net.minecraft.world.level.levelgen.structure

class WoodlandMansionPieces$SimpleGrid

cuc$g
net.minecraft.world.level.levelgen.structure.WoodlandMansionPieces$SimpleGrid
net.minecraft.class_3471$class_3478
net.minecraft.structure.WoodlandMansionGenerator$FlagMatrix
net.minecraft.world.gen.feature.structure.WoodlandMansionPieces$SimpleGrid
net.minecraft.server.v1_16_R1.WorldGenWoodlandMansionPieces$g

Field summary

Modifier and TypeField
private final int[][]
a
grid
field_15451
array
field_191148_a
private final int
b
width
field_15454
n
field_191149_b
private final int
c
height
field_15453
m
field_191150_c
private final int
d
valueIfOutside
field_15452
fallback
field_191151_d

Constructor summary

ModifierConstructor
public (int n, int m, int fallback)

Method summary

Modifier and TypeMethod
public void
a(int arg0, int arg1, int arg2)
set(int arg0, int arg1, int arg2)
method_15065(int arg0, int arg1, int arg2)
set(int i, int j, int value)
func_191144_a(int arg0, int arg1, int arg2)
public void
a(int arg0, int arg1, int arg2, int arg3, int arg4)
set(int arg0, int arg1, int arg2, int arg3, int arg4)
method_15062(int arg0, int arg1, int arg2, int arg3, int arg4)
fill(int i0, int j0, int i1, int j1, int value)
func_191142_a(int arg0, int arg1, int arg2, int arg3, int arg4)
public int
a(int arg0, int arg1)
get(int arg0, int arg1)
method_15066(int arg0, int arg1)
get(int i, int j)
func_191145_a(int arg0, int arg1)
public void
a(int arg0, int arg1, int arg2, int arg3)
setif(int arg0, int arg1, int arg2, int arg3)
method_15061(int arg0, int arg1, int arg2, int arg3)
update(int i, int j, int expected, int newValue)
func_197588_a(int arg0, int arg1, int arg2, int arg3)
public boolean
b(int arg0, int arg1, int arg2)
edgesTo(int arg0, int arg1, int arg2)
method_15067(int arg0, int arg1, int arg2)
anyMatchAround(int i, int j, int value)
func_191147_b(int arg0, int arg1, int arg2)