public static Consumer<ItemStack> | |
public void | |
public void | |
public List<ItemStack> | |
public LootContextParamSet | | a() | | getParamSet() | | method_322() | | getType() | | func_216122_a() | | getLootContextParameterSet() |
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public void | | a(cpc arg0, Function<qv, cpb> arg1, Set<qv> arg2, cqx arg3) | | validate(LootTableProblemCollector arg0, Function<ResourceLocation, LootTable> arg1, Set<ResourceLocation> arg2, LootContextParamSet arg3) | | method_330(class_58 arg0, Function<class_2960, class_52> arg1, Set<class_2960> arg2, class_176 arg3) | | check(LootTableReporter reporter, Function<Identifier, LootTable> supplierGetter, Set<Identifier> parentLootTables, LootContextType contextType) | | func_216117_a(ValidationResults arg0, Function<ResourceLocation, LootTable> arg1, Set<ResourceLocation> arg2, LootParameterSet arg3) |
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public void | |
private void | | a(List<bcj> arg0, int arg1, Random arg2) | | shuffleAndSplitItems(List<ItemStack> arg0, int arg1, Random arg2) | | method_333(List<class_1799> arg0, int arg1, Random arg2) | | shuffle(List<ItemStack> drops, int freeSlots, Random random) | | func_186463_a(List<ItemStack> arg0, int arg1, Random arg2) |
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private List<Integer> | |
public static LootTable$Builder | | b() | | lootTable() | | method_324() | | builder() | | func_216119_b() |
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