History - net.minecraft.world.level.block.DoorBlock
1.21.3
Names
die
dmu
Fields
DirectionProperty: b, FACING, field_10938, FACING, f_52726_
BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: c, OPEN, field_10945, OPEN
EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_
EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE
BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_
BooleanProperty: e, POWERED, field_10940, POWERED
EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_
EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF
VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE
VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE
VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE
VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE
float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
float: g, AABB_DOOR_THICKNESS, field_31083, field_31083
BlockSetType: l, type, field_42757, blockSetType, f_271255_
BlockSetType: l, type, field_42757, blockSetType
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC
EnumProperty<Direction>: b, FACING, field_10938, FACING
Constructors
Methods
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand
boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_
boolean (BlockState): o, isWoodenDoor, method_24796, canOpenByHand
boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState): n, isOpen, method_30841, isOpen
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound
BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_
BlockSetType (): b, type, method_51169, getBlockSetType
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dhh
die
Fields
Constructors
Methods
1.20.6
Names
cyw
dhh
Fields
Constructors
Methods
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState): m, isOpen, method_30841, isOpen, m_52815_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cux
cyw
Fields
DirectionProperty: a, FACING, field_10938, FACING, f_52726_
DirectionProperty: b, FACING, field_10938, FACING, f_52726_
BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_
BooleanProperty: c, OPEN, field_10945, OPEN, f_52727_
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_
EnumProperty<DoorHingeSide>: d, HINGE, field_10941, HINGE, f_52728_
BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_
BooleanProperty: e, POWERED, field_10940, POWERED, f_52729_
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_
EnumProperty<DoubleBlockHalf>: f, HALF, field_10946, HALF, f_52730_
VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: h, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: i, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: j, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
VoxelShape: k, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
float: g, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
BlockSetType: k, type, field_42757, blockSetType, f_271255_
BlockSetType: l, type, field_42757, blockSetType, f_271255_
com.mojang.serialization.MapCodec<DoorBlock>: a, CODEC, field_46337, CODEC, f_303459_
Constructors
(BlockBehaviour$Properties, BlockSetType)
(BlockSetType, BlockBehaviour$Properties)
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_
BlockSetType (): b, type, method_51169, getBlockSetType, m_278711_
com.mojang.serialization.MapCodec<? extends DoorBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
BlockState (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
1.20.2
Names
crp
cux
Fields
Constructors
Methods
1.20.1
Names
cri
crp
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, canOpenByHand, m_52745_
boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_
boolean (BlockState): n, isWoodenDoor, method_24796, canOpenByHand, m_52817_
BlockSetType (): a, type, method_51169, getBlockSetType, m_278711_
1.19.4
Names
cos
cri
Fields
SoundEvent: k, closeSound, field_40307, closeSound, f_244293_
SoundEvent: l, openSound, field_40308, openSound, f_244089_
BlockSetType: k, type, field_42757, blockSetType, f_271255_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
(BlockBehaviour$Properties, BlockSetType)
Methods
1.19.3
Names
clp
cos
Fields
SoundEvent: k, closeSound, field_40307, closeSound, f_244293_
SoundEvent: l, openSound, field_40308, openSound, f_244089_
Constructors
(BlockBehaviour$Properties, SoundEvent, SoundEvent)
Methods
int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_
void (Entity, Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_245755_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cks
clp
Fields
