History - net.minecraft.world.level.block.RedStoneWireBlock
1.21.3
Names
dmb
dqr
Fields
EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH
EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST
EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH
EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST
IntegerProperty: f, POWER, field_11432, POWER, f_55500_
IntegerProperty: f, POWER, field_11432, POWER
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: L, shouldSignal, field_11438, wiresGivePower
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY
VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE
Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE
Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: G, SHAPES_CACHE, field_24416, SHAPES
BlockState: I, crossState, field_24733, dotState, f_55507_
BlockState: J, crossState, field_24733, dotState
int: h, H, field_31222, field_31222, f_154304_
int: h, H, field_31222, field_31222
int: i, W, field_31223, field_31223, f_154305_
int: i, W, field_31223, field_31223
int: j, E, field_31224, field_31224, f_154306_
int: j, E, field_31224, field_31224
int: k, N, field_31225, field_31225, f_154307_
int: k, N, field_31225, field_31225
int: l, S, field_31226, field_31226, f_154308_
int: l, S, field_31226, field_31226
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: I, PARTICLE_DENSITY, field_31221, field_31221
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC
int[]: H, COLORS, field_24466, COLORS
RedstoneWireEvaluator: K, evaluator, field_52632, redstoneController
Constructors
Methods
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors
boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): o, shouldConnectTo, method_10484, connectsTo
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo
int (int): b, getColorForPower, method_10487, getWireColor, m_55606_
int (int): b, getColorForPower, method_10487, getWireColor
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_
VoxelShape (BlockState): q, calculateShape, method_27845, getShapeForState
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState
boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): r, isCross, method_27846, isFullyConnected
boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_
boolean (BlockState): s, isDot, method_28483, isNotConnected
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_
int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState
void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
void (Level, BlockPos, BlockState, Orientation, boolean): a, updatePowerStrength, method_10485, update
int (Level, BlockPos): a, getBlockSignal, method_61746, getStrongPower
void (BlockState, Level, BlockPos, Block, Orientation, boolean): a, neighborChanged, method_9612, neighborUpdate
boolean (Level): a, useExperimentalEvaluator, method_61745, areRedstoneExperimentsEnabled
void (Level, RandomSource, BlockPos, int, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dld
dmb
Fields
Constructors
Methods
1.20.6
Names
dcr
dld
Fields
Constructors
Methods
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): m, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
Names
cyw
dcr
Fields
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
EnumProperty<RedstoneSide>: e, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
IntegerProperty: e, POWER, field_11432, POWER, f_55500_
IntegerProperty: f, POWER, field_11432, POWER, f_55500_
boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
Map<Direction, EnumProperty<RedstoneSide>>: g, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
VoxelShape: m, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<Direction, VoxelShape>: o, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: G, crossState, field_24733, dotState, f_55507_
BlockState: I, crossState, field_24733, dotState, f_55507_
int: g, H, field_31222, field_31222, f_154304_
int: h, H, field_31222, field_31222, f_154304_
int: h, W, field_31223, field_31223, f_154305_
int: i, W, field_31223, field_31223, f_154305_
int: i, E, field_31224, field_31224, f_154306_
int: j, E, field_31224, field_31224, f_154306_
int: j, N, field_31225, field_31225, f_154307_
int: k, N, field_31225, field_31225, f_154307_
int: k, S, field_31226, field_31226, f_154308_
int: l, S, field_31226, field_31226, f_154308_
Vec3[]: E, COLORS, field_24466, COLORS, f_55506_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
com.mojang.serialization.MapCodec<RedStoneWireBlock>: a, CODEC, field_46422, CODEC, f_302936_
Constructors
Methods
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_
boolean (BlockGetter, BlockPos, BlockState): a, canSurviveOn, method_27937, canRunOnTop, m_55612_
com.mojang.serialization.MapCodec<RedStoneWireBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cvo
