net.minecraft.world.level.block

public abstract class BasePressurePlateBlock

extends Block

All mapped superinterfaces:

ItemLike

bou
net.minecraft.world.level.block.BasePressurePlateBlock
net.minecraft.class_2231
net.minecraft.block.AbstractPressurePlateBlock
net.minecraft.block.AbstractPressurePlateBlock
net.minecraft.server.v1_15_R1.BlockPressurePlateAbstract

Field summary

Modifier and TypeField
protected static final VoxelShape
a
PRESSED_AABB
field_9942
PRESSED_SHAPE
field_185509_a
protected static final VoxelShape
b
AABB
field_9943
DEFAULT_SHAPE
field_185510_b
protected static final AABB
c
TOUCH_AABB
field_9941
BOX
field_185511_c

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byg arg0, bjd arg1, fk arg2, cvn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public int
a(bjw arg0)
getTickDelay(LevelReader arg0)
method_9563(class_4538 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReader arg0)
public boolean
Y_()
isPossibleToRespawnInThis()
method_9538()
canMobSpawnInside()
func_181623_g()
public BlockState
a(byg arg0, fp arg1, byg arg2, bju arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(byg arg0, bjw arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public void
a(byg arg0, xd arg1, fk arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public void
a(byg arg0, bjt arg1, fk arg2, akn arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
protected void
a(bjt arg0, fk arg1, byg arg2, int arg3)
checkPressed(Level arg0, BlockPos arg1, BlockState arg2, int arg3)
method_9433(class_1937 arg0, class_2338 arg1, class_2680 arg2, int arg3)
updatePlateState(World world, BlockPos pos, BlockState arg2, int rsOut)
func_180666_a(World arg0, BlockPos arg1, BlockState arg2, int arg3)
protected abstract void
a(bju arg0, fk arg1)
playOnSound(LevelAccessor arg0, BlockPos arg1)
method_9436(class_1936 arg0, class_2338 arg1)
playPressSound(IWorld world, BlockPos pos)
func_185507_b(IWorld arg0, BlockPos arg1)
protected abstract void
b(bju arg0, fk arg1)
playOffSound(LevelAccessor arg0, BlockPos arg1)
method_9438(class_1936 arg0, class_2338 arg1)
playDepressSound(IWorld world, BlockPos pos)
func_185508_c(IWorld arg0, BlockPos arg1)
public void
a(byg arg0, bjt arg1, fk arg2, byg arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
protected void
a(bjt arg0, fk arg1)
updateNeighbours(Level arg0, BlockPos arg1)
method_9437(class_1937 arg0, class_2338 arg1)
updateNeighbors(World world, BlockPos pos)
func_176578_d(World arg0, BlockPos arg1)
public int
a(byg arg0, bjd arg1, fk arg2, fp arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
b(byg arg0, bjd arg1, fk arg2, fp arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public boolean
f(byg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
func_149744_f(BlockState arg0)
isPowerSource(IBlockData arg0)
public PushReaction
g(byg arg0)
getPistonPushReaction(BlockState arg0)
method_9527(class_2680 arg0)
getPistonBehavior(BlockState arg0)
func_149656_h(BlockState arg0)
getPushReaction(IBlockData arg0)
protected abstract int
b(bjt arg0, fk arg1)
getSignalStrength(Level arg0, BlockPos arg1)
method_9434(class_1937 arg0, class_2338 arg1)
getRedstoneOutput(World world, BlockPos pos)
func_180669_e(World arg0, BlockPos arg1)
protected abstract int
h(byg arg0)
getSignalForState(BlockState arg0)
method_9435(class_2680 arg0)
getRedstoneOutput(BlockState state)
func_176576_e(BlockState arg0)
getPower(IBlockData arg0)
protected abstract BlockState
a(byg arg0, int arg1)
setSignalForState(BlockState arg0, int arg1)
method_9432(class_2680 arg0, int arg1)
setRedstoneOutput(BlockState state, int rsOut)
func_176575_a(BlockState arg0, int arg1)