History - net.minecraft.data.loot.packs.VanillaBlockLoot
1.21.3
Names
nc
nn
Fields
Set<Item>: h, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
Set<Item>: g, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE
float[]: g, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
float[]: f, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE
Constructors
Methods
void (): d, generate, method_10379, generate, m_245660_
void (): e, generate, method_10379, generate
LootTable$Builder (Block): u, createDecoratedPotTable, method_49984, decoratedPotDrops, m_277139_
LootTable$Builder (Block): v, createDecoratedPotTable, method_49984, decoratedPotDrops
LootTable$Builder (): e, createPitcherCropLoot, method_49983, pitcherCropDrops, m_277021_
LootTable$Builder (): f, createPitcherCropLoot, method_49983, pitcherCropDrops
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
nf
nc
Fields
Set<Item>: i, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
Set<Item>: h, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
float[]: g, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
Constructors
()
Methods
void (): b, generate, method_10379, generate, m_245660_
void (): d, generate, method_10379, generate, m_245660_
LootTable$Builder (): c, createPitcherCropLoot, method_49983, pitcherCropDrops, m_277021_
LootTable$Builder (): e, createPitcherCropLoot, method_49983, pitcherCropDrops, m_277021_
1.20.6
Names
lp
nf
Fields
Constructors
Methods
1.20.4
Names
ki
lp
Fields
Constructors
Methods
1.20.2
Names
kg
ki
Fields
Constructors
Methods
1.20.1
Names
ko
kg
Fields
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
Set<Item>: i, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
float[]: e, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
Constructors
Methods
LootTable$Builder (Block): u, createDecoratedPotTable, method_49984, decoratedPotDrops, m_277139_
LootTable$Builder (): c, createPitcherCropLoot, method_49983, pitcherCropDrops, m_277021_
1.19.4
Names
ke
ko
net.minecraft.data.server.loottable.VanillaBlockLootTableGenerator
net.minecraft.data.server.loottable.vanilla.VanillaBlockLootTableGenerator
Fields
Constructors
Methods
1.19.3
Names
jo
ke
net.minecraft.data.loot.BlockLoot
net.minecraft.data.loot.packs.VanillaBlockLoot
net.minecraft.data.server.BlockLootTableGenerator
net.minecraft.data.server.loottable.VanillaBlockLootTableGenerator
net.minecraft.src.C_4776_
net.minecraft.src.C_243498_
Fields
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, WITH_SILK_TOUCH, f_124062_
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, WITHOUT_SILK_TOUCH, f_124063_
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, WITH_SHEARS, f_124064_
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, WITH_SILK_TOUCH_OR_SHEARS, f_124065_
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, WITHOUT_SILK_TOUCH_NOR_SHEARS, f_124066_
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_124067_
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_244490_
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCE, f_124068_
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_124069_
float[]: e, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_243668_
Map<ResourceLocation, LootTable$Builder>: j, map, field_16493, lootTables, f_124070_
float[]: i, NORMAL_LEAVES_STICK_CHANCES, field_38468, LEAVES_STICK_DROP_CHANCE, f_236220_
Constructors
Methods
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, drops, m_124126_
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, drops, m_124171_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, dropsWithSilkTouch, m_124168_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, dropsWithShears, m_124267_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, dropsWithSilkTouchOrShears, m_124283_
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, drops, m_124257_
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, dropsWithSilkTouch, m_124250_
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, pottedPlantDrops, m_124270_
LootTable$Builder (Block): e, createSlabItemTable, method_10383, slabDrops, m_124290_
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, dropsWithProperty, m_124161_
LootTable$Builder (Block): f, createNameableBlockEntityTable, method_10396, nameableContainerDrops, m_124292_
LootTable$Builder (Block): g, createShulkerBoxDrop, method_16876, shulkerBoxDrops, m_124294_
LootTable$Builder (Block): k, createBannerDrop, method_16877, bannerDrops, m_124296_
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, oreDrops, m_124139_
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, mushroomBlockDrops, m_124277_
LootTable$Builder (Block): o, createGrassDrops, method_10371, grassDrops, m_124302_
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, cropStemDrops, m_124254_
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, dropsWithShears, m_124286_
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, leavesDrop, m_124157_
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, oakLeavesDrop, m_124263_
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, cropDrops, m_124142_
LootTable$Builder (): a, noDrop, method_10395, dropsNothing, m_124125_
void (BiConsumer<ResourceLocation, LootTable$Builder>): a, accept, method_10379, accept, accept
void (Block): b, dropPottedContents, method_16285, addPottedPlantDrop, m_124252_
void (Block, Block): a, otherWhenSilkTouch, method_16238, addDropWithSilkTouch, m_124154_
void (Block, ItemLike): a, dropOther, method_16256, addDrop, m_124147_
void (Block): c, dropWhenSilkTouch, method_16262, addDropWithSilkTouch, m_124272_
void (Block): d, dropSelf, method_16329, addDrop, m_124288_
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, addDrop, m_124175_
void (Block, LootTable$Builder): a, add, method_16258, addDrop, m_124165_
LootTable$Builder (Block): l, createBeeNestDrop, method_22142, beeNestDrops, m_124298_
LootTable$Builder (Block): m, createBeeHiveDrop, method_22143, beehiveDrops, m_124300_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, attachedCropStemDrops, m_124274_
LootTable$Builder (Block): q, createDoublePlantShearsDrop, method_30159, seagrassDrops, m_124304_
LootTable$Builder (Block, Block): b, createDoublePlantWithSeedDrops, method_30158, tallGrassDrops, m_124260_
