public final CompoundTag | | f() | | createTag() | | method_14946() | | getTag() | | func_143010_b() |
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protected abstract void | |
public void | | a(cty arg0, List<cty> arg1, Random arg2) | | addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2) | | placeJigsaw(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) | | func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2) |
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public abstract boolean | | a(bqu arg0, bqq arg1, cha arg2, Random arg3, ctd arg4, bph arg5, fu arg6) | | postProcess(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6) | | method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6) | | generate(ServerWorldAccess arg0, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos arg5, BlockPos arg6) | | func_230383_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5, BlockPos arg6) |
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public BoundingBox | | g() | | getBoundingBox() | | method_14935() | | getBoundingBox() | | func_74874_b() |
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public int | | h() | | getGenDepth() | | method_14923() | | getLength() | | func_74877_c() |
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public boolean | |
public static StructurePiece | |
protected boolean | |
protected int | | a(int arg0, int arg1) | | getWorldX(int arg0, int arg1) | | method_14928(int arg0, int arg1) | | applyXTransform(int arg0, int arg1) | | func_74865_a(int arg0, int arg1) |
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protected int | | d(int arg0) | | getWorldY(int arg0) | | method_14924(int arg0) | | applyYTransform(int arg0) | | func_74862_a(int arg0) |
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protected int | | b(int arg0, int arg1) | | getWorldZ(int arg0, int arg1) | | method_14941(int arg0, int arg1) | | applyZTransform(int arg0, int arg1) | | func_74873_b(int arg0, int arg1) |
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protected void | | a(bqc arg0, cfj arg1, int arg2, int arg3, int arg4, ctd arg5) | | placeBlock(LevelAccessor arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5) | | method_14917(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | addBlock(WorldAccess world, BlockState block, int x, int y, int z, BlockBox arg5) | | func_175811_a(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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protected BlockState | | a(bpg arg0, int arg1, int arg2, int arg3, ctd arg4) | | getBlock(BlockGetter arg0, int arg1, int arg2, int arg3, BoundingBox arg4) | | method_14929(class_1922 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | getBlockAt(BlockView arg0, int x, int y, int z, BlockBox arg4) | | func_175807_a(IBlockReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) |
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protected boolean | | a(bqd arg0, int arg1, int arg2, int arg3, ctd arg4) | | isInterior(LevelReader arg0, int arg1, int arg2, int arg3, BoundingBox arg4) | | method_14939(class_4538 arg0, int arg1, int arg2, int arg3, class_3341 arg4) | | isUnderSeaLevel(WorldView arg0, int x, int z, int y, BlockBox arg4) | | func_189916_b(IWorldReader arg0, int arg1, int arg2, int arg3, MutableBoundingBox arg4) |
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protected void | | b(bqc arg0, ctd arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | generateAirBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_14942(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | fill(WorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int arg7) | | func_74878_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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protected void | | a(bqc arg0, ctd arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, cfj arg8, cfj arg9, boolean arg10) | | generateBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) | | method_14940(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, class_2680 arg9, boolean arg10) | | fillWithOutline(WorldAccess world, BlockBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState inside, boolean arg10) | | func_175804_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, BlockState arg9, boolean arg10) |
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protected void | | a(bqc arg0, ctd arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, cty$a arg10) | | generateBox(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) | | method_14938(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, class_3443$class_3444 arg10) | | fillWithOutline(WorldAccess arg0, BlockBox arg1, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean replaceBlocks, Random random, StructurePiece$BlockRandomizer arg10) | | func_74882_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8, Random arg9, StructurePiece$BlockSelector arg10) |
