net.minecraft.server.v1_11_R1

public class BlockVine

extends Block

arp
net.minecraft.block.BlockVine
net.minecraft.server.v1_11_R1.BlockVine

Field summary

Modifier and TypeField
public static final BlockStateBoolean
a
field_176277_a
UP
public static final BlockStateBoolean
b
field_176273_b
NORTH
public static final BlockStateBoolean
c
field_176278_M
EAST
public static final BlockStateBoolean
d
field_176279_N
SOUTH
public static final BlockStateBoolean
e
field_176280_O
WEST
public static final BlockStateBoolean[]
f
field_176274_P
protected static final AxisAlignedBB
g
field_185757_g
protected static final AxisAlignedBB
B
field_185753_B
protected static final AxisAlignedBB
C
field_185754_C
protected static final AxisAlignedBB
D
field_185755_D
protected static final AxisAlignedBB
E
field_185756_E

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public AxisAlignedBB
a(atl arg0, ajw arg1, co arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
b(atl arg0, ajw arg1, co arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public IBlockData
c(atl arg0, ajw arg1, co arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public boolean
b(atl arg0)
func_149662_c(IBlockState arg0)
public boolean
c(atl arg0)
func_149686_d(IBlockState arg0)
public boolean
a(ajw arg0, co arg1)
func_176200_f(IBlockAccess arg0, BlockPos arg1)
public boolean
b(ajs arg0, co arg1, cv arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlace(World arg0, BlockPosition arg1, EnumDirection arg2)
private boolean
z(atl arg0)
func_185752_x(IBlockState arg0)
private boolean
e(ajs arg0, co arg1, atl arg2)
func_176269_e(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(atl arg0, ajs arg1, co arg2, alu arg3, co arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public void
b(ajs arg0, co arg1, atl arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public IBlockData
a(ajs arg0, co arg1, cv arg2, float arg3, float arg4, float arg5, int arg6, sw arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getPlacedState(World arg0, BlockPosition arg1, EnumDirection arg2, float arg3, float arg4, float arg5, int arg6, EntityLiving arg7)
public Item
a(atl arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
public void
a(ajs arg0, aay arg1, co arg2, atl arg3, asc arg4, afj arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(atl arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public IBlockData
a(atl arg0, aqi arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(atl arg0, aou arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public static BlockStateBoolean
a(cv arg0)
func_176267_a(EnumFacing arg0)
getDirection(EnumDirection arg0)
public static int
i(atl arg0)
func_176268_d(IBlockState arg0)
public BlockRenderLayer
f()
func_180664_k()