net.minecraft.server.v1_13_R2

public class BlockRedstoneWire

extends Block

All mapped superinterfaces:

IMaterial

bgu
net.minecraft.block.BlockRedstoneWire
net.minecraft.server.v1_13_R2.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockPropertyRedstoneSide>
a
field_176348_a
NORTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
b
field_176347_b
EAST
public static final BlockStateEnum<BlockPropertyRedstoneSide>
c
field_176349_M
SOUTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
o
field_176350_N
WEST
public static final BlockStateInteger
p
field_176351_O
POWER
public static final Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>
q
field_196498_A
protected static final VoxelShape[]
r
field_196499_B
private boolean
s
field_150181_a
private final Set<BlockPosition>
t
field_150179_b

Constructor summary

ModifierConstructor
public (Block$Info arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
private static int
w(blc arg0)
func_185699_x(IBlockState arg0)
public IBlockData
a(ark arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
b(blc arg0, axz arg1, el arg2, int arg3)
func_196248_b(IBlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
private BlockPropertyRedstoneSide
a(axk arg0, el arg1, eq arg2)
func_208074_a(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(blc arg0)
func_149686_d(IBlockState arg0)
public boolean
a(blc arg0, ayc arg1, el arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private IBlockData
a(axy arg0, el arg1, blc arg2)
func_176338_e(World arg0, BlockPos arg1, IBlockState arg2)
private IBlockData
b(axy arg0, el arg1, blc arg2)
func_212568_b(World arg0, BlockPos arg1, IBlockState arg2)
private void
a(axy arg0, el arg1)
func_176344_d(World arg0, BlockPos arg1)
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private int
a(int arg0, blc arg1)
func_212567_a(int arg0, IBlockState arg1)
getPower(int arg0, IBlockData arg1)
public void
a(blc arg0, axy arg1, el arg2, bcs arg3, el arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4)
public int
b(blc arg0, axk arg1, el arg2, eq arg3)
func_176211_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
public int
a(blc arg0, axk arg1, el arg2, eq arg3)
func_180656_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, EnumFacing arg3)
private boolean
b(axk arg0, el arg1, eq arg2)
func_176339_d(IBlockReader arg0, BlockPos arg1, EnumFacing arg2)
protected static boolean
a(axk arg0, el arg1)
func_176340_e(IBlockReader arg0, BlockPos arg1)
protected static boolean
k(blc arg0)
func_176346_d(IBlockState arg0)
protected static boolean
a(blc arg0, eq arg1)
func_176343_a(IBlockState arg0, EnumFacing arg1)
public boolean
i(blc arg0)
func_149744_f(IBlockState arg0)
isPowerSource(IBlockData arg0)
public TextureType
c()
func_180664_k()
public IBlockData
a(blc arg0, bhb arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
public IBlockData
a(blc arg0, bfz arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
public EnumBlockFaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public static int
b(int arg0)
func_176337_b(int arg0)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)