net.minecraft.world.level.block

public class IronBarsBlock

extends CrossCollisionBlock

All mapped superinterfaces:

ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

bsd
net.minecraft.world.level.block.IronBarsBlock
net.minecraft.class_2389
net.minecraft.block.PaneBlock
net.minecraft.block.PaneBlock
net.minecraft.server.v1_15_R1.BlockIronBars

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public final boolean
a(byj arg0, boolean arg1)
attachsTo(BlockState arg0, boolean arg1)
method_10281(class_2680 arg0, boolean arg1)
connectsTo(BlockState state, boolean arg1)
func_220112_a(BlockState arg0, boolean arg1)
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(byj arg0, byj arg1, fp arg2)
skipRendering(BlockState arg0, BlockState arg1, Direction arg2)
method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2)
isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2)
func_200122_a(BlockState arg0, BlockState arg1, Direction arg2)