History - net.minecraft.world.level.block.DoorBlock

1.21.3

Names

die

dmu

Fields

DirectionProperty: b, FACING, field_10938, FACING, f_52726_

BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: c, OPEN, field_10945, OPEN

EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_

EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE

BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_

BooleanProperty: e, POWERED, field_10940, POWERED

EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_

EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF

VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE

VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE

VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE

VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE

float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

float: g, AABB_DOOR_THICKNESS, field_31083, field_31083

BlockSetType: l, type, field_42757, blockSetType, f_271255_

BlockSetType: l, type, field_42757, blockSetType

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC

EnumProperty<Direction>: b, FACING, field_10938, FACING

Constructors

Methods

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand

boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_

boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand

boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState): n, isOpen, method_30841, isOpen

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound

BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_

BlockSetType (): b, type, method_51169, getBlockSetType

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dhh

die

Fields

Constructors

Methods

1.20.6

Names

cyw

dhh

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cux

cyw

Fields

DirectionProperty: a, FACING, field_10938, FACING, f_52726_

DirectionProperty: b, FACING, field_10938, FACING, f_52726_

BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_

BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_

EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_

BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_

BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_

EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_

VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

BlockSetType: k, type, field_42757, blockSetType, f_271255_

BlockSetType: l, type, field_42757, blockSetType, f_271255_

com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_

Constructors

(BlockBehaviour$Properties, BlockSetType)

(BlockSetType, BlockBehaviour$Properties)

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_

BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_

com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

1.20.2

Names

crp

cux

Fields

Constructors

Methods

1.20.1

Names

cri

crp

Fields

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_

boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_

boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_

BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_

1.19.4

Names

cos

cri

Fields

SoundEvent: k, closeSound, field_40307, closeSound, f_244293_

SoundEvent: l, openSound, field_40308, openSound, f_244089_

BlockSetType: k, type, field_42757, blockSetType, f_271255_

Constructors

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

(BlockBehaviour$Properties, BlockSetType)

Methods

1.19.3

Names

clp

cos

Fields

SoundEvent: k, closeSound, field_40307, closeSound, f_244293_

SoundEvent: l, openSound, field_40308, openSound, f_244089_

Constructors

(BlockBehaviour$Properties)

(BlockBehaviour$Properties, SoundEvent, SoundEvent)

