net.minecraft.world.entity.monster

public class Vindicator

extends AbstractIllager

All mapped superinterfaces:

Nameable, CommandSource, Enemy

bec
net.minecraft.world.entity.monster.Vindicator
net.minecraft.class_1632
net.minecraft.entity.mob.VindicatorEntity
net.minecraft.entity.monster.VindicatorEntity
net.minecraft.server.v1_16_R2.EntityVindicator

Field summary

Modifier and TypeField
private static final Predicate<Difficulty>
b
DOOR_BREAKING_PREDICATE
field_19014
DIFFICULTY_ALLOWS_DOOR_BREAKING_PREDICATE
field_213681_b
private boolean
bo
isJohnny
field_7406
johnny
field_190643_b

Constructor summary

ModifierConstructor
public (EntityType<? extends Vindicator> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
o()
registerGoals()
method_5959()
initGoals()
func_184651_r()
initPathfinder()
protected void
N()
customServerAiStep()
method_5958()
mobTick()
func_70619_bc()
mobTick()
public static AttributeSupplier$Builder
eK()
createAttributes()
method_26926()
createVindicatorAttributes()
func_234322_eI_()
public void
b(md arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
func_213281_b(CompoundNBT arg0)
saveData(NBTTagCompound arg0)
public void
a(md arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
public SoundEvent
eL()
getCelebrateSound()
method_20033()
getCelebratingSound()
func_213654_dW()
public SpawnGroupData
a(bsh arg0, aop arg1, aqm arg2, aqz arg3, md arg4)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IServerWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(WorldAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
protected void
a(aop arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
public boolean
r(apx arg0)
isAlliedTo(Entity arg0)
method_5722(class_1297 arg0)
isTeammate(Entity arg0)
func_184191_r(Entity arg0)
public void
a(nr arg0)
setCustomName(Component arg0)
method_5665(class_2561 arg0)
setCustomName(Text arg0)
func_200203_b(ITextComponent arg0)
setCustomName(IChatBaseComponent arg0)
protected SoundEvent
I()
getAmbientSound()
method_5994()
getAmbientSound()
func_184639_G()
getSoundAmbient()
protected SoundEvent
dp()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
e(aph arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
public void
a(int arg0, boolean arg1)
applyRaidBuffs(int arg0, boolean arg1)
method_16484(int arg0, boolean arg1)
addBonusForWave(int arg0, boolean arg1)
func_213660_a(int arg0, boolean arg1)
public AbstractIllager$IllagerArmPose
m()
getArmPose()
method_6990()
getState()
func_193077_p()