void (Block, Block): c, addNetherVinesDropTable, method_26000, addVinePlantDrop, m_124280_
LootTable$Builder (Block): a, createDoorTable, method_24817, doorDrops, m_124137_
LootTable$Builder (ItemLike, NumberProvider): a, createSingleItemTable, method_10384, drops, m_176039_
LootTable$Builder (Block, ItemLike, NumberProvider): a, createSingleItemTableWithSilkTouch, method_10386, drops, m_176042_
LootTable$Builder (Block): h, createCopperOreDrops, method_36545, copperOreDrops, m_176046_
LootTable$Builder (Block): i, createLapisOreDrops, method_34057, lapisOreDrops, m_176048_
LootTable$Builder (Block): j, createRedstoneOreDrops, method_34058, redstoneOreDrops, m_176050_
LootTable$Builder (Block): n, createCaveVinesDrop, method_33709, glowBerryDrops, m_176052_
LootTable$Builder (Block): r, createCandleDrops, method_32224, candleDrops, m_176056_
LootTable$Builder (Block): s, createCandleCakeDrops, method_32225, candleCakeDrops, m_176058_
<T extends FunctionUserBuilder<T>> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, m_236221_
<T extends ConditionUserBuilder<T>> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, m_236224_
LootTable$Builder (Block, LootItemCondition$Builder): a, createMultifaceBlockDrops, method_37108, multifaceGrowthDrops, m_236227_
LootTable$Builder (Block): p, createMangroveLeavesDrops, method_42752, mangroveLeavesDrop, m_236248_
void (): b, generate, method_10379, generate, m_245660_
1.19.2
Names
Fields
Constructors
Methods
LootTable$Builder (Block): a, createDoorTable, method_24817, addDoorDrop, m_124137_
LootTable$Builder (Block): a, createDoorTable, method_24817, doorDrops, m_124137_
1.19.1
Names
Fields
Constructors
Methods
1.19
Names
iz
jo
Fields
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, lootTables, f_124070_
Map<ResourceLocation, LootTable$Builder>: j, map, field_16493, lootTables, f_124070_
float[]: i, NORMAL_LEAVES_STICK_CHANCES, field_38468, LEAVES_STICK_DROP_CHANCE, f_236220_
Constructors
Methods
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, m_124131_
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, m_124134_
LootTable$Builder (Block): p, createGlowLichenDrops, method_37108, glowLichenDrops, m_176054_
<T extends FunctionUserBuilder<T>> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, m_236221_
<T extends ConditionUserBuilder<T>> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, m_236224_
LootTable$Builder (Block, LootItemCondition$Builder): a, createMultifaceBlockDrops, method_37108, multifaceGrowthDrops, m_236227_
LootTable$Builder (Block): p, createMangroveLeavesDrops, method_42752, mangroveLeavesDrop, m_236248_
1.18.2
Names
iu
iz
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ir
iu
Fields
Constructors
Methods
LootTable$Builder (Block): p, createGlowLichenDrops, method_37108, method_37108, m_176054_
LootTable$Builder (Block): p, createGlowLichenDrops, method_37108, glowLichenDrops, m_176054_
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
hz
ir
net.minecraft.data.loot.BlockLootTables
net.minecraft.src.C_4776_
Fields
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, WITH_SILK_TOUCH, field_218573_a
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, WITH_SILK_TOUCH, f_124062_
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, WITHOUT_SILK_TOUCH, field_218574_b
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, WITHOUT_SILK_TOUCH, f_124063_
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, WITH_SHEARS, field_218575_c
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, WITH_SHEARS, f_124064_
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, WITH_SILK_TOUCH_OR_SHEARS, field_218576_d
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, WITH_SILK_TOUCH_OR_SHEARS, f_124065_
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, WITHOUT_SILK_TOUCH_NOR_SHEARS, field_218577_e
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, WITHOUT_SILK_TOUCH_NOR_SHEARS, f_124066_
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, field_218578_f
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, f_124067_
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCE, field_218579_g
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCE, f_124068_
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, field_218580_h
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, f_124069_
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, lootTables, field_218581_i
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, lootTables, f_124070_
Constructors
Methods
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, func_218552_a
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, m_124131_
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, func_218560_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, m_124134_
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, drops, func_218546_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, drops, m_124126_
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, drops, func_218494_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, drops, m_124171_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, dropsWithSilkTouch, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, dropsWithSilkTouch, m_124168_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, dropsWithShears, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, dropsWithShears, m_124267_
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, dropsWithSilkTouchOrShears, func_218535_c
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, dropsWithSilkTouchOrShears, m_124283_
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, drops, func_218515_b
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, drops, m_124257_
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, drops, func_218463_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, drops, func_218530_a
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, dropsWithSilkTouch, func_218561_b
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, dropsWithSilkTouch, m_124250_
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, pottedPlantDrops, func_218523_c
