net.minecraft.client.multiplayer

public class ClientLevel$ClientLevelData

implements WritableLevelData

dwl$a
net.minecraft.client.multiplayer.ClientLevel$ClientLevelData
net.minecraft.class_638$class_5271
net.minecraft.client.world.ClientWorld$Properties
net.minecraft.client.world.ClientWorld$ClientWorldInfo

Field summary

Modifier and TypeField
private final boolean
a
hardcore
field_24433
hardcore
field_239144_a_
private final GameRules
b
gameRules
field_24434
gameRules
field_239145_b_
private final boolean
c
isFlat
field_24607
flatWorld
field_239146_c_
private int
d
xSpawn
field_24435
spawnX
field_239147_d_
private int
e
ySpawn
field_24436
spawnY
field_239148_e_
private int
f
zSpawn
field_24437
spawnZ
field_239149_f_
private float
g
spawnAngle
field_26372
spawnAngle
field_243490_g
private long
h
gameTime
field_24438
time
field_239150_g_
private long
i
dayTime
field_24439
timeOfDay
field_239151_h_
private boolean
j
raining
field_24440
raining
field_239152_i_
private Difficulty
k
difficulty
field_24441
difficulty
field_239153_j_
private boolean
l
difficultyLocked
field_24442
difficultyLocked
field_239154_k_

Constructor summary

ModifierConstructor
public (Difficulty difficulty, boolean hardcore, boolean flatWorld)

Method summary

Modifier and TypeMethod
public int
a()
getXSpawn()
method_215()
getSpawnX()
func_76079_c()
public int
b()
getYSpawn()
method_144()
getSpawnY()
func_76075_d()
public int
c()
getZSpawn()
method_166()
getSpawnZ()
func_76074_e()
public float
d()
getSpawnAngle()
method_30656()
getSpawnAngle()
func_241860_d()
public long
e()
getGameTime()
method_188()
getTime()
func_82573_f()
getTime()
public long
f()
getDayTime()
method_217()
getTimeOfDay()
func_76073_f()
getDayTime()
public void
b(int arg0)
setXSpawn(int arg0)
method_27416(int arg0)
setSpawnX(int arg0)
func_76058_a(int arg0)
public void
c(int arg0)
setYSpawn(int arg0)
method_27417(int arg0)
setSpawnY(int arg0)
func_76056_b(int arg0)
public void
d(int arg0)
setZSpawn(int arg0)
method_27419(int arg0)
setSpawnZ(int arg0)
func_76087_c(int arg0)
public void
a(float arg0)
setSpawnAngle(float arg0)
method_30657(float arg0)
setSpawnAngle(float arg0)
func_241859_a(float arg0)
public void
a(long arg0)
setGameTime(long arg0)
method_177(long arg0)
setTime(long difficulty)
func_239155_a_(long arg0)
public void
b(long arg0)
setDayTime(long arg0)
method_165(long arg0)
setTimeOfDay(long time)
func_239158_b_(long arg0)
public void
a(fx arg0, float arg1)
setSpawn(BlockPos arg0, float arg1)
method_187(class_2338 arg0, float arg1)
setSpawnPos(BlockPos arg0, float arg1)
func_176143_a(BlockPos arg0, float arg1)
setSpawn(BlockPosition arg0, float arg1)
public boolean
i()
isThundering()
method_203()
isThundering()
func_76061_m()
isThundering()
public boolean
k()
isRaining()
method_156()
isRaining()
func_76059_o()
hasStorm()
public void
b(boolean arg0)
setRaining(boolean arg0)
method_157(boolean arg0)
setRaining(boolean arg0)
func_76084_b(boolean arg0)
setStorm(boolean arg0)
public boolean
n()
isHardcore()
method_152()
isHardcore()
func_76093_s()
isHardcore()
public GameRules
q()
getGameRules()
method_146()
getGameRules()
func_82574_x()
public Difficulty
s()
getDifficulty()
method_207()
getDifficulty()
func_176130_y()
getDifficulty()
public boolean
t()
isDifficultyLocked()
method_197()
isDifficultyLocked()
func_176123_z()
isDifficultyLocked()
public void
a(m arg0)
fillCrashReportCategory(CrashReportCategory arg0)
method_151(class_129 arg0)
populateCrashReport(CrashReportSection arg0)
func_85118_a(CrashReportCategory arg0)
public void
a(aoo arg0)
setDifficulty(Difficulty arg0)
method_27875(class_1267 arg0)
setDifficulty(Difficulty difficulty)
func_239156_a_(Difficulty arg0)
public void
a(boolean arg0)
setDifficultyLocked(boolean arg0)
method_27876(boolean arg0)
setDifficultyLocked(boolean difficultyLocked)
func_239157_a_(boolean arg0)
public double
g()
getHorizonHeight()
method_28105()
getSkyDarknessHeight()
func_239159_f_()
public double
h()
getClearColorScale()
method_28106()
getHorizonShadingRatio()
func_239160_g_()