net.minecraft.world.level.block

public class EnderChestBlock

extends AbstractChestBlock<EnderChestBlockEntity> implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

bqz
net.minecraft.world.level.block.EnderChestBlock
net.minecraft.class_2336
net.minecraft.block.EnderChestBlock
net.minecraft.block.EnderChestBlock
net.minecraft.server.v1_15_R1.BlockEnderChest

Field summary

Modifier and TypeField
public static final DirectionProperty
b
FACING
field_10966
FACING
field_176437_a
FACING
public static final BooleanProperty
c
WATERLOGGED
field_10968
WATERLOGGED
field_204615_b
protected static final VoxelShape
d
SHAPE
field_10967
SHAPE
field_196324_b
public static final TranslatableComponent
e
CONTAINER_TITLE
field_17363
CONTAINER_NAME
field_220115_d

Constructor summary

ModifierConstructor
protected (Block$Properties settings)

Method summary

Modifier and TypeMethod
public VoxelShape
a(byg arg0, bjd arg1, fk arg2, cvn arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public RenderShape
c(byg arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
public BlockState
a(bcn arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public InteractionResult
a(byg arg0, bjt arg1, fk arg2, ayg arg3, ajh arg4, cvd arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public BlockEntity
a(bjd arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createTile(IBlockAccess arg0)
public BlockState
a(byg arg0, btr arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(byg arg0, bsr arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(byh$a<bpe, byg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public FluidState
a_(byg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public BlockState
a(byg arg0, fp arg1, byg arg2, bju arg3, fk arg4, fk arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public boolean
a(byg arg0, bjd arg1, fk arg2, cqo arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public DoubleBlockCombiner$NeighborCombineResult<? extends ChestBlockEntity>
a(byg arg0, bjt arg1, fk arg2, boolean arg3)
combine(BlockState arg0, Level arg1, BlockPos arg2, boolean arg3)
method_24167(class_2680 arg0, class_1937 arg1, class_2338 arg2, boolean arg3)
getBlockEntitySource(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
func_225536_a_(BlockState arg0, World arg1, BlockPos arg2, boolean arg3)
public void
a(byg arg0, bjt arg1, fk arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)