Methods

int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_

void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cks

clp

Fields

Constructors

Methods

1.19

Names

cfm

cks

Fields

Constructors

Methods

int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18.2

Names

ceu

cfm

Fields

Constructors

Methods

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18.1

Names

Fields

Constructors

Methods

int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_

int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_

int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_

int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_

1.18

Names

cbl

ceu

Fields

Constructors

Methods

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_, setDoor

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_

1.17.1

Names

cbk

cbl

Fields

Constructors

Methods

1.17

Names

bwb

cbk

net.minecraft.block.DoorBlock

net.minecraft.src.C_1764_

net.minecraft.server.v1_16_R3.BlockDoor

net.minecraft.world.level.block.BlockDoor

Fields

DirectionProperty: a, FACING, field_10938, FACING, field_176520_a, FACING

DirectionProperty: a, FACING, field_10938, FACING, f_52726_

BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b, OPEN

BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M, HINGE

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_

BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N, POWERED

BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O, HALF

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_

VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_

VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_

VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_

VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C

VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_

float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_

Constructors

Methods

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_

int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_

int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_

boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_

boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h

boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_

void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a, setDoor

void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_, setDoor

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

bvy

bwb

net.minecraft.server.v1_16_R2.BlockDoor

net.minecraft.server.v1_16_R3.BlockDoor

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bxe

bvy

net.minecraft.server.v1_16_R1.BlockDoor

net.minecraft.server.v1_16_R2.BlockDoor

Fields

Constructors

Methods

void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a, setDoor

void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b

boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h

void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a, setDoor

1.16.1

Names

bqs

bxe

net.minecraft.server.v1_15_R1.BlockDoor

net.minecraft.server.v1_16_R1.BlockDoor

Fields

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_

boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_

1.15.2

Names

bqp

bqs

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bog

bqp

net.minecraft.server.v1_14_R1.BlockDoor

net.minecraft.server.v1_15_R1.BlockDoor

Fields

Constructors

Methods

int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

Names

bob

bog

net.minecraft.world.level.block.DoorBlock

Fields

BlockStateDirection: a, field_10938, FACING, field_176520_a, FACING

DirectionProperty: a, FACING, field_10938, FACING, field_176520_a, FACING

BlockStateBoolean: b, field_10945, OPEN, field_176519_b, OPEN

BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b, OPEN

BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, HINGE, field_176521_M, HINGE

EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M, HINGE

BlockStateBoolean: d, field_10940, POWERED, field_176522_N, POWERED

BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N, POWERED

BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, HALF, field_176523_O, HALF

EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O, HALF

VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C

VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C

Constructors

Methods

void (World, BlockPosition, boolean): a, method_10033, setOpen, func_176512_a, setDoor

void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a, setDoor

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a

int (): d, method_10034, getOpenSoundEventId, func_185654_e

int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e

int (): e, method_10032, getCloseSoundEventId, func_185655_g

int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

BlockPropertyDoorHinge (BlockActionContext): b, method_10035, getHinge, func_208073_b

DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (World, BlockPosition, boolean): b, method_10036, playOpenCloseSound, func_196426_b

void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a

long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

Names

bnx

bob

net.minecraft.block.DoorBlock

Fields

BlockStateDirection: a, field_10938, field_176520_a, FACING

BlockStateDirection: a, field_10938, FACING, field_176520_a, FACING

BlockStateBoolean: b, field_10945, field_176519_b, OPEN

BlockStateBoolean: b, field_10945, OPEN, field_176519_b, OPEN

BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, field_176521_M, HINGE

BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, HINGE, field_176521_M, HINGE

BlockStateBoolean: d, field_10940, field_176522_N, POWERED

BlockStateBoolean: d, field_10940, POWERED, field_176522_N, POWERED

BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, field_176523_O, HALF

BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, HALF, field_176523_O, HALF

VoxelShape: f, field_10942, field_185658_f

VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f

VoxelShape: g, field_10939, field_185659_g

VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g

VoxelShape: h, field_10944, field_185656_B

VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B

VoxelShape: i, field_10943, field_185657_C

VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C

Constructors

Methods

void (World, BlockPosition, boolean): a, method_10033, func_176512_a, setDoor

void (World, BlockPosition, boolean): a, method_10033, setOpen, func_176512_a, setDoor

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a

int (): d, method_10034, func_185654_e

int (): d, method_10034, getOpenSoundEventId, func_185654_e

int (): e, method_10032, func_185655_g

int (): e, method_10032, getCloseSoundEventId, func_185655_g

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

BlockPropertyDoorHinge (BlockActionContext): b, method_10035, func_208073_b

BlockPropertyDoorHinge (BlockActionContext): b, method_10035, getHinge, func_208073_b

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (World, BlockPosition, boolean): b, method_10036, func_196426_b

void (World, BlockPosition, boolean): b, method_10036, playOpenCloseSound, func_196426_b

