net.minecraft.network.protocol.game

public class ClientboundRespawnPacket

implements Packet<ClientGamePacketListener>

pp
net.minecraft.network.protocol.game.ClientboundRespawnPacket
net.minecraft.class_2724
net.minecraft.network.packet.s2c.play.PlayerRespawnS2CPacket
net.minecraft.network.play.server.SRespawnPacket
net.minecraft.server.v1_16_R1.PacketPlayOutRespawn

Field summary

Modifier and TypeField
private ResourceKey<DimensionType>
a
dimensionType
field_25322
field_25322
field_240822_a_
private ResourceKey<Level>
b
dimension
field_12431
dimension
field_149088_a
private long
c
seed
field_20667
sha256Seed
field_229746_b_
private GameType
d
playerGameType
field_12434
gameMode
field_149087_c
private GameType
e
previousPlayerGameType
field_25714
field_25714
field_241787_e_
private boolean
f
isDebug
field_24620
debugWorld
field_240823_e_
private boolean
g
isFlat
field_24621
flatWorld
field_240824_f_
private boolean
h
keepAllPlayerData
field_24451
keepPlayerAttributes
field_240825_g_

Constructor summary

ModifierConstructor
public ()
public (ResourceKey<DimensionType> arg0, ResourceKey<Level> arg1, long arg2, GameType arg3, GameType arg4, boolean arg5, boolean arg6, boolean arg7)

Method summary

Modifier and TypeMethod
public void
a(nl arg0)
handle(ClientGamePacketListener arg0)
method_11782(class_2602 arg0)
apply(ClientPlayPacketListener arg0)
func_148833_a(IClientPlayNetHandler arg0)
public void
a(mg arg0)
read(FriendlyByteBuf arg0)
method_11053(class_2540 arg0)
read(PacketByteBuf arg0)
func_148837_a(PacketBuffer arg0)
public void
b(mg arg0)
write(FriendlyByteBuf arg0)
method_11052(class_2540 arg0)
write(PacketByteBuf arg0)
func_148840_b(PacketBuffer arg0)
public ResourceKey<DimensionType>
b()
getDimensionType()
method_29445()
method_29445()
func_240826_b_()
public ResourceKey<Level>
c()
getDimension()
method_11779()
getDimension()
func_240827_c_()
public long
d()
getSeed()
method_22425()
getSha256Seed()
func_229747_c_()
public GameType
e()
getPlayerGameType()
method_11780()
getGameMode()
func_149083_e()
public GameType
f()
getPreviousPlayerGameType()
method_30117()
method_30117()
func_241788_f_()
public boolean
g()
isDebug()
method_28120()
isDebugWorld()
func_240828_f_()
public boolean
h()
isFlat()
method_28121()
isFlatWorld()
func_240829_g_()
public boolean
i()
shouldKeepAllPlayerData()
method_27904()
shouldKeepPlayerAttributes()
func_240830_h_()