net.minecraft.world.level.levelgen.structure

public class StrongholdPieces$LeftTurn

extends StrongholdPieces$Turn

cis$d
net.minecraft.world.level.levelgen.structure.StrongholdPieces$LeftTurn
net.minecraft.class_3421$class_3425
net.minecraft.structure.StrongholdGenerator$LeftTurn
net.minecraft.world.gen.feature.structure.StrongholdPieces$LeftTurn
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdLeftTurn

Constructor summary

ModifierConstructor
public (int arg0, Random arg1, BoundingBox arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
public void
a(civ arg0, List<civ> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static StrongholdPieces$LeftTurn
a(List<civ> arg0, Random arg1, int arg2, int arg3, int arg4, fb arg5, int arg6)
createPiece(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
method_14859(List<class_3443> arg0, Random arg1, int arg2, int arg3, int arg4, class_2350 arg5, int arg6)
func_175867_a(List<StructurePiece> arg0, Random arg1, int arg2, int arg3, int arg4, Direction arg5, int arg6)
public boolean
a(bhs arg0, Random arg1, cic arg2, bhd arg3)
postProcess(LevelAccessor arg0, Random arg1, BoundingBox arg2, ChunkPos arg3)
method_14931(class_1936 arg0, Random arg1, class_3341 arg2, class_1923 arg3)
generate(IWorld arg0, Random arg1, BlockBox arg2, ChunkPos arg3)
func_74875_a(IWorld arg0, Random arg1, MutableBoundingBox arg2, ChunkPos arg3)