net.minecraft.server.v1_11_R1

class WorldGenWoodlandMansionPieces$d

ayu$d
net.minecraft.world.gen.structure.WoodlandMansionPieces$Placer
net.minecraft.server.v1_11_R1.WorldGenWoodlandMansionPieces$d

Field summary

Modifier and TypeField
private final DefinedStructureManager
a
field_191134_a
private final Random
b
field_191135_b
private int
c
field_191136_c
private int
d
field_191137_d

Constructor summary

ModifierConstructor
public (DefinedStructureManager arg0, Random arg1)

Method summary

Modifier and TypeMethod
public void
a(co arg0, aqg arg1, List<ayu$i> arg2, ayu$c arg3)
func_191125_a(BlockPos arg0, Rotation arg1, List<WoodlandMansionPieces$MansionTemplate> arg2, WoodlandMansionPieces$Grid arg3)
private void
a(List<ayu$i> arg0, ayu$e arg1, ayu$g arg2, cv arg3, int arg4, int arg5, int arg6, int arg7)
func_191130_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1, WoodlandMansionPieces$SimpleGrid arg2, EnumFacing arg3, int arg4, int arg5, int arg6, int arg7)
private void
a(List<ayu$i> arg0, co arg1, aqg arg2, ayu$g arg3, ayu$g arg4)
func_191123_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$SimpleGrid arg3, WoodlandMansionPieces$SimpleGrid arg4)
private void
a(List<ayu$i> arg0, ayu$e arg1)
func_191133_a(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
b(List<ayu$i> arg0, ayu$e arg1)
func_191131_b(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
c(List<ayu$i> arg0, ayu$e arg1)
func_191124_c(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
d(List<ayu$i> arg0, ayu$e arg1)
func_191126_d(List<WoodlandMansionPieces$MansionTemplate> arg0, WoodlandMansionPieces$PlacementData arg1)
private void
a(List<ayu$i> arg0, co arg1, aqg arg2, cv arg3, ayu$b arg4)
func_191129_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, WoodlandMansionPieces$RoomCollection arg4)
private void
a(List<ayu$i> arg0, co arg1, aqg arg2, cv arg3, cv arg4, ayu$b arg5, boolean arg6)
func_191132_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5, boolean arg6)
private void
a(List<ayu$i> arg0, co arg1, aqg arg2, cv arg3, cv arg4, ayu$b arg5)
func_191127_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, EnumFacing arg3, EnumFacing arg4, WoodlandMansionPieces$RoomCollection arg5)
private void
a(List<ayu$i> arg0, co arg1, aqg arg2, ayu$b arg3)
func_191128_a(List<WoodlandMansionPieces$MansionTemplate> arg0, BlockPos arg1, Rotation arg2, WoodlandMansionPieces$RoomCollection arg3)