net.minecraft.world.level.block

public class DoublePlantBlock

extends BushBlock

All mapped superinterfaces:

ItemLike

bwa
net.minecraft.world.level.block.DoublePlantBlock
net.minecraft.class_2320
net.minecraft.block.TallPlantBlock
net.minecraft.block.DoublePlantBlock
net.minecraft.server.v1_16_R2.BlockTallPlant

Field summary

Modifier and TypeField
public static final EnumProperty<DoubleBlockHalf>
a
HALF
field_10929
HALF
field_176492_b
HALF

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockState
a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public void
a(bru arg0, fx arg1, cee arg2, aqj arg3, bly arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4)
public boolean
a(cee arg0, brw arg1, fx arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
public void
a(brv arg0, fx arg1, int arg2)
placeAt(LevelAccessor arg0, BlockPos arg1, int arg2)
method_10021(class_1936 arg0, class_2338 arg1, int arg2)
placeAt(WorldAccess world, BlockPos pos, int flags)
func_196390_a(IWorld arg0, BlockPos arg1, int arg2)
public void
a(bru arg0, fx arg1, cee arg2, bft arg3)
playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
public void
a(bru arg0, bft arg1, fx arg2, cee arg3, ccg arg4, bly arg5)
playerDestroy(Level arg0, Player arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
method_9556(class_1937 arg0, class_1657 arg1, class_2338 arg2, class_2680 arg3, class_2586 arg4, class_1799 arg5)
afterBreak(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, BlockEntity arg4, ItemStack arg5)
func_180657_a(World arg0, PlayerEntity arg1, BlockPos arg2, BlockState arg3, TileEntity arg4, ItemStack arg5)
protected static void
b(bru arg0, fx arg1, cee arg2, bft arg3)
preventCreativeDropFromBottomPart(Level arg0, BlockPos arg1, BlockState arg2, Player arg3)
method_30036(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
method_30036(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_241471_b_(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockBehaviour$OffsetType
ah_()
getOffsetType()
method_16841()
getOffsetType()
func_176218_Q()
public long
a(cee arg0, fx arg1)
getSeed(BlockState arg0, BlockPos arg1)
method_9535(class_2680 arg0, class_2338 arg1)
getRenderingSeed(BlockState arg0, BlockPos arg1)
func_209900_a(BlockState arg0, BlockPos arg1)