net.minecraft.server.v1_12_R1

public class BlockBed

extends BlockFacingHorizontal implements ITileEntity

All mapped superinterfaces:

ITileEntity

aou
net.minecraft.block.BlockBed
net.minecraft.server.v1_12_R1.BlockBed

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockBed$EnumBedPart>
a
field_176472_a
PART
public static final BlockStateBoolean
b
field_176471_b
OCCUPIED
protected static final AxisAlignedBB
c
field_185513_c

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public MaterialMapColor
c(awt arg0, amy arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
private EntityHuman
c(amu arg0, et arg1)
func_176470_e(World arg0, BlockPos arg1)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public void
a(amu arg0, et arg1, vg arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
fallOn(World arg0, BlockPosition arg1, Entity arg2, float arg3)
public void
a(amu arg0, vg arg1)
func_176216_a(World arg0, Entity arg1)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public static BlockPosition
a(amu arg0, et arg1, int arg2)
func_176468_a(World arg0, BlockPos arg1, int arg2)
protected static boolean
b(amu arg0, et arg1)
func_176469_d(World arg0, BlockPos arg1)
public void
a(amu arg0, et arg1, awt arg2, float arg3, int arg4)
func_180653_a(World arg0, BlockPos arg1, IBlockState arg2, float arg3, int arg4)
dropNaturally(World arg0, BlockPosition arg1, IBlockData arg2, float arg3, int arg4)
public EnumPistonReaction
h(awt arg0)
func_149656_h(IBlockState arg0)
public EnumRenderType
a(awt arg0)
func_149645_b(IBlockState arg0)
public ItemStack
a(amu arg0, et arg1, awt arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
public void
a(amu arg0, et arg1, awt arg2, aed arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public void
a(amu arg0, aed arg1, et arg2, awt arg3, avj arg4, aip arg5)
func_180657_a(World arg0, EntityPlayer arg1, BlockPos arg2, IBlockState arg3, TileEntity arg4, ItemStack arg5)
public void
b(amu arg0, et arg1, awt arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
remove(World arg0, BlockPosition arg1, IBlockData arg2)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public IBlockData
d(awt arg0, amy arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(awt arg0, atm arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(awt arg0, ary arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
public EnumBlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
protected BlockStateList
b()
func_180661_e()
getStateList()
public TileEntity
a(amu arg0, int arg1)
func_149915_a(World arg0, int arg1)
public boolean
a_(awt arg0)
func_190946_v(IBlockState arg0)
public BlockRenderLayer
f()
func_180664_k()
public static boolean
b(int arg0)
func_193385_b(int arg0)