private static <T> T | |
private static <T> T | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(bph arg0, cum$a arg1, csq$a<?> arg2) | | createSelfDropDispatchTable(Block arg0, LootItemCondition$Builder arg1, LootPoolEntryContainer$Builder<?> arg2) | | method_10381(class_2248 arg0, class_4570$class_210 arg1, class_79$class_80<?> arg2) | | create(Block arg0, LootCondition$Builder conditionBuilder, LootEntry$Builder<?> child) | | func_218494_a(Block arg0, ILootCondition$IBuilder arg1, LootEntry$Builder<?> arg2) |
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private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(bph arg0, bjv arg1, csd arg2) | | createSingleItemTableWithSilkTouch(Block arg0, ItemLike arg1, RandomIntGenerator arg2) | | method_10386(class_2248 arg0, class_1935 arg1, class_59 arg2) | | createForBlockWithItemDrops(Block arg0, ItemConvertible lootWithoutSilkTouch, LootTableRange count) | | func_218530_a(Block arg0, IItemProvider arg1, IRandomRange arg2) |
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private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static <T extends Comparable<T>, StringRepresentable> LootTable$Builder | | a(bph arg0, bzm<T> arg1, T arg2) | | createSinglePropConditionTable(Block arg0, Property<T> arg1, T arg2) | | method_10375(class_2248 arg0, class_2769<T> arg1, T arg2) | | createForMultiblock(Block arg0, Property<T> arg1, T arg2) | | func_218562_a(Block arg0, IProperty<T> arg1, T arg2) |
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private static LootTable$Builder | | e(bph arg0) | | createNameableBlockEntityTable(Block arg0) | | method_10396(class_2248 arg0) | | createForNameableContainer(Block arg0) | | func_218481_e(Block arg0) |
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private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | |
private static LootTable$Builder | | a(bph arg0, bph arg1, float... arg2) | | createLeavesDrops(Block arg0, Block arg1, float... arg2) | | method_10390(class_2248 arg0, class_2248 arg1, float... arg2) | | createForLeaves(Block leafBlock, Block sapling, float... saplingDropChances) | | func_218540_a(Block arg0, Block arg1, float... arg2) |
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private static LootTable$Builder | | b(bph arg0, bph arg1, float... arg2) | | createOakLeavesDrops(Block arg0, Block arg1, float... arg2) | | method_10378(class_2248 arg0, class_2248 arg1, float... arg2) | | createForOakLeaves(Block arg0, Block arg1, float... arg2) | | func_218526_b(Block arg0, Block arg1, float... arg2) |
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private static LootTable$Builder | | a(bph arg0, bei arg1, bei arg2, cum$a arg3) | | createCropDrops(Block arg0, Item arg1, Item arg2, LootItemCondition$Builder arg3) | | method_10391(class_2248 arg0, class_1792 arg1, class_1792 arg2, class_4570$class_210 arg3) | | createForCrops(Block arg0, Item food, Item seeds, LootCondition$Builder condition) | | func_218541_a(Block arg0, Item arg1, Item arg2, ILootCondition$IBuilder arg3) |
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public static LootTable$Builder | | a() | | noDrop() | | method_10395() | | createEmpty() | | func_218482_a() |
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public void | |
public void | |
public void | |
public void | |
public void | |
public void | |
private void | | a(bph arg0, Function<bph, csa$a> arg1) | | add(Block arg0, Function<Block, LootTable$Builder> arg1) | | method_16293(class_2248 arg0, Function<class_2248, class_52$class_53> arg1) | | registerWithFunction(Block arg0, Function<Block, LootTable$Builder> arg1) | | func_218522_a(Block arg0, Function<Block, LootTable$Builder> arg1) |
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private void | |