net.minecraft.world.level.levelgen.structure

public class OceanMonumentPieces$MonumentBuilding

extends OceanMonumentPieces$OceanMonumentPiece

clk$h
net.minecraft.world.level.levelgen.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.class_3366$class_3374
net.minecraft.structure.OceanMonumentGenerator$Base
net.minecraft.world.gen.feature.structure.OceanMonumentPieces$MonumentBuilding
net.minecraft.server.v1_15_R1.WorldGenMonumentPieces$WorldGenMonumentPiece1

Field summary

Modifier and TypeField
private OceanMonumentPieces$RoomDefinition
p
sourceRoom
field_14464
field_175845_o
private OceanMonumentPieces$RoomDefinition
q
coreRoom
field_14466
field_175844_p
private final List<OceanMonumentPieces$OceanMonumentPiece>
r
childPieces
field_14465
field_175843_q

Constructor summary

ModifierConstructor
public (Random arg0, int arg1, int arg2, Direction arg3)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
private List<OceanMonumentPieces$RoomDefinition>
a(Random arg0)
generateRoomGraph(Random arg0)
method_14760(Random arg0)
func_175836_a(Random arg0)
public boolean
a(bjx arg0, caa<?> arg1, Random arg2, clb arg3, bjh arg4)
postProcess(LevelAccessor arg0, ChunkGenerator<?> arg1, Random arg2, BoundingBox arg3, ChunkPos arg4)
method_14931(class_1936 arg0, class_2794<?> arg1, Random arg2, class_3341 arg3, class_1923 arg4)
generate(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, BlockBox arg3, ChunkPos arg4)
func_225577_a_(IWorld arg0, ChunkGenerator<?> arg1, Random arg2, MutableBoundingBox arg3, ChunkPos arg4)
private void
a(boolean arg0, int arg1, bjx arg2, Random arg3, clb arg4)
generateWing(boolean arg0, int arg1, LevelAccessor arg2, Random arg3, BoundingBox arg4)
method_14761(boolean arg0, int arg1, class_1936 arg2, Random arg3, class_3341 arg4)
func_175840_a(boolean arg0, int arg1, IWorld arg2, Random arg3, MutableBoundingBox arg4)
private void
a(bjx arg0, Random arg1, clb arg2)
generateEntranceArchs(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14763(class_1936 arg0, Random arg1, class_3341 arg2)
func_175839_b(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
b(bjx arg0, Random arg1, clb arg2)
generateEntranceWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14762(class_1936 arg0, Random arg1, class_3341 arg2)
func_175837_c(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
c(bjx arg0, Random arg1, clb arg2)
generateRoofPiece(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14765(class_1936 arg0, Random arg1, class_3341 arg2)
func_175841_d(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
d(bjx arg0, Random arg1, clb arg2)
generateLowerWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14764(class_1936 arg0, Random arg1, class_3341 arg2)
func_175835_e(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
e(bjx arg0, Random arg1, clb arg2)
generateMiddleWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14766(class_1936 arg0, Random arg1, class_3341 arg2)
func_175842_f(IWorld arg0, Random arg1, MutableBoundingBox arg2)
private void
f(bjx arg0, Random arg1, clb arg2)
generateUpperWall(LevelAccessor arg0, Random arg1, BoundingBox arg2)
method_14767(class_1936 arg0, Random arg1, class_3341 arg2)
func_175838_g(IWorld arg0, Random arg1, MutableBoundingBox arg2)