net.minecraft.world.level.biome

public final class Biome

bss
net.minecraft.world.level.biome.Biome
net.minecraft.class_1959
net.minecraft.world.biome.Biome
net.minecraft.world.biome.Biome
net.minecraft.server.v1_16_R2.BiomeBase

Field summary

Modifier and TypeField
public static final org.apache.logging.log4j.Logger
a
LOGGER
field_9330
LOGGER
field_150586_aC
public static final com.mojang.serialization.Codec<Biome>
b
DIRECT_CODEC
field_25819
CODEC
field_242418_b
public static final com.mojang.serialization.Codec<Biome>
c
NETWORK_CODEC
field_26633
field_26633
field_242419_c
public static final com.mojang.serialization.Codec<Supplier<Biome>>
d
CODEC
field_24677
REGISTRY_CODEC
field_235051_b_
public static final com.mojang.serialization.Codec<List<Supplier<Biome>>>
e
LIST_CODEC
field_26750
field_26750
field_242420_e
private final Map<Integer, List<StructureFeature<?>>>
g
structuresByStep
field_26634
field_26634
field_242421_g
private static final PerlinSimplexNoise
h
TEMPERATURE_NOISE
field_9335
TEMPERATURE_NOISE
field_150605_ac
private static final PerlinSimplexNoise
i
FROZEN_TEMPERATURE_NOISE
field_26392
field_26392
field_242422_i
public static final PerlinSimplexNoise
f
BIOME_INFO_NOISE
field_9324
FOLIAGE_NOISE
field_180281_af
private final Biome$ClimateSettings
j
climateSettings
field_26393
weather
field_242423_j
private final BiomeGenerationSettings
k
generationSettings
field_26635
generationSettings
field_242424_k
private final MobSpawnSettings
l
mobSettings
field_26395
spawnSettings
field_242425_l
private final float
m
depth
field_9343
depth
field_76748_D
private final float
n
scale
field_9341
scale
field_76749_E
private final Biome$BiomeCategory
o
biomeCategory
field_9329
category
field_201877_au
private final BiomeSpecialEffects
p
specialEffects
field_22039
effects
field_235052_p_
private final ThreadLocal<it.unimi.dsi.fastutil.longs.Long2FloatLinkedOpenHashMap>
q
temperatureCache
field_20335
temperatureCache
field_225488_v

Constructor summary

ModifierConstructor
private (Biome$ClimateSettings weather, Biome$BiomeCategory category, float depth, float scale, BiomeSpecialEffects effects, BiomeGenerationSettings generationSettings, MobSpawnSettings spawnSettings)

