protected void | | a() | | method_12447() | | initializeLightLevelToBrightness() | | func_76556_a() |
|
public ChunkGenerator<?> | | m() | | method_12443() | | createChunkGenerator() | | func_186060_c() | | getChunkGenerator() |
|
public boolean | | n() | | method_12462() | | hasVisibleSky() | | func_76569_d() | | isOverworld() |
|
public BlockPosition | | a(bgy arg0, boolean arg1) | | method_12452(class_1923 arg0, boolean arg1) | | getSpawningBlockInChunk(ChunkPos arg0, boolean arg1) | | func_206920_a(ChunkPos arg0, boolean arg1) |
|
public BlockPosition | | a(int arg0, int arg1, boolean arg2) | | method_12444(int arg0, int arg1, boolean arg2) | | getTopSpawningBlockPosition(int arg0, int arg1, boolean arg2) | | func_206921_a(int arg0, int arg1, boolean arg2) |
|
public float | | a(long arg0, float arg1) | | method_12464(long arg0, float arg1) | | getSkyAngle(long arg0, float arg1) | | func_76563_a(long arg0, float arg1) |
|
public boolean | | o() | | method_12448() | | canPlayersSleep() | | func_76567_e() | | canRespawn() |
|
public WorldBorder | | j() | | method_12463() | | createWorldBorder() | | func_177501_r() | | getWorldBorder() |
|
public DimensionManager | | p() | | method_12460() | | getType() | | func_186058_p() | | getDimensionManager() |
|
public Vec3D | | b(float arg0, float arg1) | | method_12445(float arg0, float arg1) | | getFogColor(float arg0, float arg1) | | func_76562_b(float arg0, float arg1) |
|
public boolean | | a(int arg0, int arg1) | | method_12453(int arg0, int arg1) | | shouldRenderFog(int arg0, int arg1) | | func_76568_b(int arg0, int arg1) |
|