History - net.minecraft.world.level.block.RedStoneWireBlock

1.21.3

Names

dmb

dqr

Fields

EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH

EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST

EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH

EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST

IntegerProperty: f, POWER, field_11432, POWER, f_55500_

IntegerProperty: f, POWER, field_11432, POWER

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: L, shouldSignal, field_11438, wiresGivePower

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY

VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE

Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE

Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES

BlockState: I, crossState, field_24733, dotState, f_55507_

BlockState: J, crossState, field_24733, dotState

int: h, H, field_31222, field_31222, f_154304_

int: h, H, field_31222, field_31222

int: i, W, field_31223, field_31223, f_154305_

int: i, W, field_31223, field_31223

int: j, E, field_31224, field_31224, f_154306_

int: j, E, field_31224, field_31224

int: k, N, field_31225, field_31225, f_154307_

int: k, N, field_31225, field_31225

int: l, S, field_31226, field_31226, f_154308_

int: l, S, field_31226, field_31226

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: I, PARTICLE_DENSITY, field_31221, field_31221

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC

int[]: H, COLORS, field_24466, COLORS

RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController

Constructors

Methods

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors

boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo

int (int): b, getColorForPower, method_10487, getWireColor, m_55606_

int (int): b, getColorForPower, method_10487, getWireColor

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_

VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState

boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): r, isCross, method_27846, isFullyConnected

boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_

boolean (BlockState): s, isDot, method_28483, isNotConnected

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_

int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState

void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update

int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower

void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate

boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled

void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dld

dmb

Fields

Constructors

Methods

1.20.6

Names

dcr

dld

Fields

Constructors

Methods

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cyw

dcr

Fields

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

IntegerProperty: e, POWER, field_11432, POWER, f_55500_

IntegerProperty: f, POWER, field_11432, POWER, f_55500_

boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: G, crossState, field_24733, dotState, f_55507_

BlockState: I, crossState, field_24733, dotState, f_55507_

int: g, H, field_31222, field_31222, f_154304_

int: h, H, field_31222, field_31222, f_154304_

int: h, W, field_31223, field_31223, f_154305_

int: i, W, field_31223, field_31223, f_154305_

int: i, E, field_31224, field_31224, f_154306_

int: j, E, field_31224, field_31224, f_154306_

int: j, N, field_31225, field_31225, f_154307_

int: k, N, field_31225, field_31225, f_154307_

int: k, S, field_31226, field_31226, f_154308_

int: l, S, field_31226, field_31226, f_154308_

Vec3[]: E, COLORS, field_24466, COLORS, f_55506_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_

Constructors

Methods

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_

boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_

com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cvo

cyw

Fields

Constructors

Methods

1.20.1

Names

cvf

cvo

Fields

boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: H, crossState, field_24733, dotState, f_55507_

BlockState: G, crossState, field_24733, dotState, f_55507_

Vec3[]: F, COLORS, field_24466, COLORS, f_55506_

Vec3[]: E, COLORS, field_24466, COLORS, f_55506_

float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

1.19.4

Names

cso

cvf

Fields

Constructors

Methods

1.19.3

Names

cpl

cso

Fields

Constructors

Methods

1.19.2

Names

Fields

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_

Constructors

Methods

1.19.1

Names

coo

cpl

Fields

Constructors

Methods

1.19

Names

cjb

coo

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_

void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cij

cjb

Fields

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_

BlockState: I, crossState, field_24733, dotState, f_55507_

BlockState: H, crossState, field_24733, dotState, f_55507_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