Method summary

Modifier and TypeMethod
public MobSpawnSettings
b()
getMobSettings()
method_30966()
getSpawnSettings()
func_242433_b()
public Biome$Precipitation
c()
getPrecipitation()
method_8694()
getPrecipitation()
func_201851_b()
public boolean
d()
isHumid()
method_8724()
hasHighHumidity()
func_76736_e()
private float
b(fx arg0)
getHeightAdjustedTemperature(BlockPos arg0)
method_8707(class_2338 arg0)
computeTemperature(BlockPos pos)
func_242437_b(BlockPos arg0)
public final float
a(fx arg0)
getTemperature(BlockPos arg0)
method_21740(class_2338 arg0)
getTemperature(BlockPos blockPos)
func_225486_c(BlockPos arg0)
getAdjustedTemperature(BlockPosition arg0)
public boolean
a(brw arg0, fx arg1)
shouldFreeze(LevelReader arg0, BlockPos arg1)
method_8705(class_4538 arg0, class_2338 arg1)
canSetIce(WorldView world, BlockPos blockPos)
func_201848_a(IWorldReader arg0, BlockPos arg1)
public boolean
a(brw arg0, fx arg1, boolean arg2)
shouldFreeze(LevelReader arg0, BlockPos arg1, boolean arg2)
method_8685(class_4538 arg0, class_2338 arg1, boolean arg2)
canSetIce(WorldView world, BlockPos pos, boolean doWaterCheck)
func_201854_a(IWorldReader arg0, BlockPos arg1, boolean arg2)
public boolean
b(brw arg0, fx arg1)
shouldSnow(LevelReader arg0, BlockPos arg1)
method_8696(class_4538 arg0, class_2338 arg1)
canSetSnow(WorldView world, BlockPos blockPos)
func_201850_b(IWorldReader arg0, BlockPos arg1)
public BiomeGenerationSettings
e()
getGenerationSettings()
method_30970()
getGenerationSettings()
func_242440_e()
public void
a(bsk arg0, cfv arg1, aam arg2, long arg3, chu arg4, fx arg5)
generate(StructureFeatureManager arg0, ChunkGenerator arg1, WorldGenRegion arg2, long arg3, WorldgenRandom arg4, BlockPos arg5)
method_8702(class_5138 arg0, class_2794 arg1, class_3233 arg2, long arg3, class_2919 arg4, class_2338 arg5)
generateFeatureStep(StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, ChunkRegion region, long populationSeed, ChunkRandom random, BlockPos pos)
func_242427_a(StructureManager arg0, ChunkGenerator arg1, WorldGenRegion arg2, long arg3, SharedSeedRandom arg4, BlockPos arg5)
public void
a(Random arg0, cft arg1, int arg2, int arg3, int arg4, double arg5, cee arg6, cee arg7, int arg8, long arg9)
buildSurfaceAt(Random arg0, ChunkAccess arg1, int arg2, int arg3, int arg4, double arg5, BlockState arg6, BlockState arg7, int arg8, long arg9)
method_8703(Random arg0, class_2791 arg1, int arg2, int arg3, int arg4, double arg5, class_2680 arg6, class_2680 arg7, int arg8, long arg9)
buildSurface(Random random, Chunk chunk, int x, int z, int worldHeight, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, long seed)
func_206854_a(Random arg0, IChunk arg1, int arg2, int arg3, int arg4, double arg5, BlockState arg6, BlockState arg7, int arg8, long arg9)
public final float
h()
getDepth()
method_8695()
getDepth()
func_185355_j()
public final float
i()
getDownfall()
method_8715()
getDownfall()
func_76727_i()
getHumidity()
public final float
j()
getScale()
method_8686()
getScale()
func_185360_m()
public final float
k()
getBaseTemperature()
method_8712()
getTemperature()
func_242445_k()
public BiomeSpecialEffects
l()
getSpecialEffects()
method_24377()
getEffects()
func_235089_q_()
public final Biome$BiomeCategory
t()
getBiomeCategory()
method_8688()
getCategory()
func_201856_r()
public int
a()
getSkyColor()
method_8697()
getSkyColor()
func_225529_c_()
public int
f()
getFogColor()
method_24376()
getFogColor()
func_235080_i_()
public int
a(double arg0, double arg1)
getGrassColor(double arg0, double arg1)
method_8711(double arg0, double arg1)
getGrassColorAt(double x, double z)
func_225528_a_(double arg0, double arg1)
private int
v()
getGrassColorFromTexture()
method_30773()
getDefaultGrassColor()
func_242448_v()
public int
g()
getFoliageColor()
method_8698()
getFoliageColor()
func_225527_a_()
private int
w()
getFoliageColorFromTexture()
method_30774()
getDefaultFoliageColor()
func_242449_w()
public final int
m()
getWaterColor()
method_8687()
getWaterColor()
func_185361_o()
public final int
n()
getWaterFogColor()
method_8713()
getWaterFogColor()
func_204274_p()
public Optional<AmbientParticleSettings>
o()
getAmbientParticle()
method_24378()
getParticleConfig()
func_235090_t_()
public Optional<SoundEvent>
p()
getAmbientLoop()
method_24935()
getLoopSound()
func_235091_u_()
public Optional<AmbientMoodSettings>
q()
getAmbientMood()
method_24936()
getMoodSound()
func_235092_v_()
public Optional<AmbientAdditionsSettings>
r()
getAmbientAdditions()
method_24937()
getAdditionsSound()
func_235093_w_()
public Optional<Music>
s()
getBackgroundMusic()
method_27343()
getMusic()
func_235094_x_()