net.minecraft.world.level.levelgen.structure

public class StrongholdPieces$ChestCorridor

extends StrongholdPieces$StrongholdPiece

cis$a
net.minecraft.world.level.levelgen.structure.StrongholdPieces$ChestCorridor
net.minecraft.class_3421$class_3422
net.minecraft.structure.StrongholdGenerator$ChestCorridor
net.minecraft.world.gen.feature.structure.StrongholdPieces$ChestCorridor
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdChestCorridor

Field summary

Modifier and TypeField
private boolean
a
hasPlacedChest
field_15268
chestGenerated
field_75002_c

Constructor summary

ModifierConstructor
public (int arg0, Random arg1, BoundingBox arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
protected void
a(id arg0)
addAdditionalSaveData(CompoundTag arg0)
method_14943(class_2487 arg0)
toNbt(CompoundTag arg0)
func_143011_b(CompoundNBT arg0)
public void
a(civ arg0, List<civ> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static StrongholdPieces$ChestCorridor
a(List<civ> arg0, Random arg1, int arg2, int arg3, int arg4, fb arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14856(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
func_175868_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
public boolean
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
generate(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)