cyw
Fields
Constructors
Methods
1.20.1
Names
cvf
cvo
Fields
boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: H, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: D, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: H, crossState, field_24733, dotState, f_55507_
BlockState: G, crossState, field_24733, dotState, f_55507_
Vec3[]: F, COLORS, field_24466, COLORS, f_55506_
Vec3[]: E, COLORS, field_24466, COLORS, f_55506_
float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: F, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
1.19.4
Names
cso
cvf
Fields
Constructors
Methods
1.19.3
Names
cpl
cso
Fields
Constructors
Methods
1.19.2
Names
Fields
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, DIRECTION_TO_SIDE_SHAPE, f_55503_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, DIRECTION_TO_UP_SHAPE, f_55504_
Constructors
Methods
1.19.1
Names
coo
cpl
Fields
Constructors
Methods
1.19
Names
cjb
coo
Fields
Constructors
Methods
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_
void (Level, RandomSource, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_221922_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
Names
cij
cjb
Fields
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
boolean: I, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Map<BlockState, VoxelShape>: E, SHAPES_CACHE, field_24416, SHAPES, f_55505_
BlockState: I, crossState, field_24733, dotState, f_55507_
BlockState: H, crossState, field_24733, dotState, f_55507_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
Vec3[]: F, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
float: G, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cfa
cij
Fields
Constructors
Methods
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, getDefaultWireState, m_55608_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
Names
cez
cfa
Fields
Constructors
Methods
1.17
Names
bzd
cez
net.minecraft.block.RedstoneWireBlock
net.minecraft.src.C_1873_
net.minecraft.server.v1_16_R3.BlockRedstoneWire
net.minecraft.world.level.block.BlockRedstoneWire
Fields
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, f_55496_
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, f_55497_
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, f_55498_
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, f_55499_
IntegerProperty: e, POWER, field_11432, POWER, field_176351_O, POWER
IntegerProperty: e, POWER, field_11432, POWER, f_55500_
boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a
boolean: J, shouldSignal, field_11438, wiresGivePower, f_55508_
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, f_55501_
VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_
VoxelShape: l, SHAPE_DOT, field_24413, DOT_SHAPE, f_55502_
Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_
Map<Direction, VoxelShape>: m, SHAPES_FLOOR, field_24414, field_24414, f_55503_
Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_
Map<Direction, VoxelShape>: n, SHAPES_UP, field_24415, field_24415, f_55504_
Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_
Map<BlockState, VoxelShape>: F, SHAPES_CACHE, field_24416, SHAPES, f_55505_
Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_
BlockState: o, crossState, field_24733, dotState, field_235543_o_
BlockState: I, crossState, field_24733, dotState, f_55507_
int: g, H, field_31222, field_31222, f_154304_
int: h, W, field_31223, field_31223, f_154305_
int: i, E, field_31224, field_31224, f_154306_
int: j, N, field_31225, field_31225, f_154307_
int: k, S, field_31226, field_31226, f_154308_
Vec3[]: G, COLORS, field_24466, COLORS, f_55506_
float: H, PARTICLE_DENSITY, field_31221, field_31221, f_154303_
Constructors
Methods
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, m_55616_
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, m_55640_
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, m_55594_
int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_
int (int): b, getColorForPower, method_10487, getWireColor, m_55606_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, m_55518_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, m_6861_, doPhysics
VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_
VoxelShape (BlockState): n, calculateShape, method_27845, getShapeForState, m_55642_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, m_55514_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, m_55608_
boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_
boolean (BlockState): o, isCross, method_27846, isFullyConnected, m_55644_
boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_
