net.minecraft.client.render.block

public class BlockModelRenderer

dlk
net.minecraft.class_778
net.minecraft.client.render.block.BlockModelRenderer
net.minecraft.client.renderer.BlockModelRenderer

Field summary

Modifier and TypeField
private final BlockColors
a
field_4178
colorMap
field_187499_a
private static final ThreadLocal<BlockModelRenderer$BrightnessCache>
b
field_4179
brightnessCache
field_210267_b

Constructor summary

ModifierConstructor
public (BlockColors arg0)

Method summary

Modifier and TypeMethod
public boolean
a(bgu arg0, dwb arg1, bvo arg2, ev arg3, cup arg4, boolean arg5, Random arg6, long arg7)
method_3374(class_1920 arg0, class_1087 arg1, class_2680 arg2, class_2338 arg3, class_287 arg4, boolean arg5, Random arg6, long arg7)
tesselate(ExtendedBlockView arg0, BakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
func_217631_a(IEnviromentBlockReader arg0, IBakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
public boolean
b(bgu arg0, dwb arg1, bvo arg2, ev arg3, cup arg4, boolean arg5, Random arg6, long arg7)
method_3361(class_1920 arg0, class_1087 arg1, class_2680 arg2, class_2338 arg3, class_287 arg4, boolean arg5, Random arg6, long arg7)
tesselateSmooth(ExtendedBlockView arg0, BakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
func_217634_b(IEnviromentBlockReader arg0, IBakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
public boolean
c(bgu arg0, dwb arg1, bvo arg2, ev arg3, cup arg4, boolean arg5, Random arg6, long arg7)
method_3373(class_1920 arg0, class_1087 arg1, class_2680 arg2, class_2338 arg3, class_287 arg4, boolean arg5, Random arg6, long arg7)
tesselateFlat(ExtendedBlockView arg0, BakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
func_217635_c(IEnviromentBlockReader arg0, IBakedModel arg1, BlockState arg2, BlockPos arg3, BufferBuilder arg4, boolean arg5, Random arg6, long arg7)
private void
a(bgu arg0, bvo arg1, ev arg2, cup arg3, List<dll> arg4, float[] arg5, BitSet arg6, dlk$b arg7)
method_3363(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_287 arg3, List<class_777> arg4, float[] arg5, BitSet arg6, class_778$class_780 arg7)
tesselateQuadsSmooth(ExtendedBlockView arg0, BlockState arg1, BlockPos arg2, BufferBuilder arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionCalculator arg7)
func_217630_a(IEnviromentBlockReader arg0, BlockState arg1, BlockPos arg2, BufferBuilder arg3, List<BakedQuad> arg4, float[] arg5, BitSet arg6, BlockModelRenderer$AmbientOcclusionFace arg7)
private void
a(bgu arg0, bvo arg1, ev arg2, int[] arg3, fa arg4, float[] arg5, BitSet arg6)
method_3364(class_1920 arg0, class_2680 arg1, class_2338 arg2, int[] arg3, class_2350 arg4, float[] arg5, BitSet arg6)
updateShape(ExtendedBlockView arg0, BlockState arg1, BlockPos arg2, int[] arg3, Direction arg4, float[] arg5, BitSet arg6)
func_217633_a(IEnviromentBlockReader arg0, BlockState arg1, BlockPos arg2, int[] arg3, Direction arg4, float[] arg5, BitSet arg6)
private void
a(bgu arg0, bvo arg1, ev arg2, int arg3, boolean arg4, cup arg5, List<dll> arg6, BitSet arg7)
method_3370(class_1920 arg0, class_2680 arg1, class_2338 arg2, int arg3, boolean arg4, class_287 arg5, List<class_777> arg6, BitSet arg7)
tesselateQuadsFlat(ExtendedBlockView arg0, BlockState arg1, BlockPos arg2, int arg3, boolean arg4, BufferBuilder arg5, List<BakedQuad> arg6, BitSet arg7)
func_217636_a(IEnviromentBlockReader arg0, BlockState arg1, BlockPos arg2, int arg3, boolean arg4, BufferBuilder arg5, List<BakedQuad> arg6, BitSet arg7)
public void
a(dwb arg0, float arg1, float arg2, float arg3, float arg4)
method_3368(class_1087 arg0, float arg1, float arg2, float arg3, float arg4)
render(BakedModel arg0, float arg1, float arg2, float arg3, float arg4)
func_178262_a(IBakedModel arg0, float arg1, float arg2, float arg3, float arg4)
public void
a(bvo arg0, dwb arg1, float arg2, float arg3, float arg4, float arg5)
method_3367(class_2680 arg0, class_1087 arg1, float arg2, float arg3, float arg4, float arg5)
render(BlockState arg0, BakedModel arg1, float arg2, float arg3, float arg4, float arg5)
func_187495_a(BlockState arg0, IBakedModel arg1, float arg2, float arg3, float arg4, float arg5)
public void
a(dwb arg0, bvo arg1, float arg2, boolean arg3)
method_3366(class_1087 arg0, class_2680 arg1, float arg2, boolean arg3)
render(BakedModel arg0, BlockState arg1, float arg2, boolean arg3)
func_178266_a(IBakedModel arg0, BlockState arg1, float arg2, boolean arg3)
private void
a(float arg0, float arg1, float arg2, float arg3, List<dll> arg4)
method_3365(float arg0, float arg1, float arg2, float arg3, List<class_777> arg4)
renderQuad(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4)
func_178264_a(float arg0, float arg1, float arg2, float arg3, List<BakedQuad> arg4)
public static void
a()
method_20544()
enableBrightnessCache()
func_211847_a()
public static void
b()
method_20545()
disableBrightnessCache()
func_210266_a()