History - net.minecraft.world.level.block.FenceBlock

1.21.3

Names

diw

dnl

Fields

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): o, isSameFence, method_26375, canConnectToFence

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhz

diw

Fields

Constructors

Methods

1.20.6

Names

czo

dhz

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState): m, isSameFence, method_26375, canConnectToFence, m_153254_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cvp

czo

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

VoxelShape[]: j, occlusionByIndex, field_11066, cullingShapes, f_53300_

com.mojang.serialization.MapCodec<FenceBlock>: i, CODEC, field_46350, CODEC, f_302192_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

com.mojang.serialization.MapCodec<FenceBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

csh

cvp

Fields

Constructors

Methods

1.20.1

Names

crz

csh

Fields

Constructors

Methods

1.19.4

Names

cpj

crz

Fields

Constructors

Methods

1.19.3

Names

cmg

cpj

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

clj

cmg

Fields

Constructors

Methods

1.19

Names

cgc

clj

Fields

Constructors

Methods

1.18.2

Names

cfk

cgc

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ccb

cfk

Fields

Constructors

Methods

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

Names

cca

ccb

Fields

Constructors

Methods

1.17

Names

bwq

cca

net.minecraft.block.FenceBlock

net.minecraft.src.C_1787_

net.minecraft.server.v1_16_R3.BlockFence

net.minecraft.world.level.block.BlockFence

Fields

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, f_53300_

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, m_53329_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getVisualShape, method_26159, getCameraCollisionShape, m_5909_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

boolean (BlockState): h, isSameFence, method_26375, canConnectToFence, m_153254_

1.16.5

Names

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getCameraCollisionShape, func_230322_a_

1.16.4

Names

bwn

bwq

net.minecraft.server.v1_16_R2.BlockFence

net.minecraft.server.v1_16_R3.BlockFence

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxt

bwn

net.minecraft.server.v1_16_R1.BlockFence

net.minecraft.server.v1_16_R2.BlockFence

Fields

Constructors

Methods

1.16.1

Names

brh

bxt

net.minecraft.server.v1_15_R1.BlockFence

net.minecraft.server.v1_16_R1.BlockFence

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getVisualShape, method_26159, getVisualShape, func_230322_a_

boolean (Block): c, isSameFence, method_26375, isFence, func_235493_c_

1.15.2

Names

bre

brh

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bou

bre

net.minecraft.server.v1_14_R1.BlockFence

net.minecraft.server.v1_15_R1.BlockFence

Fields

Constructors

Methods

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

Names

bop

bou

net.minecraft.world.level.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

VoxelShape[]: i, occlusionByIndex, field_11066, cullingShapes, field_199609_B

Constructors

Methods

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a

boolean (BlockState, boolean, Direction): a, connectsTo, method_10184, canConnect, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

Names

bol

bop

net.minecraft.block.FenceBlock

Fields

VoxelShape[]: i, field_11066, field_199609_B

VoxelShape[]: i, field_11066, SHAPES, field_199609_B

Constructors

Methods

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, canConnect, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bok

bol

Fields

Constructors

Methods

1.14

Names

ber

bok

net.minecraft.class_2354

net.minecraft.block.BlockFence

net.minecraft.block.FenceBlock

net.minecraft.server.v1_13_R2.BlockFence

net.minecraft.server.v1_14_R1.BlockFence

Fields

VoxelShape[]: t, field_199609_B

VoxelShape[]: i, field_11066, field_199609_B

Constructors

Methods

boolean (IBlockData): a, func_149686_d

boolean (Block): f, func_194142_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, boolean, EnumDirection): a, method_10184, func_220111_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

Names

beq

ber

Fields

Constructors

Methods

1.13.1

Names

bei

beq

net.minecraft.server.v1_13_R1.BlockFence

net.minecraft.server.v1_13_R2.BlockFence

Fields

VoxelShape[]: u, field_199609_B

VoxelShape[]: t, field_199609_B

Constructors

Methods

1.13

Names

aqo

bei

net.minecraft.server.v1_12_R1.BlockFence

net.minecraft.server.v1_13_R1.BlockFence

Fields

BlockStateBoolean: a, field_176526_a, NORTH

BlockStateBoolean: b, field_176525_b, EAST

BlockStateBoolean: c, field_176527_M, SOUTH

BlockStateBoolean: d, field_176528_N, WEST

AxisAlignedBB[]: e, field_185670_e

AxisAlignedBB: f, field_185671_f

AxisAlignedBB: g, field_185672_g

AxisAlignedBB: B, field_185667_B

AxisAlignedBB: C, field_185668_C

AxisAlignedBB: D, field_185669_D

VoxelShape[]: u, field_199609_B

Constructors

(Material, MaterialMapColor)

(Block$Info)

Methods

boolean (IBlockAccess, BlockPosition): b, func_176205_b

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): x, func_185666_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e

boolean (Block): e, func_194142_e

boolean (Block): f, func_194142_e

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, EnumBlockFaceShape): a, func_196416_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

aqm

aqo

Fields

Constructors

Methods

1.12

Names

anl

aqm

net.minecraft.server.v1_11_R1.BlockFence

net.minecraft.server.v1_12_R1.BlockFence

Fields

Constructors

Methods

boolean (IBlockAccess, BlockPosition): c, func_176524_e

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (IBlockData): i, func_185666_i

int (IBlockData): x, func_185666_i

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176524_e

boolean (Block): e, func_194142_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

anj

anl

Fields

Constructors

Methods

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

Names

alw

anj

net.minecraft.server.v1_10_R1.BlockFence

net.minecraft.server.v1_11_R1.BlockFence

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

alj

alw

net.minecraft.server.v1_9_R2.BlockFence

net.minecraft.server.v1_10_R1.BlockFence

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockFence

net.minecraft.server.v1_9_R2.BlockFence

Fields

Constructors

Methods

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agt

alj

net.minecraft.server.v1_8_R3.BlockFence

net.minecraft.server.v1_9_R1.BlockFence

Fields

BlockStateBoolean: N, field_176527_M, SOUTH

BlockStateBoolean: c, field_176527_M, SOUTH

BlockStateBoolean: O, field_176528_N, WEST

BlockStateBoolean: d, field_176528_N, WEST

AxisAlignedBB[]: e, field_185670_e

AxisAlignedBB: f, field_185671_f

AxisAlignedBB: g, field_185672_g

AxisAlignedBB: B, field_185667_B

AxisAlignedBB: C, field_185668_C

AxisAlignedBB: D, field_185669_D

Constructors

(Material)

Methods

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): e, func_176524_e

boolean (IBlockAccess, BlockPosition): c, func_176524_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData): i, func_185666_i

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

Names

agt

net.minecraft.block.BlockFence

net.minecraft.server.v1_8_R3.BlockFence

Fields

BlockStateBoolean: a, field_176526_a, NORTH

BlockStateBoolean: b, field_176525_b, EAST

BlockStateBoolean: N, field_176527_M, SOUTH

BlockStateBoolean: O, field_176528_N, WEST

Constructors

(Material)

(Material, MaterialMapColor)

Methods

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (IBlockAccess, BlockPosition): e, func_176524_e

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): c, func_176201_c, toLegacyData

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

BlockStateList (): e, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a