Constructors
Methods
1.19
Names
cfm
cks
Fields
Constructors
Methods
int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): b, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18.2
Names
ceu
cfm
Fields
Constructors
Methods
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
int (): r, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18.1
Names
Fields
Constructors
Methods
int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_
int (): c, getCloseSound, method_10034, getCloseSoundEventId, m_52811_
int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_
int (): q, getOpenSound, method_10032, getOpenSoundEventId, m_52812_
1.18
Names
cbl
ceu
Fields
Constructors
Methods
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_, setDoor
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_
1.17.1
Names
cbk
cbl
Fields
Constructors
Methods
1.17
Names
bwb
cbk
net.minecraft.block.DoorBlock
net.minecraft.src.C_1764_
net.minecraft.server.v1_16_R3.BlockDoor
net.minecraft.world.level.block.BlockDoor
Fields
DirectionProperty: a, FACING, field_10938, FACING, field_176520_a, FACING
DirectionProperty: a, FACING, field_10938, FACING, f_52726_
BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b, OPEN
BooleanProperty: b, OPEN, field_10945, OPEN, f_52727_
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M, HINGE
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, f_52728_
BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N, POWERED
BooleanProperty: d, POWERED, field_10940, POWERED, f_52729_
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O, HALF
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, f_52730_
VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, SOUTH_AABB, field_10942, NORTH_SHAPE, f_52731_
VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, NORTH_AABB, field_10939, SOUTH_SHAPE, f_52732_
VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, WEST_AABB, field_10944, EAST_SHAPE, f_52733_
VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C
VoxelShape: j, EAST_AABB, field_10943, WEST_SHAPE, f_52734_
float: f, AABB_DOOR_THICKNESS, field_31083, field_31083, f_153164_
Constructors
Methods
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, m_5707_
int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): c, getCloseSound, method_10034, getOpenSoundEventId, m_52811_
int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
int (): q, getOpenSound, method_10032, getCloseSoundEventId, m_52812_
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, m_52804_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, m_52759_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, m_7799_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, m_52745_
boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): n, isWoodenDoor, method_24796, isWoodenDoor, m_52817_
boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h
boolean (BlockState): h, isOpen, method_30841, isOpen, m_52815_
void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a, setDoor
void (Entity, Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, m_153165_, setDoor
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
bvy
bwb
net.minecraft.server.v1_16_R2.BlockDoor
net.minecraft.server.v1_16_R3.BlockDoor
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
bxe
bvy
net.minecraft.server.v1_16_R1.BlockDoor
net.minecraft.server.v1_16_R2.BlockDoor
Fields
Constructors
Methods
void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a, setDoor
void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): a, playSound, method_10036, playOpenCloseSound, func_196426_b
boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): l, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
boolean (BlockState): h, isOpen, method_30841, method_30841, func_242664_h
void (Level, BlockState, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_242663_a, setDoor
1.16.1
Names
bqs
bxe
net.minecraft.server.v1_15_R1.BlockDoor
net.minecraft.server.v1_16_R1.BlockDoor
Fields
Constructors
Methods
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (Level, BlockPos): a, isWoodenDoor, method_24795, isWoodenDoor, func_235491_a_
boolean (BlockState): h, isWoodenDoor, method_24796, isWoodenDoor, func_235492_h_
1.15.2
Names
bqp
bqs
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bog
bqp
net.minecraft.server.v1_14_R1.BlockDoor
net.minecraft.server.v1_15_R1.BlockDoor
Fields
Constructors
Methods
int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): c, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