boolean (BlockState): p, isDot, method_28483, isNotConnected, m_55646_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, m_7742_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, getRenderConnectionType, m_55522_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, m_55612_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, m_55530_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, m_55527_
int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_
int (BlockState): q, getWireSignal, method_10486, increasePower, m_55648_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_
void (Level, BlockPos): c, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, m_55637_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, m_55534_
void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_
void (Level, Random, BlockPos, Vec3, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, addPoweredParticles, m_154309_
1.16.5
Names
Fields
Constructors
Methods
VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_
VoxelShape (BlockState): l, calculateShape, method_27845, getShapeForState, func_235554_l_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, getPlacementState, func_235544_a_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, updateOffsetNeighbors, func_235553_d_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, updateForNewState, func_235548_a_
1.16.4
Names
bza
bzd
net.minecraft.server.v1_16_R2.BlockRedstoneWire
net.minecraft.server.v1_16_R3.BlockRedstoneWire
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
cag
bza
net.minecraft.server.v1_16_R1.BlockRedstoneWire
net.minecraft.server.v1_16_R2.BlockRedstoneWire
Fields
VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_
VoxelShape: g, SHAPE_DOT, field_24413, DOT_SHAPE, field_235538_g_
BlockState: o, crossState, field_24733, dotShape, field_235543_o_
BlockState: o, crossState, field_24733, dotState, field_235543_o_
Constructors
Methods
int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, getReceivedRedstonePower, func_235546_a_
1.16.1
Names
btn
cag
net.minecraft.server.v1_15_R1.BlockRedstoneWire
net.minecraft.server.v1_16_R1.BlockRedstoneWire
Fields
boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a
boolean: p, shouldSignal, field_11438, wiresGivePower, field_150181_a
Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b
VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
VoxelShape: g, SHAPE_DOT, field_24413, field_24413, field_235538_g_
Map<Direction, VoxelShape>: h, SHAPES_FLOOR, field_24414, field_24414, field_235539_h_
Map<Direction, VoxelShape>: i, SHAPES_UP, field_24415, field_24415, field_235540_i_
Map<BlockState, VoxelShape>: j, SHAPES_CACHE, field_24416, field_24416, field_235541_j_
Vector3f[]: k, COLORS, field_24466, field_24466, field_235542_k_
BlockState: o, crossState, field_24733, dotShape, field_235543_o_
Constructors
Methods
BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e
void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): b, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d
boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e
int (int): b, getColorForData, method_10487, getWireColor, func_176337_b
int (int): b, getColorForPower, method_10487, getWireColor, func_235550_b_
int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b
int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a, getPower
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState): l, calculateShape, method_27845, method_27845, func_235554_l_
BlockState (BlockGetter, BlockState, BlockPos): a, getConnectionState, method_27840, method_27840, func_235544_a_
BlockState (BlockGetter, BlockState, BlockPos): b, getMissingConnections, method_27843, method_27843, func_235551_b_
boolean (BlockState): m, isCross, method_27846, isFullyConnected, func_235555_m_
boolean (BlockState): n, isDot, method_28483, isNotConnected, func_235556_n_
void (BlockState, LevelAccessor, BlockPos, int, int): a, updateIndirectNeighbourShapes, method_9517, prepare, func_196248_b
RedstoneSide (BlockGetter, BlockPos, Direction, boolean): a, getConnectingSide, method_27841, method_27841, func_235545_a_
boolean (BlockGetter, BlockPos, BlockState): b, canSurviveOn, method_27937, canRunOnTop, func_235552_b_
void (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_235547_a_
int (Level, BlockPos): a, calculateTargetStrength, method_27842, method_27842, func_235546_a_
int (BlockState): o, getWireSignal, method_10486, increasePower, func_235557_o_
void (Level, BlockPos): d, updateNeighborsOfNeighboringWires, method_27844, method_27844, func_235553_d_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (Level, BlockPos, BlockState, BlockState): a, updatesOnShapeChange, method_28482, method_28482, func_235548_a_
void (Level, Random, BlockPos, Vector3f, Direction, Direction, float, float): a, spawnParticlesAlongLine, method_27936, method_27936, func_235549_a_
1.15.2
Names
