net.minecraft.server.v1_14_R1

public class BlockFluids

extends Block implements IFluidSource

All mapped superinterfaces:

IMaterial, IFluidSource

bpr
net.minecraft.class_2404
net.minecraft.block.FlowingFluidBlock
net.minecraft.server.v1_14_R1.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
a
field_11278
field_176367_b
LEVEL
protected final FluidTypeFlowing
b
field_11279
field_204517_c
private final List<Fluid>
c
field_11276
field_212565_c

Constructor summary

ModifierConstructor
protected (FluidTypeFlowing arg0, Block$Info arg1)

Method summary

Modifier and TypeMethod
public void
c(bvk arg0, bhi arg1, ev arg2, Random arg3)
method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
public boolean
b(bvk arg0, bgs arg1, ev arg2)
method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2)
func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(bvk arg0, bgs arg1, ev arg2, cnj arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public Fluid
g(bvk arg0)
method_9545(class_2680 arg0)
func_204507_t(BlockState arg0)
public EnumRenderType
c(bvk arg0)
method_9604(class_2680 arg0)
func_149645_b(BlockState arg0)
public List<ItemStack>
a(bvk arg0, coo$a arg1)
method_9560(class_2680 arg0, class_47$class_48 arg1)
func_220076_a(BlockState arg0, LootContext$Builder arg1)
public VoxelShape
a(bvk arg0, bgs arg1, ev arg2, csc arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bhl arg0)
method_9563(class_1941 arg0)
func_149738_a(IWorldReader arg0)
public void
b(bvk arg0, bhi arg1, ev arg2, bvk arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public IBlockData
a(bvk arg0, fa arg1, bvk arg2, bhj arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
a(bvk arg0, bhi arg1, ev arg2, bmm arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public boolean
a(bhi arg0, ev arg1, bvk arg2)
method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2)
func_204515_c(World arg0, BlockPos arg1, BlockState arg2)
private void
a(bhj arg0, ev arg1)
method_10318(class_1936 arg0, class_2338 arg1)
func_180688_d(IWorld arg0, BlockPos arg1)
fizz(GeneratorAccess arg0, BlockPosition arg1)
protected void
a(bvl$a<bmm, bvk> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public FluidType
b(bhj arg0, ev arg1, bvk arg2)
method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2)
func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2)
removeFluid(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2)
public void
a(bvk arg0, bhi arg1, ev arg2, aii arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public boolean
a(bvk arg0, bvk arg1, fa arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)