net.minecraft.server.v1_12_R1

public class BlockDoor

extends Block

apy
net.minecraft.block.BlockDoor
net.minecraft.server.v1_12_R1.BlockDoor

Field summary

Modifier and TypeField
public static final BlockStateDirection
a
field_176520_a
FACING
public static final BlockStateBoolean
b
field_176519_b
OPEN
public static final BlockStateEnum<BlockDoor$EnumDoorHinge>
c
field_176521_M
HINGE
public static final BlockStateBoolean
d
field_176522_N
POWERED
public static final BlockStateEnum<BlockDoor$EnumDoorHalf>
e
field_176523_O
HALF
protected static final AxisAlignedBB
f
field_185658_f
protected static final AxisAlignedBB
g
field_185659_g
protected static final AxisAlignedBB
B
field_185656_B
protected static final AxisAlignedBB
C
field_185657_C

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
b(awr arg0, amw arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public String
c()
func_149732_F()
getName()
public boolean
b(awr arg0)
func_149662_c(IBlockState arg0)
public boolean
b(amw arg0, et arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public boolean
c(awr arg0)
func_149686_d(IBlockState arg0)
private int
e()
func_185654_e()
private int
g()
func_185655_g()
public MaterialMapColor
c(awr arg0, amw arg1, et arg2)
func_180659_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(ams arg0, et arg1, awr arg2, aeb arg3, tz arg4, fa arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
interact(World arg0, BlockPosition arg1, IBlockData arg2, EntityHuman arg3, EnumHand arg4, EnumDirection arg5, float arg6, float arg7, float arg8)
public void
a(ams arg0, et arg1, boolean arg2)
func_176512_a(World arg0, BlockPos arg1, boolean arg2)
setDoor(World arg0, BlockPosition arg1, boolean arg2)
public void
a(awr arg0, ams arg1, et arg2, aou arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public Item
a(awr arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public boolean
a(ams arg0, et arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlace(World arg0, BlockPosition arg1)
public EnumPistonReaction
h(awr arg0)
func_149656_h(IBlockState arg0)
public static int
c(amw arg0, et arg1)
func_176515_e(IBlockAccess arg0, BlockPos arg1)
public ItemStack
a(ams arg0, et arg1, awr arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
private Item
h()
func_176509_j()
public void
a(ams arg0, et arg1, awr arg2, aeb arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
public IBlockData
d(awr arg0, amw arg1, et arg2)
func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
updateState(IBlockData arg0, IBlockAccess arg1, BlockPosition arg2)
public IBlockData
a(awr arg0, atk arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(awr arg0, arw arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(awr arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected static int
b(int arg0)
func_176510_b(int arg0)
public static boolean
d(amw arg0, et arg1)
func_176514_f(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(amw arg0, et arg1)
func_176517_h(IBlockAccess arg0, BlockPos arg1)
public static EnumDirection
f(int arg0)
func_176511_f(int arg0)
protected static boolean
g(int arg0)
func_176516_g(int arg0)
protected static boolean
i(int arg0)
func_176518_i(int arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public EnumBlockFaceShape
a(amw arg0, awr arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public BlockRenderLayer
f()
func_180664_k()