int (): d, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
Names
bob
bog
net.minecraft.world.level.block.DoorBlock
Fields
BlockStateDirection: a, field_10938, FACING, field_176520_a, FACING
DirectionProperty: a, FACING, field_10938, FACING, field_176520_a, FACING
BlockStateBoolean: b, field_10945, OPEN, field_176519_b, OPEN
BooleanProperty: b, OPEN, field_10945, OPEN, field_176519_b, OPEN
BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, HINGE, field_176521_M, HINGE
EnumProperty<DoorHingeSide>: c, HINGE, field_10941, HINGE, field_176521_M, HINGE
BlockStateBoolean: d, field_10940, POWERED, field_176522_N, POWERED
BooleanProperty: d, POWERED, field_10940, POWERED, field_176522_N, POWERED
BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, HALF, field_176523_O, HALF
EnumProperty<DoubleBlockHalf>: e, HALF, field_10946, HALF, field_176523_O, HALF
VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: f, SOUTH_AABB, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: g, NORTH_AABB, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: h, WEST_AABB, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C
VoxelShape: i, EAST_AABB, field_10943, WEST_SHAPE, field_185657_C
Constructors
Methods
void (World, BlockPosition, boolean): a, method_10033, setOpen, func_176512_a, setDoor
void (Level, BlockPos, boolean): a, setOpen, method_10033, setOpen, func_176512_a, setDoor
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
void (Level, BlockPos, BlockState, Player): a, playerWillDestroy, method_9576, onBreak, func_176208_a
int (): d, method_10034, getOpenSoundEventId, func_185654_e
int (): d, getCloseSound, method_10034, getOpenSoundEventId, func_185654_e
int (): e, method_10032, getCloseSoundEventId, func_185655_g
int (): e, getOpenSound, method_10032, getCloseSoundEventId, func_185655_g
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
void (Level, Player, BlockPos, BlockState, BlockEntity, ItemStack): a, playerDestroy, method_9556, afterBreak, func_180657_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
BlockPropertyDoorHinge (BlockActionContext): b, method_10035, getHinge, func_208073_b
DoorHingeSide (BlockPlaceContext): b, getHinge, method_10035, getHinge, func_208073_b
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (World, BlockPosition, boolean): b, method_10036, playOpenCloseSound, func_196426_b
void (Level, BlockPos, boolean): b, playSound, method_10036, playOpenCloseSound, func_196426_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
long (BlockState, BlockPos): a, getSeed, method_9535, getRenderingSeed, func_209900_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
Names
bnx
bob
net.minecraft.block.DoorBlock
Fields
BlockStateDirection: a, field_10938, field_176520_a, FACING
BlockStateDirection: a, field_10938, FACING, field_176520_a, FACING
BlockStateBoolean: b, field_10945, field_176519_b, OPEN
BlockStateBoolean: b, field_10945, OPEN, field_176519_b, OPEN
BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, field_176521_M, HINGE
BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, HINGE, field_176521_M, HINGE
BlockStateBoolean: d, field_10940, field_176522_N, POWERED
BlockStateBoolean: d, field_10940, POWERED, field_176522_N, POWERED
BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, field_176523_O, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, HALF, field_176523_O, HALF
VoxelShape: f, field_10942, field_185658_f
VoxelShape: f, field_10942, NORTH_SHAPE, field_185658_f
VoxelShape: g, field_10939, field_185659_g
VoxelShape: g, field_10939, SOUTH_SHAPE, field_185659_g
VoxelShape: h, field_10944, field_185656_B
VoxelShape: h, field_10944, EAST_SHAPE, field_185656_B
VoxelShape: i, field_10943, field_185657_C
VoxelShape: i, field_10943, WEST_SHAPE, field_185657_C
Constructors
Methods
void (World, BlockPosition, boolean): a, method_10033, func_176512_a, setDoor
void (World, BlockPosition, boolean): a, method_10033, setOpen, func_176512_a, setDoor
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, onBreak, func_176208_a
int (): d, method_10034, func_185654_e
int (): d, method_10034, getOpenSoundEventId, func_185654_e
int (): e, method_10032, func_185655_g
int (): e, method_10032, getCloseSoundEventId, func_185655_g
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, afterBreak, func_180657_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
BlockPropertyDoorHinge (BlockActionContext): b, method_10035, func_208073_b