btk
btn
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
bqz
btk
net.minecraft.server.v1_14_R1.BlockRedstoneWire
net.minecraft.server.v1_15_R1.BlockRedstoneWire
Fields
Constructors
Methods
boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (BlockState): h, shouldConnectTo, method_10484, connectsTo, func_176346_d
int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
int (BlockState): i, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
1.14.4
Names
bqu
bqz
net.minecraft.world.level.block.RedStoneWireBlock
Fields
BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH
EnumProperty<RedstoneSide>: a, NORTH, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH
BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST
EnumProperty<RedstoneSide>: b, EAST, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST
BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH
EnumProperty<RedstoneSide>: c, SOUTH, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH
BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST
EnumProperty<RedstoneSide>: d, WEST, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST
BlockStateInteger: e, field_11432, POWER, field_176351_O, POWER
IntegerProperty: e, POWER, field_11432, POWER, field_176351_O, POWER
boolean: h, field_11438, wiresGivePower, field_150181_a
boolean: h, shouldSignal, field_11438, wiresGivePower, field_150181_a
Set<BlockPosition>: i, field_11434, affectedNeighbors, field_150179_b
Set<BlockPos>: i, toUpdate, field_11434, affectedNeighbors, field_150179_b
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
Map<Direction, EnumProperty<RedstoneSide>>: f, PROPERTY_BY_DIRECTION, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
VoxelShape[]: g, SHAPE_BY_INDEX, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
Constructors
Methods
IBlockData (World, BlockPosition, IBlockData): a, method_10485, update, func_176338_e
BlockState (Level, BlockPos, BlockState): a, updatePowerStrength, method_10485, update, func_176338_e
void (World, BlockPosition): a, method_10479, updateNeighbors, func_176344_d
void (Level, BlockPos): a, checkCornerChangeAt, method_10479, updateNeighbors, func_176344_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, method_10478, func_176339_d
boolean (BlockGetter, BlockPos, Direction): b, isPowerSourceAt, method_10478, couldConnectTo, func_176339_d
boolean (IBlockAccess, BlockPosition): a, method_10483, connectsTo, func_176340_e
boolean (BlockGetter, BlockPos): a, shouldConnectTo, method_10483, connectsTo, func_176340_e
boolean (IBlockData): j, method_10484, connectsTo, func_176346_d
boolean (BlockState): j, shouldConnectTo, method_10484, connectsTo, func_176346_d
boolean (IBlockData, EnumDirection): a, method_10482, connectsTo, func_176343_a
boolean (BlockState, Direction): a, shouldConnectTo, method_10482, connectsTo, func_176343_a
int (int): b, method_10487, getWireColor, func_176337_b
int (int): b, getColorForData, method_10487, getWireColor, func_176337_b
int (IBlockData): q, method_10480, getWireConnectionMask, func_185699_x
int (BlockState): q, getAABBIndex, method_10480, getWireConnectionMask, func_185699_x
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, method_9517, func_196248_b
void (BlockState, LevelAccessor, BlockPos, int): b, updateIndirectNeighbourShapes, method_9517, method_9517, func_196248_b
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, getRenderConnectionType, func_208074_a
RedstoneSide (BlockGetter, BlockPos, Direction): a, getConnectingSide, method_10477, getRenderConnectionType, func_208074_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
IBlockData (World, BlockPosition, IBlockData): b, method_10481, updateLogic, func_212568_b
BlockState (Level, BlockPos, BlockState): b, updatePowerStrengthImpl, method_10481, updateLogic, func_212568_b
int (int, IBlockData): a, method_10486, increasePower, func_212567_a, getPower
int (int, BlockState): a, checkTarget, method_10486, increasePower, func_212567_a, getPower
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
void (BlockState, Level, BlockPos, Block, BlockPos, boolean): a, neighborChanged, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.3
Names
bqq
bqu
net.minecraft.block.RedstoneWireBlock
Fields
BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, field_176348_a, NORTH
BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, WIRE_CONNECTION_NORTH, field_176348_a, NORTH
BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, field_176347_b, EAST
BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, WIRE_CONNECTION_EAST, field_176347_b, EAST
BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, field_176349_M, SOUTH
BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, WIRE_CONNECTION_SOUTH, field_176349_M, SOUTH
BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, field_176350_N, WEST
BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, WIRE_CONNECTION_WEST, field_176350_N, WEST
BlockStateInteger: e, field_11432, field_176351_O, POWER
BlockStateInteger: e, field_11432, POWER, field_176351_O, POWER
boolean: h, field_11438, field_150181_a
boolean: h, field_11438, wiresGivePower, field_150181_a
Set<BlockPosition>: i, field_11434, field_150179_b
Set<BlockPosition>: i, field_11434, affectedNeighbors, field_150179_b
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, field_196498_A
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, DIRECTION_TO_WIRE_CONNECTION_PROPERTY, field_196498_A
VoxelShape[]: g, field_11433, field_196499_B
VoxelShape[]: g, field_11433, WIRE_CONNECTIONS_TO_SHAPE, field_196499_B
Constructors
Methods
IBlockData (World, BlockPosition, IBlockData): a, method_10485, func_176338_e
IBlockData (World, BlockPosition, IBlockData): a, method_10485, update, func_176338_e
void (World, BlockPosition): a, method_10479, func_176344_d
void (World, BlockPosition): a, method_10479, updateNeighbors, func_176344_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, func_176339_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, method_10478, func_176339_d
boolean (IBlockAccess, BlockPosition): a, method_10483, func_176340_e
boolean (IBlockAccess, BlockPosition): a, method_10483, connectsTo, func_176340_e
boolean (IBlockData): j, method_10484, func_176346_d
boolean (IBlockData): j, method_10484, connectsTo, func_176346_d
boolean (IBlockData, EnumDirection): a, method_10482, func_176343_a
boolean (IBlockData, EnumDirection): a, method_10482, connectsTo, func_176343_a
int (int): b, method_10487, func_176337_b
int (int): b, method_10487, getWireColor, func_176337_b
int (IBlockData): q, method_10480, func_185699_x
int (IBlockData): q, method_10480, getWireConnectionMask, func_185699_x
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, func_196248_b
void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, method_9517, func_196248_b
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, func_208074_a
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, getRenderConnectionType, func_208074_a
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
IBlockData (World, BlockPosition, IBlockData): b, method_10481, func_212568_b
IBlockData (World, BlockPosition, IBlockData): b, method_10481, updateLogic, func_212568_b
int (int, IBlockData): a, method_10486, func_212567_a, getPower
int (int, IBlockData): a, method_10486, increasePower, func_212567_a, getPower
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, neighborUpdate, func_220069_a, doPhysics
1.14.2
Names
Fields
Constructors
Methods
1.14.1
Names
bqp
bqq
Fields
Constructors
Methods
1.14
Names
bgu
bqp
net.minecraft.class_2457
net.minecraft.block.BlockRedstoneWire
net.minecraft.block.RedstoneWireBlock
net.minecraft.server.v1_13_R2.BlockRedstoneWire
net.minecraft.server.v1_14_R1.BlockRedstoneWire
Fields
BlockStateEnum<BlockPropertyRedstoneSide>: a, field_176348_a, NORTH
BlockStateEnum<BlockPropertyRedstoneSide>: a, field_11440, field_176348_a, NORTH
BlockStateEnum<BlockPropertyRedstoneSide>: b, field_176347_b, EAST
BlockStateEnum<BlockPropertyRedstoneSide>: b, field_11436, field_176347_b, EAST
BlockStateEnum<BlockPropertyRedstoneSide>: c, field_176349_M, SOUTH
BlockStateEnum<BlockPropertyRedstoneSide>: c, field_11437, field_176349_M, SOUTH
BlockStateEnum<BlockPropertyRedstoneSide>: o, field_176350_N, WEST
BlockStateEnum<BlockPropertyRedstoneSide>: d, field_11439, field_176350_N, WEST
BlockStateInteger: p, field_176351_O, POWER
BlockStateInteger: e, field_11432, field_176351_O, POWER
boolean: s, field_150181_a
boolean: h, field_11438, field_150181_a
Set<BlockPosition>: t, field_150179_b
Set<BlockPosition>: i, field_11434, field_150179_b
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: q, field_196498_A
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: f, field_11435, field_196498_A
VoxelShape[]: r, field_196499_B
VoxelShape[]: g, field_11433, field_196499_B
Constructors
Methods
IBlockData (World, BlockPosition, IBlockData): a, func_176338_e
IBlockData (World, BlockPosition, IBlockData): a, method_10485, func_176338_e
void (World, BlockPosition): a, func_176344_d
void (World, BlockPosition): a, method_10479, func_176344_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176339_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, method_10478, func_176339_d
boolean (IBlockAccess, BlockPosition): a, func_176340_e
boolean (IBlockAccess, BlockPosition): a, method_10483, func_176340_e
boolean (IBlockData): k, func_176346_d
boolean (IBlockData): j, method_10484, func_176346_d
boolean (IBlockData, EnumDirection): a, func_176343_a