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, pottedPlantDrops, m_124270_
LootTable$Builder (Block): e, createSlabItemTable, method_10383, slabDrops, func_218513_d
LootTable$Builder (Block): e, createSlabItemTable, method_10383, slabDrops, m_124290_
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, dropsWithProperty, func_218562_a
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, dropsWithProperty, m_124161_
LootTable$Builder (Block): f, createNameableBlockEntityTable, method_10396, nameableContainerDrops, func_218481_e
LootTable$Builder (Block): f, createNameableBlockEntityTable, method_10396, nameableContainerDrops, m_124292_
LootTable$Builder (Block): g, createShulkerBoxDrop, method_16876, shulkerBoxDrops, func_218544_f
LootTable$Builder (Block): g, createShulkerBoxDrop, method_16876, shulkerBoxDrops, m_124294_
LootTable$Builder (Block): h, createBannerDrop, method_16877, bannerDrops, func_218559_g
LootTable$Builder (Block): k, createBannerDrop, method_16877, bannerDrops, m_124296_
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, oreDrops, func_218476_a
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, oreDrops, m_124139_
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, mushroomBlockDrops, func_218491_c
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, mushroomBlockDrops, m_124277_
LootTable$Builder (Block): k, createGrassDrops, method_10371, grassDrops, func_218570_h
LootTable$Builder (Block): o, createGrassDrops, method_10371, grassDrops, m_124302_
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, cropStemDrops, func_218475_b
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, cropStemDrops, m_124254_
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, dropsWithShears, func_218486_d
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, dropsWithShears, m_124286_
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, leavesDrop, func_218540_a
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, leavesDrop, m_124157_
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, oakLeavesDrop, func_218526_b
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, oakLeavesDrop, m_124263_
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, cropDrops, func_218541_a
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, cropDrops, m_124142_
LootTable$Builder (): a, noDrop, method_10395, dropsNothing, func_218482_a
LootTable$Builder (): a, noDrop, method_10395, dropsNothing, m_124125_
void (Block): b, dropPottedContents, method_16285, addPottedPlantDrop, func_218547_a
void (Block): b, dropPottedContents, method_16285, addPottedPlantDrop, m_124252_
void (Block, Block): a, otherWhenSilkTouch, method_16238, addDropWithSilkTouch, func_218564_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, addDropWithSilkTouch, m_124154_
void (Block, ItemLike): a, dropOther, method_16256, addDrop, func_218493_a
void (Block, ItemLike): a, dropOther, method_16256, addDrop, m_124147_
void (Block): c, dropWhenSilkTouch, method_16262, addDropWithSilkTouch, func_218466_b
void (Block): c, dropWhenSilkTouch, method_16262, addDropWithSilkTouch, m_124272_
void (Block): d, dropSelf, method_16329, addDrop, func_218492_c
void (Block): d, dropSelf, method_16329, addDrop, m_124288_
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, addDrop, func_218522_a
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, addDrop, m_124175_
void (Block, LootTable$Builder): a, add, method_16258, addDrop, func_218507_a
void (Block, LootTable$Builder): a, add, method_16258, addDrop, m_124165_
LootTable$Builder (Block): i, createBeeNestDrop, method_22142, beeNestDrops, func_229436_h_
LootTable$Builder (Block): l, createBeeNestDrop, method_22142, beeNestDrops, m_124298_
LootTable$Builder (Block): j, createBeeHiveDrop, method_22143, beehiveDrops, func_229437_i_
LootTable$Builder (Block): m, createBeeHiveDrop, method_22143, beehiveDrops, m_124300_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, attachedCropStemDrops, func_229435_c_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, attachedCropStemDrops, m_124274_
LootTable$Builder (Block): l, createDoublePlantShearsDrop, method_30159, method_30159, func_241750_l_
LootTable$Builder (Block): q, createDoublePlantShearsDrop, method_30159, seagrassDrops, m_124304_
LootTable$Builder (Block, Block): b, createDoublePlantWithSeedDrops, method_30158, method_30158, func_241749_b_
LootTable$Builder (Block, Block): b, createDoublePlantWithSeedDrops, method_30158, tallGrassDrops, m_124260_
void (Block, Block): c, addNetherVinesDropTable, method_26000, addVinePlantDrop, func_239830_b_
void (Block, Block): c, addNetherVinesDropTable, method_26000, addVinePlantDrop, m_124280_
LootTable$Builder (Block): a, createDoorTable, method_24817, addDoorDrop, func_239829_a_
LootTable$Builder (Block): a, createDoorTable, method_24817, addDoorDrop, m_124137_
LootTable$Builder (ItemLike, NumberProvider): a, createSingleItemTable, method_10384, drops, m_176039_
LootTable$Builder (Block, ItemLike, NumberProvider): a, createSingleItemTableWithSilkTouch, method_10386, drops, m_176042_
LootTable$Builder (Block): h, createCopperOreDrops, method_36545, copperOreDrops, m_176046_
LootTable$Builder (Block): i, createLapisOreDrops, method_34057, lapisOreDrops, m_176048_
LootTable$Builder (Block): j, createRedstoneOreDrops, method_34058, redstoneOreDrops, m_176050_
LootTable$Builder (Block): n, createCaveVinesDrop, method_33709, glowBerryDrops, m_176052_
LootTable$Builder (Block): p, createGlowLichenDrops, method_37108, method_37108, m_176054_
LootTable$Builder (Block): r, createCandleDrops, method_32224, candleDrops, m_176056_
LootTable$Builder (Block): s, createCandleCakeDrops, method_32225, candleCakeDrops, m_176058_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
hy
hz
Fields
Constructors
Methods
1.16.1
Names
hm
hy
Fields
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, NEEDS_SILK_TOUCH, field_218573_a
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, WITH_SILK_TOUCH, field_218573_a
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, DOESNT_NEED_SILK_TOUCH, field_218574_b
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, WITHOUT_SILK_TOUCH, field_218574_b
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, NEEDS_SHEARS, field_218575_c