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protected void | | a(bqc arg0, ctd arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, cfj arg10, cfj arg11, boolean arg12, boolean arg13) | | generateMaybeBox(LevelAccessor arg0, BoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) | | method_14933(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, class_2680 arg10, class_2680 arg11, boolean arg12, boolean arg13) | | fillWithOutlineUnderSeaLevel(WorldAccess arg0, BlockBox arg1, Random random, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) | | func_189914_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, BlockState arg10, BlockState arg11, boolean arg12, boolean arg13) |
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protected void | | a(bqc arg0, ctd arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, cfj arg7) | | maybeGenerateBlock(LevelAccessor arg0, BoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, BlockState arg7) | | method_14945(class_1936 arg0, class_3341 arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, class_2680 arg7) | | addBlockWithRandomThreshold(WorldAccess world, BlockBox bounds, Random random, float threshold, int x, int y, int z, BlockState arg7) | | func_175809_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, float arg3, int arg4, int arg5, int arg6, BlockState arg7) |
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protected void | | a(bqc arg0, ctd arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, cfj arg8, boolean arg9) | | generateUpperHalfSphere(LevelAccessor arg0, BoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, boolean arg9) | | method_14919(class_1936 arg0, class_3341 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, class_2680 arg8, boolean arg9) | | method_14919(WorldAccess world, BlockBox bounds, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean arg9) | | func_180777_a(IWorld arg0, MutableBoundingBox arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, BlockState arg8, boolean arg9) |
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protected void | | b(bqc arg0, cfj arg1, int arg2, int arg3, int arg4, ctd arg5) | | fillColumnDown(LevelAccessor arg0, BlockState arg1, int arg2, int arg3, int arg4, BoundingBox arg5) | | method_14936(class_1936 arg0, class_2680 arg1, int arg2, int arg3, int arg4, class_3341 arg5) | | method_14936(WorldAccess world, BlockState arg1, int x, int y, int z, BlockBox arg5) | | func_175808_b(IWorld arg0, BlockState arg1, int arg2, int arg3, int arg4, MutableBoundingBox arg5) |
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protected boolean | | a(bqc arg0, ctd arg1, Random arg2, int arg3, int arg4, int arg5, uh arg6) | | createChest(LevelAccessor arg0, BoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) | | method_14915(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2960 arg6) | | addChest(WorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Identifier lootTableId) | | func_186167_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, ResourceLocation arg6) |
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public static BlockState | | a(bpg arg0, fu arg1, cfj arg2) | | reorient(BlockGetter arg0, BlockPos arg1, BlockState arg2) | | method_14916(class_1922 arg0, class_2338 arg1, class_2680 arg2) | | method_14916(BlockView arg0, BlockPos arg1, BlockState arg2) | | func_197528_a(IBlockReader arg0, BlockPos arg1, BlockState arg2) |
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protected boolean | | a(bqc arg0, ctd arg1, Random arg2, fu arg3, uh arg4, cfj arg5) | | createChest(LevelAccessor arg0, BoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) | | method_14921(class_1936 arg0, class_3341 arg1, Random arg2, class_2338 arg3, class_2960 arg4, class_2680 arg5) | | addChest(WorldAccess world, BlockBox boundingBox, Random random, BlockPos pos, Identifier lootTableId, BlockState block) | | func_191080_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, BlockPos arg3, ResourceLocation arg4, BlockState arg5) |
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protected boolean | | a(bqc arg0, ctd arg1, Random arg2, int arg3, int arg4, int arg5, fz arg6, uh arg7) | | createDispenser(LevelAccessor arg0, BoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, ResourceLocation arg7) | | method_14930(class_1936 arg0, class_3341 arg1, Random arg2, int arg3, int arg4, int arg5, class_2350 arg6, class_2960 arg7) | | addDispenser(WorldAccess world, BlockBox boundingBox, Random random, int x, int y, int z, Direction facing, Identifier lootTableId) | | func_189419_a(IWorld arg0, MutableBoundingBox arg1, Random arg2, int arg3, int arg4, int arg5, Direction arg6, ResourceLocation arg7) |
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public void | | a(int arg0, int arg1, int arg2) | | move(int arg0, int arg1, int arg2) | | method_14922(int arg0, int arg1, int arg2) | | translate(int x, int y, int z) | | func_181138_a(int arg0, int arg1, int arg2) |
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public Direction | | i() | | getOrientation() | | method_14934() | | getFacing() | | func_186165_e() |
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public void | |
public Rotation | | ap_() | | getRotation() | | method_16888() | | getRotation() | | func_214809_Y_() |
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public StructurePieceType | | k() | | getType() | | method_16653() | | getType() | | func_214807_k() |
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