BlockPropertyDoorHinge (BlockActionContext): b, method_10035, getHinge, func_208073_b
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (World, BlockPosition, boolean): b, method_10036, func_196426_b
void (World, BlockPosition, boolean): b, method_10036, playOpenCloseSound, func_196426_b
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, getRenderingSeed, func_209900_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bnw
bnx
Fields
Constructors
Methods
1.14
Names
bed
bnw
net.minecraft.class_2323
net.minecraft.block.BlockDoor
net.minecraft.block.DoorBlock
net.minecraft.server.v1_13_R2.BlockDoor
net.minecraft.server.v1_14_R1.BlockDoor
Fields
BlockStateDirection: a, field_176520_a, FACING
BlockStateDirection: a, field_10938, field_176520_a, FACING
BlockStateBoolean: b, field_176519_b, OPEN
BlockStateBoolean: b, field_10945, field_176519_b, OPEN
BlockStateEnum<BlockPropertyDoorHinge>: c, field_176521_M, HINGE
BlockStateEnum<BlockPropertyDoorHinge>: c, field_10941, field_176521_M, HINGE
BlockStateBoolean: o, field_176522_N, POWERED
BlockStateBoolean: d, field_10940, field_176522_N, POWERED
BlockStateEnum<BlockPropertyDoubleBlockHalf>: p, field_176523_O, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: e, field_10946, field_176523_O, HALF
VoxelShape: q, field_185658_f
VoxelShape: f, field_10942, field_185658_f
VoxelShape: r, field_185659_g
VoxelShape: g, field_10939, field_185659_g
VoxelShape: s, field_185656_B
VoxelShape: h, field_10944, field_185656_B
VoxelShape: t, field_185657_C
VoxelShape: i, field_10943, field_185657_C
Constructors
Methods
void (World, BlockPosition, boolean): a, func_176512_a, setDoor
void (World, BlockPosition, boolean): a, method_10033, func_176512_a, setDoor
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData, EntityHuman): a, method_9576, func_176208_a
boolean (IBlockData): a, func_149686_d
int (): d, func_185654_e
int (): d, method_10034, func_185654_e
int (): e, func_185655_g
int (): e, method_10032, func_185655_g
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, method_9556, func_180657_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
BlockPropertyDoorHinge (BlockActionContext): b, func_208073_b
BlockPropertyDoorHinge (BlockActionContext): b, method_10035, func_208073_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (World, BlockPosition, boolean): b, func_196426_b
void (World, BlockPosition, boolean): b, method_10036, func_196426_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
long (IBlockData, BlockPosition): a, func_209900_a
long (IBlockData, BlockPosition): a, method_9535, func_209900_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
Names
bec
bed
Fields
Constructors
Methods
1.13.1
Names
bdu
bec
net.minecraft.server.v1_13_R1.BlockDoor
net.minecraft.server.v1_13_R2.BlockDoor
Fields
BlockStateBoolean: p, field_176522_N, POWERED
BlockStateBoolean: o, field_176522_N, POWERED
BlockStateEnum<BlockPropertyDoubleBlockHalf>: q, field_176523_O, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: p, field_176523_O, HALF
VoxelShape: r, field_185658_f
VoxelShape: q, field_185658_f
VoxelShape: s, field_185659_g
VoxelShape: r, field_185659_g
VoxelShape: t, field_185656_B
VoxelShape: s, field_185656_B
VoxelShape: u, field_185657_C
VoxelShape: t, field_185657_C
Constructors
Methods
1.13
Names
aqa
bdu
net.minecraft.server.v1_12_R1.BlockDoor
net.minecraft.server.v1_13_R1.BlockDoor
Fields
BlockStateBoolean: d, field_176522_N, POWERED
BlockStateBoolean: p, field_176522_N, POWERED
BlockStateEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O, HALF
BlockStateEnum<BlockPropertyDoubleBlockHalf>: q, field_176523_O, HALF
AxisAlignedBB: f, field_185658_f
AxisAlignedBB: g, field_185659_g
AxisAlignedBB: B, field_185656_B
AxisAlignedBB: C, field_185657_C
VoxelShape: r, field_185658_f
VoxelShape: s, field_185659_g
VoxelShape: t, field_185656_B
VoxelShape: u, field_185657_C
Constructors
(Material)
Methods
String (): c, func_149732_F, getName
boolean (IBlockAccess, BlockPosition): b, func_176205_b
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (World, BlockPosition): a, func_176196_c, canPlace
int (IBlockAccess, BlockPosition): c, func_176515_e
Item (): h, func_176509_j
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
int (int): b, func_176510_b
boolean (IBlockAccess, BlockPosition): d, func_176514_f
EnumDirection (IBlockAccess, BlockPosition): f, func_176517_h
EnumDirection (int): f, func_176511_f
boolean (int): g, func_176516_g
boolean (int): i, func_176518_i
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
