public void | | a(cyl arg0, dqt arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | render(PoseStack arg0, MultiBufferSource arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | method_17157(class_4587 arg0, class_4597 arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | func_225628_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, T arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) |
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private void | | a(cyl arg0, dqt arg1, T arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, akv arg9, int arg10) | | renderArmorPiece(PoseStack arg0, MultiBufferSource arg1, T arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, EquipmentSlot arg9, int arg10) | | method_4169(class_4587 arg0, class_4597 arg1, T arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, class_1304 arg9, int arg10) | | renderArmor(MatrixStack arg0, VertexConsumerProvider arg1, T arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, EquipmentSlot arg9, int arg10) | | func_229129_a_(MatrixStack arg0, IRenderTypeBuffer arg1, T arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, EquipmentSlotType arg9, int arg10) |
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private void | | a(cyl arg0, dqt arg1, int arg2, bcg arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | renderModel(PoseStack arg0, MultiBufferSource arg1, int arg2, ArmorItem arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | method_23192(class_4587 arg0, class_4597 arg1, int arg2, class_1738 arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) | | renderArmorParts(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, ArmorItem arg3, boolean renderGlint, A arg5, boolean lowerParts, float r, float g, float b, String textureSuffix) | | func_229128_a_(MatrixStack arg0, IRenderTypeBuffer arg1, int arg2, ArmorItem arg3, boolean arg4, A arg5, boolean arg6, float arg7, float arg8, float arg9, String arg10) |
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public A | |
private boolean | |
private ResourceLocation | | a(bcg arg0, boolean arg1, String arg2) | | getArmorLocation(ArmorItem arg0, boolean arg1, String arg2) | | method_4174(class_1738 arg0, boolean arg1, String arg2) | | getArmorTexture(ArmorItem arg0, boolean lowerParts, String suffix) | | func_177178_a(ArmorItem arg0, boolean arg1, String arg2) |
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protected abstract void | |
protected abstract void | | a(A arg0) | | hideAllArmor(A arg0) | | method_4190(A arg0) | | setInvisible(A arg0) | | func_177194_a(A arg0) |
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