boolean (IBlockData, EnumDirection): a, method_10482, func_176343_a
int (int): b, func_176337_b
int (int): b, method_10487, func_176337_b
int (IBlockData): w, func_185699_x
int (IBlockData): q, method_10480, func_185699_x
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, GeneratorAccess, BlockPosition, int): b, func_196248_b
void (IBlockData, GeneratorAccess, BlockPosition, int): b, method_9517, func_196248_b
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, func_208074_a
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, method_10477, func_208074_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
IBlockData (World, BlockPosition, IBlockData): b, func_212568_b
IBlockData (World, BlockPosition, IBlockData): b, method_10481, func_212568_b
int (int, IBlockData): a, func_212567_a, getPower
int (int, IBlockData): a, method_10486, func_212567_a, getPower
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, Block, BlockPosition, boolean): a, method_9612, func_220069_a, doPhysics
1.13.2
Names
bgt
bgu
Fields
Constructors
Methods
1.13.1
Names
bgl
bgt
net.minecraft.server.v1_13_R1.BlockRedstoneWire
net.minecraft.server.v1_13_R2.BlockRedstoneWire
Fields
BlockStateEnum<BlockPropertyRedstoneSide>: p, field_176350_N, WEST
BlockStateEnum<BlockPropertyRedstoneSide>: o, field_176350_N, WEST
BlockStateInteger: q, field_176351_O, POWER
BlockStateInteger: p, field_176351_O, POWER
boolean: t, field_150181_a
boolean: s, field_150181_a
Set<BlockPosition>: u, field_150179_b
Set<BlockPosition>: t, field_150179_b
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: r, field_196498_A
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: q, field_196498_A
VoxelShape[]: s, field_196499_B
VoxelShape[]: r, field_196499_B
Constructors
Methods
IBlockData (World, BlockPosition, BlockPosition, IBlockData): a, func_176345_a
int (int): c, func_176337_b
int (int): b, func_176337_b
int (IBlockAccess, BlockPosition, int): a, func_176342_a, getPower
IBlockData (World, BlockPosition, IBlockData): b, func_212568_b
int (int, IBlockData): a, func_212567_a, getPower
1.13
Names
atf
bgl
net.minecraft.server.v1_12_R1.BlockRedstoneWire
net.minecraft.server.v1_13_R1.BlockRedstoneWire
Fields
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: d, field_176350_N, WEST
BlockStateEnum<BlockPropertyRedstoneSide>: p, field_176350_N, WEST
BlockStateInteger: e, field_176351_O, POWER
BlockStateInteger: q, field_176351_O, POWER
boolean: g, field_150181_a
boolean: t, field_150181_a
Set<BlockPosition>: B, field_150179_b
Set<BlockPosition>: u, field_150179_b
AxisAlignedBB[]: f, field_185700_f
Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>: r, field_196498_A
VoxelShape[]: s, field_196499_B
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): a, func_176341_c
boolean (World, BlockPosition): a, func_176196_c, canPlace
IBlockData (World, BlockPosition, IBlockData): e, func_176338_e
IBlockData (World, BlockPosition, IBlockData): a, func_176338_e
void (World, BlockPosition): b, func_176344_d
void (World, BlockPosition): a, func_176344_d
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
int (World, BlockPosition, int): a, func_176342_a, getPower
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (IBlockAccess, BlockPosition): c, func_176340_e
boolean (IBlockAccess, BlockPosition): a, func_176340_e
boolean (IBlockData): x, func_176346_d
boolean (IBlockData): k, func_176346_d
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
int (int): b, func_176337_b
int (int): c, func_176337_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): y, func_185699_x
int (IBlockData): w, func_185699_x
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a, doPhysics
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
void (IBlockData, GeneratorAccess, BlockPosition, int): b, func_196248_b
BlockPropertyRedstoneSide (IBlockAccess, BlockPosition, EnumDirection): a, func_208074_a
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (IBlockData, World, BlockPosition, IBlockData): a, func_196259_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
int (IBlockAccess, BlockPosition, int): a, func_176342_a, getPower
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
Names
Fields
Constructors
Methods
1.12.1
Names
atd
atf
Fields
Constructors
Methods
1.12
Names
aqb
atd
net.minecraft.server.v1_11_R1.BlockRedstoneWire
net.minecraft.server.v1_12_R1.BlockRedstoneWire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): d, func_176221_a, updateState
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): b, func_176341_c
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): a, func_176341_c
boolean (IBlockAccess, BlockPosition, EnumDirection): c, func_176339_d
boolean (IBlockAccess, BlockPosition, EnumDirection): b, func_176339_d
