boolean | | a(cva arg0, int arg1, ctg$a arg2, fu arg3, List<cty> arg4, Random arg5) | | generate(StructureManager arg0, int arg1, EndCityPieces$EndCityPiece arg2, BlockPos arg3, List<StructurePiece> arg4, Random arg5) | | method_14687(class_3485 arg0, int arg1, class_3342$class_3343 arg2, class_2338 arg3, List<class_3443> arg4, Random arg5) | | create(StructureManager manager, int depth, EndCityGenerator$Piece root, BlockPos pos, List<StructurePiece> pieces, Random random) | | func_191086_a(TemplateManager arg0, int arg1, EndCityPieces$CityTemplate arg2, BlockPos arg3, List<StructurePiece> arg4, Random arg5) |
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