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, WITH_SHEARS, field_218575_c
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, NEEDS_SILK_TOUCH_SHEARS, field_218576_d
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, WITH_SILK_TOUCH_OR_SHEARS, field_218576_d
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, DOESNT_NEED_SILK_TOUCH_SHEARS, field_218577_e
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, WITHOUT_SILK_TOUCH_NOR_SHEARS, field_218577_e
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, ALWAYS_DROPPED_FROM_EXPLOSION, field_218578_f
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, EXPLOSION_IMMUNE, field_218578_f
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCES_FROM_LEAVES, field_218579_g
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCE, field_218579_g
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCES_FROM_LEAVES, field_218580_h
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCE, field_218580_h
Constructors
Methods
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, addExplosionDecayLootFunction, func_218552_a
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, applyExplosionDecay, func_218552_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionLootCondition, func_218560_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionCondition, func_218560_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, create, func_218546_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, drops, func_218546_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, create, func_218494_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, drops, func_218494_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, createForNeedingSilkTouch, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, dropsWithSilkTouch, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, createForNeedingShears, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, dropsWithShears, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, createForNeedingSilkTouchShears, func_218535_c
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, dropsWithSilkTouchOrShears, func_218535_c
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, createForBlockWithItemDrops, func_218515_b
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, drops, func_218515_b
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, create, func_218463_a
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, drops, func_218463_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, createForBlockWithItemDrops, func_218530_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, drops, func_218530_a
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, createForNeedingSilkTouch, func_218561_b
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, dropsWithSilkTouch, func_218561_b
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, createForPottedPlant, func_218523_c
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, pottedPlantDrops, func_218523_c
LootTable$Builder (Block): d, createSlabItemTable, method_10383, createForSlabs, func_218513_d
LootTable$Builder (Block): e, createSlabItemTable, method_10383, slabDrops, func_218513_d
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, createForMultiblock, func_218562_a
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, dropsWithProperty, func_218562_a
LootTable$Builder (Block): e, createNameableBlockEntityTable, method_10396, createForNameableContainer, func_218481_e
LootTable$Builder (Block): f, createNameableBlockEntityTable, method_10396, nameableContainerDrops, func_218481_e
LootTable$Builder (Block): f, createShulkerBoxDrop, method_16876, createForShulkerBox, func_218544_f
LootTable$Builder (Block): g, createShulkerBoxDrop, method_16876, shulkerBoxDrops, func_218544_f
LootTable$Builder (Block): g, createBannerDrop, method_16877, createForBanner, func_218559_g
LootTable$Builder (Block): h, createBannerDrop, method_16877, bannerDrops, func_218559_g
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, createForOreWithSingleItemDrop, func_218476_a
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, oreDrops, func_218476_a
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, createForLargeMushroomBlock, func_218491_c
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, mushroomBlockDrops, func_218491_c
LootTable$Builder (Block): j, createGrassDrops, method_10371, createForTallGrass, func_218570_h
LootTable$Builder (Block): k, createGrassDrops, method_10371, grassDrops, func_218570_h
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, createForCropStem, func_218475_b
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, cropStemDrops, func_218475_b
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, createForBlockNeedingShears, func_218486_d
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, dropsWithShears, func_218486_d
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, createForLeaves, func_218540_a
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, leavesDrop, func_218540_a
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, createForOakLeaves, func_218526_b
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, oakLeavesDrop, func_218526_b
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, createForCrops, func_218541_a
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, cropDrops, func_218541_a
LootTable$Builder (): a, noDrop, method_10395, createEmpty, func_218482_a
LootTable$Builder (): a, noDrop, method_10395, dropsNothing, func_218482_a
void (Block): a, dropPottedContents, method_16285, registerForPottedPlant, func_218547_a
void (Block): b, dropPottedContents, method_16285, addPottedPlantDrop, func_218547_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, registerForNeedingSilkTouch, func_218564_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, addDropWithSilkTouch, func_218564_a
void (Block, ItemLike): a, dropOther, method_16256, register, func_218493_a
void (Block, ItemLike): a, dropOther, method_16256, addDrop, func_218493_a
void (Block): b, dropWhenSilkTouch, method_16262, registerForNeedingSilkTouch, func_218466_b
void (Block): c, dropWhenSilkTouch, method_16262, addDropWithSilkTouch, func_218466_b