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

long (IBlockData, BlockPosition): a, method_9535, func_209900_a

long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bnw

bnx

Fields

Constructors

Methods

1.14

Names

bed

bnw

net.minecraft.class_2323

net.minecraft.block.BlockDoor

net.minecraft.block.DoorBlock

net.minecraft.server.v1_13_R2.BlockDoor

net.minecraft.server.v1_14_R1.BlockDoor

Fields

BlockStateDirection: a, field_176520_a, FACING

BlockStateDirection: a, field_10938, field_176520_a, FACING

BlockStateBoolean: b, field_176519_b, OPEN

BlockStateBoolean: b, field_10945, field_176519_b, OPEN

BlockStateEnum<BlockPropertyDoorHinge>: c, field_176521_M, HINGE

BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, field_176521_M, HINGE

BlockStateBoolean: o, field_176522_N, POWERED

BlockStateBoolean: d, field_10940, field_176522_N, POWERED

BlockStateEnum<BlockPropertyDoubleBlockHalf>: p, field_176523_O, HALF

BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, field_176523_O, HALF

VoxelShape: q, field_185658_f

VoxelShape: f, field_10942, field_185658_f

VoxelShape: r, field_185659_g

VoxelShape: g, field_10939, field_185659_g

VoxelShape: s, field_185656_B

VoxelShape: h, field_10944, field_185656_B

VoxelShape: t, field_185657_C

VoxelShape: i, field_10943, field_185657_C

Constructors

Methods

void (World, BlockPosition, boolean): a, func_176512_a, setDoor

void (World, BlockPosition, boolean): a, method_10033, func_176512_a, setDoor

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a

boolean (IBlockData): a, func_149686_d

int (): d, func_185654_e

int (): d, method_10034, func_185654_e

int (): e, func_185655_g

int (): e, method_10032, func_185655_g

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

BlockPropertyDoorHinge (BlockActionContext): b, func_208073_b

BlockPropertyDoorHinge (BlockActionContext): b, method_10035, func_208073_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (World, BlockPosition, boolean): b, func_196426_b

void (World, BlockPosition, boolean): b, method_10036, func_196426_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

long (IBlockData, BlockPosition): a, func_209900_a

long (IBlockData, BlockPosition): a, method_9535, func_209900_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

Names

bec

bed

Fields

Constructors

Methods

1.13.1

Names

bdu

bec

net.minecraft.server.v1_13_R1.BlockDoor

net.minecraft.server.v1_13_R2.BlockDoor

Fields

BlockStateBoolean: p, field_176522_N, POWERED

BlockStateBoolean: o, field_176522_N, POWERED

BlockStateEnum<BlockPropertyDoubleBlockHalf>: q, field_176523_O, HALF

BlockStateEnum<BlockPropertyDoubleBlockHalf>: p, field_176523_O, HALF

VoxelShape: r, field_185658_f

VoxelShape: q, field_185658_f

VoxelShape: s, field_185659_g

VoxelShape: r, field_185659_g

VoxelShape: t, field_185656_B

VoxelShape: s, field_185656_B

VoxelShape: u, field_185657_C

VoxelShape: t, field_185657_C

Constructors

Methods

1.13

Names

aqa

bdu

net.minecraft.server.v1_12_R1.BlockDoor

net.minecraft.server.v1_13_R1.BlockDoor

Fields

BlockStateBoolean: d, field_176522_N, POWERED

BlockStateBoolean: p, field_176522_N, POWERED

BlockStateEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O, HALF

BlockStateEnum<BlockPropertyDoubleBlockHalf>: q, field_176523_O, HALF

AxisAlignedBB: f, field_185658_f

AxisAlignedBB: g, field_185659_g

AxisAlignedBB: B, field_185656_B

AxisAlignedBB: C, field_185657_C

VoxelShape: r, field_185658_f

VoxelShape: s, field_185659_g

VoxelShape: t, field_185656_B

VoxelShape: u, field_185657_C

Constructors

(Material)

(Block$Info)

Methods

String (): c, func_149732_F, getName

boolean (IBlockAccess, BlockPosition): b, func_176205_b

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (World, BlockPosition): a, func_176196_c, canPlace

int (IBlockAccess, BlockPosition): c, func_176515_e

Item (): h, func_176509_j

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

int (int): b, func_176510_b

boolean (IBlockAccess, BlockPosition): d, func_176514_f

EnumDirection (IBlockAccess, BlockPosition): f, func_176517_h

EnumDirection (int): f, func_176511_f

boolean (int): g, func_176516_g

boolean (int): i, func_176518_i

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

int (): e, func_185654_e

int (): d, func_185654_e

int (): g, func_185655_g

int (): e, func_185655_g

EnumPistonReaction (IBlockData): h, func_149656_h

EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

BlockPropertyDoorHinge (BlockActionContext): b, func_208073_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (World, BlockPosition, boolean): b, func_196426_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