Vec3[]: F, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cfa

cij

Fields

Constructors

Methods

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

Names

cez

cfa

Fields

Constructors

Methods

1.17

Names

bzd

cez

net.minecraft.block.RedstoneWireBlock

net.minecraft.src.C_1873_

net.minecraft.server.v1_16_R3.BlockRedstoneWire

net.minecraft.world.level.block.BlockRedstoneWire

Fields

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_

IntegerProperty: e, POWER, field_11432, POWER, field_176351_O, POWER

IntegerProperty: e, POWER, field_11432, POWER, f_55500_

boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a

boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_

VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_

VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_

Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_

Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_

Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_

Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_

Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_

Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_

Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_

BlockState: o, crossState, field_24733, dotState, field_235543_o_

BlockState: I, crossState, field_24733, dotState, f_55507_

int: g, H, field_31222, field_31222, f_154304_

int: h, W, field_31223, field_31223, f_154305_

int: i, E, field_31224, field_31224, f_154306_

int: j, N, field_31225, field_31225, f_154307_

int: k, S, field_31226, field_31226, f_154308_

Vec3[]: G, COLORS, field_24466, COLORS, f_55506_

float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_

Constructors

Methods

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_

int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_

int (int): b, getColorForPower, method_10487, getWireColor, m_55606_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics

VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_

VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_

boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_

boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_

boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_

boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_

int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_

int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_

void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_

void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_

void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_

1.16.5

Names

Fields

Constructors

Methods

VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_

VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_

1.16.4

Names

bza

bzd

net.minecraft.server.v1_16_R2.BlockRedstoneWire

net.minecraft.server.v1_16_R3.BlockRedstoneWire

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cag

bza

net.minecraft.server.v1_16_R1.BlockRedstoneWire

net.minecraft.server.v1_16_R2.BlockRedstoneWire

Fields

VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_

VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_

BlockState: o, crossState, field_24733, dotShape, field_235543_o_

BlockState: o, crossState, field_24733, dotState, field_235543_o_

Constructors

Methods

int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_

1.16.1

Names

btn

cag

net.minecraft.server.v1_15_R1.BlockRedstoneWire

net.minecraft.server.v1_16_R1.BlockRedstoneWire

Fields

boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a

boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a

Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b

VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_

Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_

Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_

Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_

Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_

BlockState: o, crossState, field_24733, dotShape, field_235543_o_

Constructors

(Block$Properties)

(BlockBehaviour$Properties)

Methods

BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e

void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d

boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e

int (int): b, getColorForData, method_10487, getWireColor, func_176337_b

int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_

int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b

int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a, getPower

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_

BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_

BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_

boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_

boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_

void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b

RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_

boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_

void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_

int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_

int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_

void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_

void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_

1.15.2

Names

btk

btn

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bqz

btk

net.minecraft.server.v1_14_R1.BlockRedstoneWire

net.minecraft.server.v1_15_R1.BlockRedstoneWire

Fields

Constructors

Methods

boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d

int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

1.14.4

Names

bqu

bqz

net.minecraft.world.level.block.RedStoneWireBlock

Fields

BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH

EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH

BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST

EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST

BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH

EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH

BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST

EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST

BlockStateInteger: e, field_11432, POWER, field_176351_O, POWER

IntegerProperty: e, POWER, field_11432, POWER, field_176351_O, POWER

boolean: h, field_11438, wiresGivePower, field_150181_a

boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a

Set<BlockPosition>: i, field_11434, affectedNeighbors, field_150179_b

Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

Constructors

Methods

IBlockData (World, BlockPosition, IBlockData): a, method_10485, update, func_176338_e

BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e

void (World, BlockPosition): a, method_10479, updateNeighbors, func_176344_d

void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, method_10478, func_176339_d

boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d

boolean (IBlockAccess, BlockPosition): a, method_10483, connectsTo, func_176340_e

boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e

boolean (IBlockData): j, method_10484, connectsTo, func_176346_d

boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d

boolean (IBlockData, EnumDirection): a, method_10482, connectsTo, func_176343_a

boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a

int (int): b, method_10487, getWireColor, func_176337_b

int (int): b, getColorForData, method_10487, getWireColor, func_176337_b

int (IBlockData): q, method_10480, getWireConnectionMask, func_185699_x

int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, method_9517, func_196248_b

void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, getRenderConnectionType, func_208074_a

RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

IBlockData (World, BlockPosition, IBlockData): b, method_10481, updateLogic, func_212568_b

BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b

int (int, IBlockData): a, method_10486, increasePower, func_212567_a, getPower

int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a, getPower

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.3

Names

bqq

bqu

net.minecraft.block.RedstoneWireBlock

Fields

BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, field_176348_a, NORTH

BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH

BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, field_176347_b, EAST

BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST

BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, field_176349_M, SOUTH

BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH

BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, field_176350_N, WEST

BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST

BlockStateInteger: e, field_11432, field_176351_O, POWER

BlockStateInteger: e, field_11432, POWER, field_176351_O, POWER

boolean: h, field_11438, field_150181_a

boolean: h, field_11438, wiresGivePower, field_150181_a

Set<BlockPosition>: i, field_11434, field_150179_b

Set<BlockPosition>: i, field_11434, affectedNeighbors, field_150179_b

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, field_196498_A

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A

VoxelShape[]: g, field_11433, field_196499_B

VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B

Constructors

Methods

IBlockData (World, BlockPosition, IBlockData): a, method_10485, func_176338_e

IBlockData (World, BlockPosition, IBlockData): a, method_10485, update, func_176338_e

void (World, BlockPosition): a, method_10479, func_176344_d

void (World, BlockPosition): a, method_10479, updateNeighbors, func_176344_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, func_176339_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, method_10478, func_176339_d

boolean (IBlockAccess, BlockPosition): a, method_10483, func_176340_e

boolean (IBlockAccess, BlockPosition): a, method_10483, connectsTo, func_176340_e

boolean (IBlockData): j, method_10484, func_176346_d

boolean (IBlockData): j, method_10484, connectsTo, func_176346_d

boolean (IBlockData, EnumDirection): a, method_10482, func_176343_a

boolean (IBlockData, EnumDirection): a, method_10482, connectsTo, func_176343_a

int (int): b, method_10487, func_176337_b

int (int): b, method_10487, getWireColor, func_176337_b

int (IBlockData): q, method_10480, func_185699_x

int (IBlockData): q, method_10480, getWireConnectionMask, func_185699_x

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, func_196248_b

void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, method_9517, func_196248_b

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, func_208074_a

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, getRenderConnectionType, func_208074_a

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

IBlockData (World, BlockPosition, IBlockData): b, method_10481, func_212568_b

IBlockData (World, BlockPosition, IBlockData): b, method_10481, updateLogic, func_212568_b

int (int, IBlockData): a, method_10486, func_212567_a, getPower

int (int, IBlockData): a, method_10486, increasePower, func_212567_a, getPower

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bqp

bqq

Fields

Constructors

Methods

1.14

Names

bgu

bqp

net.minecraft.class_2457

net.minecraft.block.BlockRedstoneWire

net.minecraft.block.RedstoneWireBlock

net.minecraft.server.v1_13_R2.BlockRedstoneWire

net.minecraft.server.v1_14_R1.BlockRedstoneWire

Fields

BlockStateEnum<BlockPropertyRedstoneSide>: a, field_176348_a, NORTH

BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, field_176348_a, NORTH

BlockStateEnum<BlockPropertyRedstoneSide>: b, field_176347_b, EAST

BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, field_176347_b, EAST

BlockStateEnum<BlockPropertyRedstoneSide>: c, field_176349_M, SOUTH

BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, field_176349_M, SOUTH

BlockStateEnum<BlockPropertyRedstoneSide>: o, field_176350_N, WEST

BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, field_176350_N, WEST

BlockStateInteger: p, field_176351_O, POWER

BlockStateInteger: e, field_11432, field_176351_O, POWER

boolean: s, field_150181_a

boolean: h, field_11438, field_150181_a

Set<BlockPosition>: t, field_150179_b

Set<BlockPosition>: i, field_11434, field_150179_b

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: q, field_196498_A

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, field_196498_A

VoxelShape[]: r, field_196499_B

VoxelShape[]: g, field_11433, field_196499_B

Constructors

Methods

IBlockData (World, BlockPosition, IBlockData): a, func_176338_e

IBlockData (World, BlockPosition, IBlockData): a, method_10485, func_176338_e

void (World, BlockPosition): a, func_176344_d

void (World, BlockPosition): a, method_10479, func_176344_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176339_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, func_176339_d

boolean (IBlockAccess, BlockPosition): a, func_176340_e

boolean (IBlockAccess, BlockPosition): a, method_10483, func_176340_e

boolean (IBlockData): k, func_176346_d

boolean (IBlockData): j, method_10484, func_176346_d

boolean (IBlockData, EnumDirection): a, func_176343_a

boolean (IBlockData, EnumDirection): a, method_10482, func_176343_a

int (int): b, func_176337_b

int (int): b, method_10487, func_176337_b

int (IBlockData): w, func_185699_x

int (IBlockData): q, method_10480, func_185699_x

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, GeneratorAccess, BlockPosition, int): b, func_196248_b

void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, func_196248_b

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, func_208074_a

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, func_208074_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