void (Block): c, dropSelf, method_16329, registerForSelfDrop, func_218492_c
void (Block): d, dropSelf, method_16329, addDrop, func_218492_c
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, registerWithFunction, func_218522_a
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, addDrop, func_218522_a
void (Block, LootTable$Builder): a, add, method_16258, register, func_218507_a
void (Block, LootTable$Builder): a, add, method_16258, addDrop, func_218507_a
LootTable$Builder (Block): h, createBeeNestDrop, method_22142, createForBeeNest, func_229436_h_
LootTable$Builder (Block): i, createBeeNestDrop, method_22142, beeNestDrops, func_229436_h_
LootTable$Builder (Block): i, createBeeHiveDrop, method_22143, createForBeehive, func_229437_i_
LootTable$Builder (Block): j, createBeeHiveDrop, method_22143, beehiveDrops, func_229437_i_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, createForAttachedCropStem, func_229435_c_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, attachedCropStemDrops, func_229435_c_
LootTable$Builder (Block): l, createDoublePlantShearsDrop, method_30159, method_30159, func_241750_l_
LootTable$Builder (Block, Block): b, createDoublePlantWithSeedDrops, method_30158, method_30158, func_241749_b_
void (Block, Block): c, addNetherVinesDropTable, method_26000, addVinePlantDrop, func_239830_b_
LootTable$Builder (Block): a, createDoorTable, method_24817, addDoorDrop, func_239829_a_
1.15.2
Names
Fields
Constructors
Methods
1.15.1
Names
Fields
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, field_218573_a
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, NEEDS_SILK_TOUCH, field_218573_a
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, field_218574_b
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, DOESNT_NEED_SILK_TOUCH, field_218574_b
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, field_218575_c
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, NEEDS_SHEARS, field_218575_c
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, field_218576_d
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, NEEDS_SILK_TOUCH_SHEARS, field_218576_d
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, field_218577_e
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, DOESNT_NEED_SILK_TOUCH_SHEARS, field_218577_e
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, field_218578_f
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, ALWAYS_DROPPED_FROM_EXPLOSION, field_218578_f
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, field_218579_g
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, SAPLING_DROP_CHANCES_FROM_LEAVES, field_218579_g
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, field_218580_h
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, JUNGLE_SAPLING_DROP_CHANCES_FROM_LEAVES, field_218580_h
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, field_218581_i
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, lootTables, field_218581_i
Constructors
Methods
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, func_218552_a
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, addExplosionDecayLootFunction, func_218552_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, func_218560_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, addSurvivesExplosionLootCondition, func_218560_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, func_218546_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, create, func_218546_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, func_218494_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, create, func_218494_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, createForNeedingSilkTouch, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, createForNeedingShears, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, func_218535_c
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, createForNeedingSilkTouchShears, func_218535_c
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, func_218515_b
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, createForBlockWithItemDrops, func_218515_b
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, func_218463_a
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, create, func_218463_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, func_218530_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, createForBlockWithItemDrops, func_218530_a
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, func_218561_b
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, createForNeedingSilkTouch, func_218561_b
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, func_218523_c
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, createForPottedPlant, func_218523_c
LootTable$Builder (Block): d, createSlabItemTable, method_10383, func_218513_d
LootTable$Builder (Block): d, createSlabItemTable, method_10383, createForSlabs, func_218513_d
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, func_218562_a
<T extends Comparable<T>, StringRepresentable> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, createForMultiblock, func_218562_a
LootTable$Builder (Block): e, createNameableBlockEntityTable, method_10396, func_218481_e
LootTable$Builder (Block): e, createNameableBlockEntityTable, method_10396, createForNameableContainer, func_218481_e
LootTable$Builder (Block): f, createShulkerBoxDrop, method_16876, func_218544_f
LootTable$Builder (Block): f, createShulkerBoxDrop, method_16876, createForShulkerBox, func_218544_f
LootTable$Builder (Block): g, createBannerDrop, method_16877, func_218559_g
LootTable$Builder (Block): g, createBannerDrop, method_16877, createForBanner, func_218559_g
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, func_218476_a
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, createForOreWithSingleItemDrop, func_218476_a
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, func_218491_c
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, createForLargeMushroomBlock, func_218491_c
LootTable$Builder (Block): j, createGrassDrops, method_10371, func_218570_h
LootTable$Builder (Block): j, createGrassDrops, method_10371, createForTallGrass, func_218570_h
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, func_218475_b
