net.minecraft.world.level.block

public class KelpBlock

extends Block implements LiquidBlockContainer

All mapped superinterfaces:

ItemLike, LiquidBlockContainer

bsg
net.minecraft.world.level.block.KelpBlock
net.minecraft.class_2393
net.minecraft.block.KelpBlock
net.minecraft.block.KelpTopBlock
net.minecraft.server.v1_15_R1.BlockKelp

Field summary

Modifier and TypeField
public static final IntegerProperty
a
AGE
field_11194
AGE
field_203163_a
protected static final VoxelShape
b
SHAPE
field_11195
SHAPE
field_207797_b

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byj arg0, bjg arg1, fk arg2, cvq arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bcq arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(bjx arg0)
getStateForPlacement(LevelAccessor arg0)
method_10292(class_1936 arg0)
getPlacementState(IWorld world)
func_209906_a(IWorld arg0)
public FluidState
a_(byj arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public void
a(byj arg0, xd arg1, fk arg2, Random arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, Random arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, Random arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
func_225534_a_(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
tick(IBlockData arg0, WorldServer arg1, BlockPosition arg2, Random arg3)
public boolean
a(byj arg0, bjz arg1, fk arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public BlockState
a(byj arg0, fp arg1, byj arg2, bjx arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
protected void
a(byk$a<bph, byj> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public boolean
a(bjg arg0, fk arg1, byj arg2, coi arg3)
canPlaceLiquid(BlockGetter arg0, BlockPos arg1, BlockState arg2, Fluid arg3)
method_10310(class_1922 arg0, class_2338 arg1, class_2680 arg2, class_3611 arg3)
canFillWithFluid(BlockView arg0, BlockPos arg1, BlockState arg2, Fluid arg3)
func_204510_a(IBlockReader arg0, BlockPos arg1, BlockState arg2, Fluid arg3)
canPlace(IBlockAccess arg0, BlockPosition arg1, IBlockData arg2, FluidType arg3)
public boolean
a(bjx arg0, fk arg1, byj arg2, coj arg3)
placeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
tryFillWithFluid(IWorld arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
func_204509_a(IWorld arg0, BlockPos arg1, BlockState arg2, IFluidState arg3)
place(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2, Fluid arg3)