public BakedQuad | | a(e arg0, e arg1, drm arg2, eag arg3, fp arg4, ebz arg5, drn arg6, boolean arg7, sm arg8) | | bakeQuad(Vector3f arg0, Vector3f arg1, BlockElementFace arg2, TextureAtlasSprite arg3, Direction arg4, ModelState arg5, BlockElementRotation arg6, boolean arg7, ResourceLocation arg8) | | method_3468(class_1160 arg0, class_1160 arg1, class_783 arg2, class_1058 arg3, class_2350 arg4, class_3665 arg5, class_789 arg6, boolean arg7, class_2960 arg8) | | bake(Vector3f from, Vector3f to, ModelElementFace face, Sprite texture, Direction side, ModelBakeSettings settings, ModelRotation rotation, boolean shade, Identifier modelId) | | func_228824_a_(Vector3f arg0, Vector3f arg1, BlockPartFace arg2, TextureAtlasSprite arg3, Direction arg4, IModelTransform arg5, BlockPartRotation arg6, boolean arg7, ResourceLocation arg8) |
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public static BlockFaceUV | | a(dro arg0, fp arg1, d arg2, sm arg3) | | recomputeUVs(BlockFaceUV arg0, Direction arg1, Transformation arg2, ResourceLocation arg3) | | method_3454(class_787 arg0, class_2350 arg1, class_4590 arg2, class_2960 arg3) | | uvLock(ModelElementTexture texture, Direction orientation, Rotation3 rotation, Identifier modelId) | | func_228821_a_(BlockFaceUV arg0, Direction arg1, TransformationMatrix arg2, ResourceLocation arg3) |
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private int[] | | a(dro arg0, eag arg1, fp arg2, float[] arg3, d arg4, drn arg5, boolean arg6) | | makeVertices(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, Transformation arg4, BlockElementRotation arg5, boolean arg6) | | method_3458(class_787 arg0, class_1058 arg1, class_2350 arg2, float[] arg3, class_4590 arg4, class_789 arg5, boolean arg6) | | packVertexData(ModelElementTexture texture, Sprite sprite, Direction direction, float[] positionMatrix, Rotation3 orientation, ModelRotation rotation, boolean shaded) | | func_228820_a_(BlockFaceUV arg0, TextureAtlasSprite arg1, Direction arg2, float[] arg3, TransformationMatrix arg4, BlockPartRotation arg5, boolean arg6) |
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private int | |
private float | |
private float[] | |
private void | | a(int[] arg0, int arg1, fp arg2, dro arg3, float[] arg4, eag arg5, d arg6, drn arg7, boolean arg8) | | bakeVertex(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, Transformation arg6, BlockElementRotation arg7, boolean arg8) | | method_3461(int[] arg0, int arg1, class_2350 arg2, class_787 arg3, float[] arg4, class_1058 arg5, class_4590 arg6, class_789 arg7, boolean arg8) | | packVertexData(int[] vertices, int cornerIndex, Direction direction, ModelElementTexture texture, float[] positionMatrix, Sprite sprite, Rotation3 orientation, ModelRotation rotation, boolean shaded) | | func_228827_a_(int[] arg0, int arg1, Direction arg2, BlockFaceUV arg3, float[] arg4, TextureAtlasSprite arg5, TransformationMatrix arg6, BlockPartRotation arg7, boolean arg8) |
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private void | | a(int[] arg0, int arg1, e arg2, int arg3, eag arg4, dro arg5) | | fillVertex(int[] arg0, int arg1, Vector3f arg2, int arg3, TextureAtlasSprite arg4, BlockFaceUV arg5) | | method_3460(int[] arg0, int arg1, class_1160 arg2, int arg3, class_1058 arg4, class_787 arg5) | | packVertexData(int[] vertices, int cornerIndex, Vector3f position, int brightness, Sprite sprite, ModelElementTexture texture) | | func_228826_a_(int[] arg0, int arg1, Vector3f arg2, int arg3, TextureAtlasSprite arg4, BlockFaceUV arg5) |
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private void | |
public void | |
private void | | a(e arg0, e arg1, b arg2, e arg3) | | rotateVertexBy(Vector3f arg0, Vector3f arg1, Matrix4f arg2, Vector3f arg3) | | method_3464(class_1160 arg0, class_1160 arg1, class_1159 arg2, class_1160 arg3) | | transformVertex(Vector3f vertex, Vector3f origin, Matrix4f transformationMatrix, Vector3f scale) | | func_228823_a_(Vector3f arg0, Vector3f arg1, Matrix4f arg2, Vector3f arg3) |
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public static Direction | | a(int[] arg0) | | calculateFacing(int[] arg0) | | method_3467(int[] arg0) | | decodeDirection(int[] rotationMatrix) | | func_178410_a(int[] arg0) |
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private void | | a(int[] arg0, fp arg1) | | recalculateWinding(int[] arg0, Direction arg1) | | method_3462(int[] arg0, class_2350 arg1) | | encodeDirection(int[] rotationMatrix, Direction direction) | | func_178408_a(int[] arg0, Direction arg1) |
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