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, createForCropStem, func_218475_b
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, func_218486_d
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, createForBlockNeedingShears, func_218486_d
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, func_218540_a
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, createForLeaves, func_218540_a
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, func_218526_b
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, createForOakLeaves, func_218526_b
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, func_218541_a
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, createForCrops, func_218541_a
LootTable$Builder (): a, noDrop, method_10395, func_218482_a
LootTable$Builder (): a, noDrop, method_10395, createEmpty, func_218482_a
void (Block): a, dropPottedContents, method_16285, func_218547_a
void (Block): a, dropPottedContents, method_16285, registerForPottedPlant, func_218547_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, func_218564_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, registerForNeedingSilkTouch, func_218564_a
void (Block, ItemLike): a, dropOther, method_16256, func_218493_a
void (Block, ItemLike): a, dropOther, method_16256, register, func_218493_a
void (Block): b, dropWhenSilkTouch, method_16262, func_218466_b
void (Block): b, dropWhenSilkTouch, method_16262, registerForNeedingSilkTouch, func_218466_b
void (Block): c, dropSelf, method_16329, func_218492_c
void (Block): c, dropSelf, method_16329, registerForSelfDrop, func_218492_c
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, func_218522_a
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, registerWithFunction, func_218522_a
void (Block, LootTable$Builder): a, add, method_16258, func_218507_a
void (Block, LootTable$Builder): a, add, method_16258, register, func_218507_a
LootTable$Builder (Block): h, createBeeNestDrop, method_22142, func_229436_h_
LootTable$Builder (Block): h, createBeeNestDrop, method_22142, createForBeeNest, func_229436_h_
LootTable$Builder (Block): i, createBeeHiveDrop, method_22143, func_229437_i_
LootTable$Builder (Block): i, createBeeHiveDrop, method_22143, createForBeehive, func_229437_i_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, func_229435_c_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, createForAttachedCropStem, func_229435_c_
1.15
Names
gy
hm
Fields
Constructors
Methods
LootTable$Builder (Block): h, createGrassDrops, method_10371, func_218570_h
LootTable$Builder (Block): j, createGrassDrops, method_10371, func_218570_h
LootTable$Builder (Block): h, createBeeNestDrop, method_22142, func_229436_h_
LootTable$Builder (Block): i, createBeeHiveDrop, method_22143, func_229437_i_
LootTable$Builder (Block, Item): c, createAttachedStemDrops, method_23229, func_229435_c_
1.14.4
Names
gx
gy
net.minecraft.data.loot.BlockLoot
Fields
LootItemCondition$a: a, field_11336, field_11336, field_218573_a
LootItemCondition$Builder: a, HAS_SILK_TOUCH, field_11336, field_218573_a
LootItemCondition$a: b, field_11337, field_11337, field_218574_b
LootItemCondition$Builder: b, HAS_NO_SILK_TOUCH, field_11337, field_218574_b
LootItemCondition$a: c, field_11343, field_11343, field_218575_c
LootItemCondition$Builder: c, HAS_SHEARS, field_11343, field_218575_c
LootItemCondition$a: d, field_11342, field_11342, field_218576_d
LootItemCondition$Builder: d, HAS_SHEARS_OR_SILK_TOUCH, field_11342, field_218576_d
LootItemCondition$a: e, field_11341, field_11341, field_218577_e
LootItemCondition$Builder: e, HAS_NO_SHEARS_OR_SILK_TOUCH, field_11341, field_218577_e
Set<Item>: f, field_11340, field_11340, field_218578_f
Set<Item>: f, EXPLOSION_RESISTANT, field_11340, field_218578_f
float[]: g, field_11339, field_11339, field_218579_g
float[]: g, NORMAL_LEAVES_SAPLING_CHANCES, field_11339, field_218579_g
float[]: h, field_11338, field_11338, field_218580_h
float[]: h, JUNGLE_LEAVES_SAPLING_CHANGES, field_11338, field_218580_h
Map<MinecraftKey, LootTable$a>: i, field_16493, field_16493, field_218581_i
Map<ResourceLocation, LootTable$Builder>: i, map, field_16493, field_218581_i
Constructors
Methods
<T> T (IMaterial, LootItemFunctionUser<T>): a, method_10393, method_10393, func_218552_a
<T> T (ItemLike, FunctionUserBuilder<T>): a, applyExplosionDecay, method_10393, func_218552_a
<T> T (IMaterial, LootItemConditionUser<T>): a, method_10392, method_10392, func_218560_a
<T> T (ItemLike, ConditionUserBuilder<T>): a, applyExplosionCondition, method_10392, func_218560_a
LootTable$a (IMaterial): a, method_10394, method_10394, func_218546_a
LootTable$Builder (ItemLike): a, createSingleItemTable, method_10394, func_218546_a
LootTable$a (Block, LootItemCondition$a, LootEntryAbstract$a<?>): a, method_10381, method_10381, func_218494_a
LootTable$Builder (Block, LootItemCondition$Builder, LootPoolEntryContainer$Builder<?>): a, createSelfDropDispatchTable, method_10381, func_218494_a
LootTable$a (Block, LootEntryAbstract$a<?>): a, method_10397, method_10397, func_218519_a
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): a, createSilkTouchDispatchTable, method_10397, func_218519_a
LootTable$a (Block, LootEntryAbstract$a<?>): b, method_10380, method_10380, func_218511_b
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): b, createShearsDispatchTable, method_10380, func_218511_b
LootTable$a (Block, LootEntryAbstract$a<?>): c, method_10388, method_10388, func_218535_c
LootTable$Builder (Block, LootPoolEntryContainer$Builder<?>): c, createSilkTouchOrShearsDispatchTable, method_10388, func_218535_c
LootTable$a (Block, IMaterial): b, method_10382, method_10382, func_218515_b
LootTable$Builder (Block, ItemLike): b, createSingleItemTableWithSilkTouch, method_10382, func_218515_b
LootTable$a (IMaterial, LootValue): a, method_10384, method_10384, func_218463_a
LootTable$Builder (ItemLike, RandomIntGenerator): a, createSingleItemTable, method_10384, func_218463_a
LootTable$a (Block, IMaterial, LootValue): a, method_10386, method_10386, func_218530_a
LootTable$Builder (Block, ItemLike, RandomIntGenerator): a, createSingleItemTableWithSilkTouch, method_10386, func_218530_a