int (): e, func_185654_e
int (): d, func_185654_e
int (): g, func_185655_g
int (): e, func_185655_g
EnumPistonReaction (IBlockData): h, func_149656_h
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
BlockPropertyDoorHinge (BlockActionContext): b, func_208073_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (World, BlockPosition, boolean): b, func_196426_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
long (IBlockData, BlockPosition): a, func_209900_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
apy
aqa
Fields
Constructors
Methods
1.12
Names
amx
apy
net.minecraft.server.v1_11_R1.BlockDoor
net.minecraft.server.v1_12_R1.BlockDoor
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
int (int): e, func_176510_b
int (int): b, func_176510_b
MaterialMapColor (IBlockData): r, func_180659_g
MaterialMapColor (IBlockData, IBlockAccess, BlockPosition): c, func_180659_g
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
amv
amx
Fields
Constructors
Methods
1.11
Names
ali
amv
net.minecraft.server.v1_10_R1.BlockDoor
net.minecraft.server.v1_11_R1.BlockDoor
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
akv
ali
net.minecraft.server.v1_9_R2.BlockDoor
net.minecraft.server.v1_10_R1.BlockDoor
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockDoor
net.minecraft.server.v1_9_R2.BlockDoor
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
agh
akv
net.minecraft.server.v1_8_R3.BlockDoor
net.minecraft.server.v1_9_R1.BlockDoor
Fields
BlockStateEnum<BlockDoor$EnumDoorHinge>: N, field_176521_M, HINGE
BlockStateEnum<BlockDoor$EnumDoorHinge>: c, field_176521_M, HINGE
BlockStateBoolean: O, field_176522_N, POWERED
BlockStateBoolean: d, field_176522_N, POWERED
BlockStateEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O, HALF
BlockStateEnum<BlockDoor$EnumDoorHalf>: e, field_176523_O, HALF
AxisAlignedBB: f, field_185658_f
AxisAlignedBB: g, field_185659_g
AxisAlignedBB: B, field_185656_B
AxisAlignedBB: C, field_185657_C
Constructors
Methods
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
boolean (): c, func_149662_c
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (int): k, func_150011_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
int (): k, func_149656_h
int (IBlockAccess, BlockPosition): e, func_176515_e
int (IBlockAccess, BlockPosition): c, func_176515_e
Item (): l, func_176509_j
Item (): h, func_176509_j
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
int (int): b, func_176510_b
int (int): e, func_176510_b
boolean (IBlockAccess, BlockPosition): f, func_176514_f
boolean (IBlockAccess, BlockPosition): d, func_176514_f
EnumDirection (IBlockAccess, BlockPosition): h, func_176517_h
EnumDirection (IBlockAccess, BlockPosition): f, func_176517_h
boolean (int): j, func_176513_j
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
int (): e, func_185654_e
int (): g, func_185655_g
MaterialMapColor (IBlockData): r, func_180659_g
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
EnumPistonReaction (IBlockData): h, func_149656_h
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
agh
net.minecraft.block.BlockDoor
net.minecraft.server.v1_8_R3.BlockDoor
Fields
BlockStateDirection: a, field_176520_a, FACING
BlockStateBoolean: b, field_176519_b, OPEN
BlockStateEnum<BlockDoor$EnumDoorHinge>: N, field_176521_M, HINGE
BlockStateBoolean: O, field_176522_N, POWERED
BlockStateEnum<BlockDoor$EnumDoorHalf>: P, field_176523_O, HALF
Constructors
(Material)
Methods
String (): f, func_149732_F, getName
boolean (): c, func_149662_c
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): d, func_149686_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (int): k, func_150011_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, boolean): a, func_176512_a, setDoor
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
Item (IBlockData, Random, int): a, func_180660_a, getDropType
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
boolean (World, BlockPosition): d, func_176196_c, canPlace
int (): k, func_149656_h
int (IBlockAccess, BlockPosition): e, func_176515_e
Item (): l, func_176509_j
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
int (int): b, func_176510_b
boolean (IBlockAccess, BlockPosition): f, func_176514_f
EnumDirection (IBlockAccess, BlockPosition): h, func_176517_h
EnumDirection (int): f, func_176511_f
boolean (int): g, func_176516_g
boolean (int): i, func_176518_i
boolean (int): j, func_176513_j
BlockStateList (): e, func_180661_e, getStateList
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k