public int | | a() | | getXSpawn() | | method_215() | | getSpawnX() | | func_76079_c() |
|
public int | | b() | | getYSpawn() | | method_144() | | getSpawnY() | | func_76075_d() |
|
public int | | c() | | getZSpawn() | | method_166() | | getSpawnZ() | | func_76074_e() |
|
public float | | d() | | getSpawnAngle() | | method_30656() | | getSpawnAngle() | | func_241860_d() |
|
public long | | e() | | getGameTime() | | method_188() | | getTime() | | func_82573_f() | | getTime() |
|
public long | | f() | | getDayTime() | | method_217() | | getTimeOfDay() | | func_76073_f() | | getDayTime() |
|
public void | | b(int arg0) | | setXSpawn(int arg0) | | method_27416(int arg0) | | setSpawnX(int arg0) | | func_76058_a(int arg0) |
|
public void | | c(int arg0) | | setYSpawn(int arg0) | | method_27417(int arg0) | | setSpawnY(int arg0) | | func_76056_b(int arg0) |
|
public void | | d(int arg0) | | setZSpawn(int arg0) | | method_27419(int arg0) | | setSpawnZ(int arg0) | | func_76087_c(int arg0) |
|
public void | | a(float arg0) | | setSpawnAngle(float arg0) | | method_30657(float arg0) | | setSpawnAngle(float arg0) | | func_241859_a(float arg0) |
|
public void | | a(long arg0) | | setGameTime(long arg0) | | method_177(long arg0) | | setTime(long difficulty) | | func_239155_a_(long arg0) |
|
public void | | b(long arg0) | | setDayTime(long arg0) | | method_165(long arg0) | | setTimeOfDay(long time) | | func_239158_b_(long arg0) |
|
public void | |
public boolean | | i() | | isThundering() | | method_203() | | isThundering() | | func_76061_m() | | isThundering() |
|
public boolean | | k() | | isRaining() | | method_156() | | isRaining() | | func_76059_o() | | hasStorm() |
|
public void | | b(boolean arg0) | | setRaining(boolean arg0) | | method_157(boolean arg0) | | setRaining(boolean arg0) | | func_76084_b(boolean arg0) | | setStorm(boolean arg0) |
|
public boolean | | n() | | isHardcore() | | method_152() | | isHardcore() | | func_76093_s() | | isHardcore() |
|
public GameRules | | q() | | getGameRules() | | method_146() | | getGameRules() | | func_82574_x() |
|
public Difficulty | | s() | | getDifficulty() | | method_207() | | getDifficulty() | | func_176130_y() | | getDifficulty() |
|
public boolean | | t() | | isDifficultyLocked() | | method_197() | | isDifficultyLocked() | | func_176123_z() | | isDifficultyLocked() |
|
public void | |
public void | |
public void | | a(boolean arg0) | | setDifficultyLocked(boolean arg0) | | method_27876(boolean arg0) | | setDifficultyLocked(boolean difficultyLocked) | | func_239157_a_(boolean arg0) |
|
public double | | g() | | getHorizonHeight() | | method_28105() | | getSkyDarknessHeight() | | func_239159_f_() |
|
public double | | h() | | getClearColorScale() | | method_28106() | | getHorizonShadingRatio() | | func_239160_g_() |
|