boolean (IBlockData): i, func_176346_d
boolean (IBlockData): x, func_176346_d
int (int): e, func_176337_b
int (int): b, func_176337_b
int (IBlockData): z, func_185699_x
int (IBlockData): y, func_185699_x
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
Names
Fields
Constructors
Methods
1.11.1
Names
apz
aqb
Fields
Constructors
Methods
1.11
Names
aol
apz
net.minecraft.server.v1_10_R1.BlockRedstoneWire
net.minecraft.server.v1_11_R1.BlockRedstoneWire
Fields
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): c, func_176221_a, updateState
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData): x, func_185699_x
int (IBlockData): z, func_185699_x
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
Names
Fields
Constructors
Methods
1.10
Names
anx
aol
net.minecraft.server.v1_9_R2.BlockRedstoneWire
net.minecraft.server.v1_10_R1.BlockRedstoneWire
Fields
Constructors
Methods
1.9.4
Names
net.minecraft.server.v1_9_R1.BlockRedstoneWire
net.minecraft.server.v1_9_R2.BlockRedstoneWire
Fields
Constructors
Methods
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
Names
Fields
Constructors
Methods
1.9
Names
ajb
anx
net.minecraft.server.v1_8_R3.BlockRedstoneWire
net.minecraft.server.v1_9_R1.BlockRedstoneWire
Fields
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: N, field_176349_M, SOUTH
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: c, field_176349_M, SOUTH
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: O, field_176350_N, WEST
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: d, field_176350_N, WEST
BlockStateInteger: P, field_176351_O, POWER
BlockStateInteger: e, field_176351_O, POWER
boolean: Q, field_150181_a
boolean: g, field_150181_a
Set<BlockPosition>: R, field_150179_b
Set<BlockPosition>: B, field_150179_b
AxisAlignedBB[]: f, field_185700_f
Constructors
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
IBlockData (IBlockData, IBlockAccess, BlockPosition): b, func_176221_a, updateState
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): c, func_176341_c
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): b, func_176341_c
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
void (World, BlockPosition): e, func_176344_d
void (World, BlockPosition): b, func_176344_d
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
boolean (IBlockAccess, BlockPosition, EnumDirection): d, func_176339_d
boolean (IBlockAccess, BlockPosition, EnumDirection): c, func_176339_d
boolean (IBlockAccess, BlockPosition): e, func_176340_e
boolean (IBlockAccess, BlockPosition): c, func_176340_e
boolean (IBlockData): d, func_176346_d
boolean (IBlockData): i, func_176346_d
boolean (): i, func_149744_f, isPowerSource
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
int (IBlockAccess, BlockPosition, int): a, func_180662_a
int (int): b, func_176337_b
int (int): e, func_176337_b
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData): x, func_185699_x
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
boolean (IBlockData): g, func_149744_f, isPowerSource
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.8
Names
ajb
net.minecraft.block.BlockRedstoneWire
net.minecraft.server.v1_8_R3.BlockRedstoneWire
Fields
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: a, field_176348_a, NORTH
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: b, field_176347_b, EAST
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: N, field_176349_M, SOUTH
BlockStateEnum<BlockRedstoneWire$EnumRedstoneWireConnection>: O, field_176350_N, WEST
BlockStateInteger: P, field_176351_O, POWER
boolean: Q, field_150181_a
Set<BlockPosition>: R, field_150179_b
Constructors
()
Methods
IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState
BlockRedstoneWire$EnumRedstoneWireConnection (IBlockAccess, BlockPosition, EnumDirection): c, func_176341_c
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
IBlockData (World, BlockPosition, IBlockData): e, func_176338_e
IBlockData (World, BlockPosition, BlockPosition, IBlockData): a, func_176345_a
void (World, BlockPosition): e, func_176344_d
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
int (World, BlockPosition, int): a, func_176342_a, getPower
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
Item (IBlockData, Random, int): a, func_180660_a, getDropType
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
boolean (IBlockAccess, BlockPosition, EnumDirection): d, func_176339_d
boolean (IBlockAccess, BlockPosition): e, func_176340_e
boolean (IBlockData): d, func_176346_d
boolean (IBlockData, EnumDirection): a, func_176343_a
boolean (): i, func_149744_f, isPowerSource
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
int (IBlockAccess, BlockPosition, int): a, func_180662_a
int (int): b, func_176337_b
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k