LootTable$a (IMaterial): b, method_10373, method_10373, func_218561_b
LootTable$Builder (ItemLike): b, createSilkTouchOnlyTable, method_10373, func_218561_b
LootTable$a (IMaterial): c, method_10389, method_10389, func_218523_c
LootTable$Builder (ItemLike): c, createPotFlowerItemTable, method_10389, func_218523_c
LootTable$a (Block): d, method_10383, method_10383, func_218513_d
LootTable$Builder (Block): d, createSlabItemTable, method_10383, func_218513_d
<T extends Comparable<T>> LootTable$a (Block, IBlockState<T>, T): a, method_10375, method_10375, func_218562_a
<T extends Comparable<T>> LootTable$Builder (Block, Property<T>, T): a, createSinglePropConditionTable, method_10375, func_218562_a
LootTable$a (Block): e, method_10396, method_10396, func_218481_e
LootTable$Builder (Block): e, createNameableBlockEntityTable, method_10396, func_218481_e
LootTable$a (Block): f, method_16876, method_16876, func_218544_f
LootTable$Builder (Block): f, createShulkerBoxDrop, method_16876, func_218544_f
LootTable$a (Block): g, method_16877, method_16877, func_218559_g
LootTable$Builder (Block): g, createBannerDrop, method_16877, func_218559_g
LootTable$a (Block, Item): a, method_10377, method_10377, func_218476_a
LootTable$Builder (Block, Item): a, createOreDrop, method_10377, func_218476_a
LootTable$a (Block, IMaterial): c, method_10385, method_10385, func_218491_c
LootTable$Builder (Block, ItemLike): c, createMushroomBlockDrop, method_10385, func_218491_c
LootTable$a (Block): h, method_10371, method_10371, func_218570_h
LootTable$Builder (Block): h, createGrassDrops, method_10371, func_218570_h
LootTable$a (Block, Item): b, method_10387, method_10387, func_218475_b
LootTable$Builder (Block, Item): b, createStemDrops, method_10387, func_218475_b
LootTable$a (IMaterial): d, method_10372, method_10372, func_218486_d
LootTable$Builder (ItemLike): d, createShearsOnlyDrop, method_10372, func_218486_d
LootTable$a (Block, Block, float...): a, method_10390, method_10390, func_218540_a
LootTable$Builder (Block, Block, float...): a, createLeavesDrops, method_10390, func_218540_a
LootTable$a (Block, Block, float...): b, method_10378, method_10378, func_218526_b
LootTable$Builder (Block, Block, float...): b, createOakLeavesDrops, method_10378, func_218526_b
LootTable$a (Block, Item, Item, LootItemCondition$a): a, method_10391, method_10391, func_218541_a
LootTable$Builder (Block, Item, Item, LootItemCondition$Builder): a, createCropDrops, method_10391, func_218541_a
LootTable$a (): a, method_10395, method_10395, func_218482_a
LootTable$Builder (): a, noDrop, method_10395, func_218482_a
void (BiConsumer<MinecraftKey, LootTable$a>): a, method_10379, method_10379, accept
void (BiConsumer<ResourceLocation, LootTable$Builder>): a, accept, method_10379, accept, accept
void (Block): a, method_16285, method_16285, func_218547_a
void (Block): a, dropPottedContents, method_16285, func_218547_a
void (Block, Block): a, method_16238, method_16238, func_218564_a
void (Block, Block): a, otherWhenSilkTouch, method_16238, func_218564_a
void (Block, IMaterial): a, method_16256, method_16256, func_218493_a
void (Block, ItemLike): a, dropOther, method_16256, func_218493_a
void (Block): b, method_16262, method_16262, func_218466_b
void (Block): b, dropWhenSilkTouch, method_16262, func_218466_b
void (Block): c, method_16329, method_16329, func_218492_c
void (Block): c, dropSelf, method_16329, func_218492_c
void (Block, Function<Block, LootTable$a>): a, method_16293, method_16293, func_218522_a
void (Block, Function<Block, LootTable$Builder>): a, add, method_16293, func_218522_a
void (Block, LootTable$a): a, method_16258, method_16258, func_218507_a
void (Block, LootTable$Builder): a, add, method_16258, func_218507_a
1.14.3
Names
gw
gx
net.minecraft.data.server.BlockLootTableGenerator
Fields
LootItemCondition$a: a, field_11336, field_218573_a
LootItemCondition$a: a, field_11336, field_11336, field_218573_a
LootItemCondition$a: b, field_11337, field_218574_b
LootItemCondition$a: b, field_11337, field_11337, field_218574_b
LootItemCondition$a: c, field_11343, field_218575_c
LootItemCondition$a: c, field_11343, field_11343, field_218575_c
LootItemCondition$a: d, field_11342, field_218576_d
LootItemCondition$a: d, field_11342, field_11342, field_218576_d
LootItemCondition$a: e, field_11341, field_218577_e
LootItemCondition$a: e, field_11341, field_11341, field_218577_e
Set<Item>: f, field_11340, field_218578_f
Set<Item>: f, field_11340, field_11340, field_218578_f
float[]: g, field_11339, field_218579_g
float[]: g, field_11339, field_11339, field_218579_g
float[]: h, field_11338, field_218580_h
float[]: h, field_11338, field_11338, field_218580_h
Map<MinecraftKey, LootTable$a>: i, field_16493, field_218581_i
Map<MinecraftKey, LootTable$a>: i, field_16493, field_16493, field_218581_i
Constructors
Methods
<T> T (IMaterial, LootItemFunctionUser<T>): a, method_10393, func_218552_a
<T> T (IMaterial, LootItemFunctionUser<T>): a, method_10393, method_10393, func_218552_a
<T> T (IMaterial, LootItemConditionUser<T>): a, method_10392, func_218560_a
<T> T (IMaterial, LootItemConditionUser<T>): a, method_10392, method_10392, func_218560_a
LootTable$a (IMaterial): a, method_10394, func_218546_a
LootTable$a (IMaterial): a, method_10394, method_10394, func_218546_a
LootTable$a (Block, LootItemCondition$a, LootEntryAbstract$a<?>): a, method_10381, func_218494_a
LootTable$a (Block, LootItemCondition$a, LootEntryAbstract$a<?>): a, method_10381, method_10381, func_218494_a
LootTable$a (Block, LootEntryAbstract$a<?>): a, method_10397, func_218519_a
LootTable$a (Block, LootEntryAbstract$a<?>): a, method_10397, method_10397, func_218519_a
LootTable$a (Block, LootEntryAbstract$a<?>): b, method_10380, func_218511_b
LootTable$a (Block, LootEntryAbstract$a<?>): b, method_10380, method_10380, func_218511_b
LootTable$a (Block, LootEntryAbstract$a<?>): c, method_10388, func_218535_c
LootTable$a (Block, LootEntryAbstract$a<?>): c, method_10388, method_10388, func_218535_c
LootTable$a (Block, IMaterial): b, method_10382, func_218515_b
LootTable$a (Block, IMaterial): b, method_10382, method_10382, func_218515_b
LootTable$a (IMaterial, LootValue): a, method_10384, func_218463_a
LootTable$a (IMaterial, LootValue): a, method_10384, method_10384, func_218463_a