IBlockData (World, BlockPosition, IBlockData): b, func_212568_b

IBlockData (World, BlockPosition, IBlockData): b, method_10481, func_212568_b

int (int, IBlockData): a, func_212567_a, getPower

int (int, IBlockData): a, method_10486, func_212567_a, getPower

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics

1.13.2

Names

bgt

bgu

Fields

Constructors

Methods

1.13.1

Names

bgl

bgt

net.minecraft.server.v1_13_R1.BlockRedstoneWire

net.minecraft.server.v1_13_R2.BlockRedstoneWire

Fields

BlockStateEnum<BlockPropertyRedstoneSide>: p, field_176350_N, WEST

BlockStateEnum<BlockPropertyRedstoneSide>: o, field_176350_N, WEST

BlockStateInteger: q, field_176351_O, POWER

BlockStateInteger: p, field_176351_O, POWER

boolean: t, field_150181_a

boolean: s, field_150181_a

Set<BlockPosition>: u, field_150179_b

Set<BlockPosition>: t, field_150179_b

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: r, field_196498_A

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: q, field_196498_A

VoxelShape[]: s, field_196499_B

VoxelShape[]: r, field_196499_B

Constructors

Methods

IBlockData (World, BlockPosition, BlockPosition, IBlockData): a, func_176345_a

int (int): c, func_176337_b

int (int): b, func_176337_b

int (IBlockAccess, BlockPosition, int): a, func_176342_a, getPower

IBlockData (World, BlockPosition, IBlockData): b, func_212568_b

int (int, IBlockData): a, func_212567_a, getPower

1.13

Names

atf

bgl

net.minecraft.server.v1_12_R1.BlockRedstoneWire

net.minecraft.server.v1_13_R1.BlockRedstoneWire

Fields

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: d, field_176350_N, WEST

BlockStateEnum<BlockPropertyRedstoneSide>: p, field_176350_N, WEST

BlockStateInteger: e, field_176351_O, POWER

BlockStateInteger: q, field_176351_O, POWER

boolean: g, field_150181_a

boolean: t, field_150181_a

Set<BlockPosition>: B, field_150179_b

Set<BlockPosition>: u, field_150179_b

AxisAlignedBB[]: f, field_185700_f

Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: r, field_196498_A

VoxelShape[]: s, field_196499_B

Constructors

()

(Block$Info)

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): a, func_176341_c

boolean (World, BlockPosition): a, func_176196_c, canPlace

IBlockData (World, BlockPosition, IBlockData): e, func_176338_e

IBlockData (World, BlockPosition, IBlockData): a, func_176338_e

void (World, BlockPosition): b, func_176344_d

void (World, BlockPosition): a, func_176344_d

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (World, BlockPosition, int): a, func_176342_a, getPower

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (IBlockAccess, BlockPosition): c, func_176340_e

boolean (IBlockAccess, BlockPosition): a, func_176340_e

boolean (IBlockData): x, func_176346_d

boolean (IBlockData): k, func_176346_d

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

int (int): b, func_176337_b

int (int): c, func_176337_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): y, func_185699_x

int (IBlockData): w, func_185699_x

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (IBlockData, GeneratorAccess, BlockPosition, int): b, func_196248_b

BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, func_208074_a

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

int (IBlockAccess, BlockPosition, int): a, func_176342_a, getPower

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

Names

Fields

Constructors

Methods

1.12.1

Names

atd

atf

Fields

Constructors

Methods

1.12

Names

aqb

atd

net.minecraft.server.v1_11_R1.BlockRedstoneWire

net.minecraft.server.v1_12_R1.BlockRedstoneWire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): b, func_176341_c

