
BlockStateBoolean: O, field_176528_N, WEST
Constructors
(Material)
Methods
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (IBlockAccess, BlockPosition): e, func_176524_e
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): c, func_176201_c, toLegacyData
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
BlockStateList (): e, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a