public void | | a(but arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(SkullBlockEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | method_3577(class_2631 arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | render(SkullBlockEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5) | | func_199341_a(SkullTileEntity arg0, double arg1, double arg2, double arg3, float arg4, int arg5) |
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public void | | a(float arg0, float arg1, float arg2, fb arg3, float arg4, brq$a arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | renderSkull(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$Type arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | method_3581(float arg0, float arg1, float arg2, class_2350 arg3, float arg4, class_2484$class_2485 arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | render(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$SkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) | | func_199355_a(float arg0, float arg1, float arg2, Direction arg3, float arg4, SkullBlock$ISkullType arg5, com.mojang.authlib.GameProfile arg6, int arg7, float arg8) |
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