LootTable$a (Block, IMaterial, LootValue): a, method_10386, func_218530_a
LootTable$a (Block, IMaterial, LootValue): a, method_10386, method_10386, func_218530_a
LootTable$a (IMaterial): b, method_10373, func_218561_b
LootTable$a (IMaterial): b, method_10373, method_10373, func_218561_b
LootTable$a (IMaterial): c, method_10389, func_218523_c
LootTable$a (IMaterial): c, method_10389, method_10389, func_218523_c
LootTable$a (Block): d, method_10383, func_218513_d
LootTable$a (Block): d, method_10383, method_10383, func_218513_d
<T extends Comparable<T>> LootTable$a (Block, IBlockState<T>, T): a, method_10375, func_218562_a
<T extends Comparable<T>> LootTable$a (Block, IBlockState<T>, T): a, method_10375, method_10375, func_218562_a
LootTable$a (Block): e, method_10396, func_218481_e
LootTable$a (Block): e, method_10396, method_10396, func_218481_e
LootTable$a (Block): f, method_16876, func_218544_f
LootTable$a (Block): f, method_16876, method_16876, func_218544_f
LootTable$a (Block): g, method_16877, func_218559_g
LootTable$a (Block): g, method_16877, method_16877, func_218559_g
LootTable$a (Block, Item): a, method_10377, func_218476_a
LootTable$a (Block, Item): a, method_10377, method_10377, func_218476_a
LootTable$a (Block, IMaterial): c, method_10385, func_218491_c
LootTable$a (Block, IMaterial): c, method_10385, method_10385, func_218491_c
LootTable$a (Block): h, method_10371, func_218570_h
LootTable$a (Block): h, method_10371, method_10371, func_218570_h
LootTable$a (Block, Item): b, method_10387, func_218475_b
LootTable$a (Block, Item): b, method_10387, method_10387, func_218475_b
LootTable$a (IMaterial): d, method_10372, func_218486_d
LootTable$a (IMaterial): d, method_10372, method_10372, func_218486_d
LootTable$a (Block, Block, float...): a, method_10390, func_218540_a
LootTable$a (Block, Block, float...): a, method_10390, method_10390, func_218540_a
LootTable$a (Block, Block, float...): b, method_10378, func_218526_b
LootTable$a (Block, Block, float...): b, method_10378, method_10378, func_218526_b
LootTable$a (Block, Item, Item, LootItemCondition$a): a, method_10391, func_218541_a
LootTable$a (Block, Item, Item, LootItemCondition$a): a, method_10391, method_10391, func_218541_a
LootTable$a (): a, method_10395, func_218482_a
LootTable$a (): a, method_10395, method_10395, func_218482_a
void (BiConsumer<MinecraftKey, LootTable$a>): a, method_10379, accept
void (BiConsumer<MinecraftKey, LootTable$a>): a, method_10379, method_10379, accept
void (Block): a, method_16285, func_218547_a
void (Block): a, method_16285, method_16285, func_218547_a
void (Block, Block): a, method_16238, func_218564_a
void (Block, Block): a, method_16238, method_16238, func_218564_a
void (Block, IMaterial): a, method_16256, func_218493_a
void (Block, IMaterial): a, method_16256, method_16256, func_218493_a
void (Block): b, method_16262, func_218466_b
void (Block): b, method_16262, method_16262, func_218466_b
void (Block): c, method_16329, func_218492_c
void (Block): c, method_16329, method_16329, func_218492_c
void (Block, Function<Block, LootTable$a>): a, method_16293, func_218522_a
void (Block, Function<Block, LootTable$a>): a, method_16293, method_16293, func_218522_a
void (Block, LootTable$a): a, method_16258, func_218507_a
void (Block, LootTable$a): a, method_16258, method_16258, func_218507_a
1.14.2
Names
net.minecraft.server.v1_14_R1.DebugReportLootBlock
Fields
Constructors
Methods
1.14.1
Names
Fields
Constructors
Methods
1.14
Names
gw
net.minecraft.class_2430
net.minecraft.data.loot.BlockLootTables
net.minecraft.server.v1_14_R1.DebugReportLootBlock
Fields
LootItemCondition$a: a, field_11336, field_218573_a
LootItemCondition$a: b, field_11337, field_218574_b
LootItemCondition$a: c, field_11343, field_218575_c
LootItemCondition$a: d, field_11342, field_218576_d
LootItemCondition$a: e, field_11341, field_218577_e
Set<Item>: f, field_11340, field_218578_f
float[]: g, field_11339, field_218579_g
float[]: h, field_11338, field_218580_h
Map<MinecraftKey, LootTable$a>: i, field_16493, field_218581_i
Constructors
()
Methods
<T> T (IMaterial, LootItemFunctionUser<T>): a, method_10393, func_218552_a
<T> T (IMaterial, LootItemConditionUser<T>): a, method_10392, func_218560_a
LootTable$a (IMaterial): a, method_10394, func_218546_a
LootTable$a (Block, LootItemCondition$a, LootEntryAbstract$a<?>): a, method_10381, func_218494_a
LootTable$a (Block, LootEntryAbstract$a<?>): a, method_10397, func_218519_a
LootTable$a (Block, LootEntryAbstract$a<?>): b, method_10380, func_218511_b
LootTable$a (Block, LootEntryAbstract$a<?>): c, method_10388, func_218535_c
LootTable$a (Block, IMaterial): b, method_10382, func_218515_b
LootTable$a (IMaterial, LootValue): a, method_10384, func_218463_a
LootTable$a (Block, IMaterial, LootValue): a, method_10386, func_218530_a
LootTable$a (IMaterial): b, method_10373, func_218561_b
LootTable$a (IMaterial): c, method_10389, func_218523_c
LootTable$a (Block): d, method_10383, func_218513_d
<T extends Comparable<T>> LootTable$a (Block, IBlockState<T>, T): a, method_10375, func_218562_a
LootTable$a (Block): e, method_10396, func_218481_e
LootTable$a (Block): f, method_16876, func_218544_f
LootTable$a (Block): g, method_16877, func_218559_g
LootTable$a (Block, Item): a, method_10377, func_218476_a
LootTable$a (Block, IMaterial): c, method_10385, func_218491_c
LootTable$a (Block): h, method_10371, func_218570_h
LootTable$a (Block, Item): b, method_10387, func_218475_b
LootTable$a (IMaterial): d, method_10372, func_218486_d
LootTable$a (Block, Block, float...): a, method_10390, func_218540_a
LootTable$a (Block, Block, float...): b, method_10378, func_218526_b
LootTable$a (Block, Item, Item, LootItemCondition$a): a, method_10391, func_218541_a
LootTable$a (): a, method_10395, func_218482_a
void (BiConsumer<MinecraftKey, LootTable$a>): a, method_10379, accept
void (Block): a, method_16285, func_218547_a
void (Block, Block): a, method_16238, func_218564_a
void (Block, IMaterial): a, method_16256, func_218493_a
void (Block): b, method_16262, func_218466_b
void (Block): c, method_16329, func_218492_c
void (Block, Function<Block, LootTable$a>): a, method_16293, func_218522_a
void (Block, LootTable$a): a, method_16258, func_218507_a