long (IBlockData, BlockPosition): a, func_209900_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

apy

aqa

Fields

Constructors

Methods

1.12

Names

amx

apy

net.minecraft.server.v1_11_R1.BlockDoor

net.minecraft.server.v1_12_R1.BlockDoor

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

int (int): e, func_176510_b

int (int): b, func_176510_b

MaterialMapColor (IBlockData): r, func_180659_g

MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

amv

amx

Fields

Constructors

Methods

1.11

Names

ali

amv

net.minecraft.server.v1_10_R1.BlockDoor

net.minecraft.server.v1_11_R1.BlockDoor

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

akv

ali

net.minecraft.server.v1_9_R2.BlockDoor

net.minecraft.server.v1_10_R1.BlockDoor

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockDoor

net.minecraft.server.v1_9_R2.BlockDoor

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

agh

akv

net.minecraft.server.v1_8_R3.BlockDoor

net.minecraft.server.v1_9_R1.BlockDoor

Fields

BlockStateEnum<BlockDoor$EnumDoorHinge>: N, field_176521_M, HINGE

BlockStateEnum<BlockDoor$EnumDoorHinge>: c, field_176521_M, HINGE

BlockStateBoolean: O, field_176522_N, POWERED

BlockStateBoolean: d, field_176522_N, POWERED

BlockStateEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O, HALF

BlockStateEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O, HALF

AxisAlignedBB: f, field_185658_f

AxisAlignedBB: g, field_185659_g

AxisAlignedBB: B, field_185656_B

AxisAlignedBB: C, field_185657_C

Constructors

Methods

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

boolean (): c, func_149662_c

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (int): k, func_150011_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

int (): k, func_149656_h

int (IBlockAccess, BlockPosition): e, func_176515_e

int (IBlockAccess, BlockPosition): c, func_176515_e

Item (): l, func_176509_j

Item (): h, func_176509_j

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

int (int): b, func_176510_b

int (int): e, func_176510_b

boolean (IBlockAccess, BlockPosition): f, func_176514_f

boolean (IBlockAccess, BlockPosition): d, func_176514_f

EnumDirection (IBlockAccess, BlockPosition): h, func_176517_h

EnumDirection (IBlockAccess, BlockPosition): f, func_176517_h

boolean (int): j, func_176513_j

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

int (): e, func_185654_e

int (): g, func_185655_g

MaterialMapColor (IBlockData): r, func_180659_g

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

EnumPistonReaction (IBlockData): h, func_149656_h

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

agh

net.minecraft.block.BlockDoor

net.minecraft.server.v1_8_R3.BlockDoor

Fields

BlockStateDirection: a, field_176520_a, FACING

BlockStateBoolean: b, field_176519_b, OPEN

BlockStateEnum<BlockDoor$EnumDoorHinge>: N, field_176521_M, HINGE

BlockStateBoolean: O, field_176522_N, POWERED

BlockStateEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O, HALF

Constructors

(Material)

Methods

String (): f, func_149732_F, getName

boolean (): c, func_149662_c

boolean (IBlockAccess, BlockPosition): b, func_176205_b

boolean (): d, func_149686_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (int): k, func_150011_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, boolean): a, func_176512_a, setDoor

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

Item (IBlockData, Random, int): a, func_180660_a, getDropType

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

boolean (World, BlockPosition): d, func_176196_c, canPlace

int (): k, func_149656_h

int (IBlockAccess, BlockPosition): e, func_176515_e

Item (): l, func_176509_j

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

int (int): b, func_176510_b

boolean (IBlockAccess, BlockPosition): f, func_176514_f

EnumDirection (IBlockAccess, BlockPosition): h, func_176517_h

EnumDirection (int): f, func_176511_f

boolean (int): g, func_176516_g

boolean (int): i, func_176518_i

boolean (int): j, func_176513_j

BlockStateList (): e, func_180661_e, getStateList

AxisAlignedBB (World, BlockPosition): b, func_180646_a

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k