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): a, func_176341_c

boolean (IBlockAccess, BlockPosition, EnumDirection): c, func_176339_d

boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176339_d

boolean (IBlockData): i, func_176346_d

boolean (IBlockData): x, func_176346_d

int (int): e, func_176337_b

int (int): b, func_176337_b

int (IBlockData): z, func_185699_x

int (IBlockData): y, func_185699_x

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

Names

Fields

Constructors

Methods

1.11.1

Names

apz

aqb

Fields

Constructors

Methods

1.11

Names

aol

apz

net.minecraft.server.v1_10_R1.BlockRedstoneWire

net.minecraft.server.v1_11_R1.BlockRedstoneWire

Fields

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData): x, func_185699_x

int (IBlockData): z, func_185699_x

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

Names

Fields

Constructors

Methods

1.10

Names

anx

aol

net.minecraft.server.v1_9_R2.BlockRedstoneWire

net.minecraft.server.v1_10_R1.BlockRedstoneWire

Fields

Constructors

Methods

1.9.4

Names

net.minecraft.server.v1_9_R1.BlockRedstoneWire

net.minecraft.server.v1_9_R2.BlockRedstoneWire

Fields

Constructors

Methods

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

Names

Fields

Constructors

Methods

1.9

Names

ajb

anx

net.minecraft.server.v1_8_R3.BlockRedstoneWire

net.minecraft.server.v1_9_R1.BlockRedstoneWire

Fields

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: N, field_176349_M, SOUTH

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: c, field_176349_M, SOUTH

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: O, field_176350_N, WEST

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: d, field_176350_N, WEST

BlockStateInteger: P, field_176351_O, POWER

BlockStateInteger: e, field_176351_O, POWER

boolean: Q, field_150181_a

boolean: g, field_150181_a

Set<BlockPosition>: R, field_150179_b

Set<BlockPosition>: B, field_150179_b

AxisAlignedBB[]: f, field_185700_f

Constructors

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): c, func_176341_c

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): b, func_176341_c

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (World, BlockPosition): e, func_176344_d

void (World, BlockPosition): b, func_176344_d

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

boolean (IBlockAccess, BlockPosition, EnumDirection): d, func_176339_d

boolean (IBlockAccess, BlockPosition, EnumDirection): c, func_176339_d

boolean (IBlockAccess, BlockPosition): e, func_176340_e

boolean (IBlockAccess, BlockPosition): c, func_176340_e

boolean (IBlockData): d, func_176346_d

boolean (IBlockData): i, func_176346_d

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

int (IBlockAccess, BlockPosition, int): a, func_180662_a

int (int): b, func_176337_b

int (int): e, func_176337_b

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData): x, func_185699_x

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

boolean (IBlockData): g, func_149744_f, isPowerSource

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.8

Names

ajb

net.minecraft.block.BlockRedstoneWire

net.minecraft.server.v1_8_R3.BlockRedstoneWire

Fields

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: a, field_176348_a, NORTH

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: b, field_176347_b, EAST

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: N, field_176349_M, SOUTH

BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: O, field_176350_N, WEST

BlockStateInteger: P, field_176351_O, POWER

boolean: Q, field_150181_a

Set<BlockPosition>: R, field_150179_b

Constructors

()

Methods

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): c, func_176341_c

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

IBlockData (World, BlockPosition, IBlockData): e, func_176338_e

IBlockData (World, BlockPosition, BlockPosition, IBlockData): a, func_176345_a

void (World, BlockPosition): e, func_176344_d

void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (World, BlockPosition, int): a, func_176342_a, getPower

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

Item (IBlockData, Random, int): a, func_180660_a, getDropType

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

boolean (IBlockAccess, BlockPosition, EnumDirection): d, func_176339_d

boolean (IBlockAccess, BlockPosition): e, func_176340_e

boolean (IBlockData): d, func_176346_d

boolean (IBlockData, EnumDirection): a, func_176343_a

boolean (): i, func_149744_f, isPowerSource

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

int (IBlockAccess, BlockPosition, int): a, func_180662_a

int (int): b, func_176337_b

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k