net.minecraft.world.entity

public abstract class LivingEntity

extends Entity

All mapped superinterfaces:

Nameable, CommandSource

aqj
net.minecraft.world.entity.LivingEntity
net.minecraft.class_1309
net.minecraft.entity.LivingEntity
net.minecraft.entity.LivingEntity
net.minecraft.server.v1_16_R2.EntityLiving

Field summary

Modifier and TypeField
private static final UUID
b
SPEED_MODIFIER_SPRINTING_UUID
field_6237
SPRINTING_SPEED_BOOST_ID
field_110156_b
private static final UUID
c
SPEED_MODIFIER_SOUL_SPEED_UUID
field_23128
SOUL_SPEED_BOOST_ID
field_233625_c_
private static final AttributeModifier
d
SPEED_MODIFIER_SPRINTING
field_6231
SPRINTING_SPEED_BOOST
field_110157_c
protected static final EntityDataAccessor<Byte>
ag
DATA_LIVING_ENTITY_FLAGS
field_6257
LIVING_FLAGS
field_184621_as
private static final EntityDataAccessor<Float>
e
DATA_HEALTH_ID
field_6247
HEALTH
field_184632_c
HEALTH
private static final EntityDataAccessor<Integer>
f
DATA_EFFECT_COLOR_ID
field_6240
POTION_SWIRLS_COLOR
field_184633_f
private static final EntityDataAccessor<Boolean>
g
DATA_EFFECT_AMBIENCE_ID
field_6214
POTION_SWIRLS_AMBIENT
field_184634_g
private static final EntityDataAccessor<Integer>
bh
DATA_ARROW_COUNT_ID
field_6219
STUCK_ARROW_COUNT
field_184635_h
private static final EntityDataAccessor<Integer>
bi
DATA_STINGER_COUNT_ID
field_20348
STINGER_COUNT
field_226291_bp_
private static final EntityDataAccessor<Optional<BlockPos>>
bj
SLEEPING_POS_ID
field_18073
SLEEPING_POSITION
field_213379_bs
protected static final EntityDimensions
ah
SLEEPING_DIMENSIONS
field_18072
SLEEPING_DIMENSIONS
field_213377_as
private final AttributeMap
bk
attributes
field_6260
attributes
field_110155_d
attributeMap
private final CombatTracker
bl
combatTracker
field_6256
damageTracker
field_94063_bt
combatTracker
private final Map<MobEffect, MobEffectInstance>
bm
activeEffects
field_6280
activeStatusEffects
field_70713_bf
effects
private final NonNullList<ItemStack>
bn
lastHandItemStacks
field_6234
equippedHand
field_184630_bs
private final NonNullList<ItemStack>
bo
lastArmorItemStacks
field_6248
equippedArmor
field_184631_bt
public boolean
ai
swinging
field_6252
handSwinging
field_82175_bq
public InteractionHand
aj
swingingArm
field_6266
preferredHand
field_184622_au
public int
ak
swingTime
field_6279
handSwingTicks
field_110158_av
public int
al
removeArrowTime
field_6218
stuckArrowTimer
field_70720_be
public int
am
removeStingerTime
field_20347
stuckStingerTimer
field_226290_au_
public int
an
hurtTime
field_6235
hurtTime
field_70737_aN
hurtTicks
public int
ao
hurtDuration
field_6254
maxHurtTime
field_70738_aO
hurtDuration
public float
ap
hurtDir
field_6271
knockbackVelocity
field_70739_aP
public int
aq
deathTime
field_6213
deathTime
field_70725_aQ
deathTicks
public float
ar
oAttackAnim
field_6229
lastHandSwingProgress
field_70732_aI
public float
as
attackAnim
field_6251
handSwingProgress
field_70733_aJ
protected int
at
attackStrengthTicker
field_6273
lastAttackedTicks
field_184617_aD
public float
au
animationSpeedOld
field_6211
lastLimbDistance
field_184618_aE
public float
av
animationSpeed
field_6225
limbDistance
field_70721_aZ
public float
aw
animationPosition
field_6249
limbAngle
field_184619_aG
public final int
ax
invulnerableDuration
field_6269
defaultMaxHealth
field_70771_an
maxNoDamageTicks
public final float
ay
timeOffs
field_6244
randomLargeSeed
field_70769_ao
public final float
az
rotA
field_6262
randomSmallSeed
field_70770_ap
public float
aA
yBodyRot
field_6283
bodyYaw
field_70761_aq
public float
aB
yBodyRotO
field_6220
prevBodyYaw
field_70760_ar
public float
aC
yHeadRot
field_6241
headYaw
field_70759_as
public float
aD
yHeadRotO
field_6259
prevHeadYaw
field_70758_at
public float
aE
flyingSpeed
field_6281
flyingSpeed
field_70747_aH
protected Player
aF
lastHurtByPlayer
field_6258
attackingPlayer
field_70717_bb
killer
protected int
aG
lastHurtByPlayerTime
field_6238
playerHitTimer
field_70718_bc
lastDamageByPlayerTime
protected boolean
aH
dead
field_6272
dead
field_70729_aU
killed
protected int
aI
noActionTime
field_6278
despawnCounter
field_70708_bq
ticksFarFromPlayer
protected float
aJ
oRun
field_6217
prevStepBobbingAmount
field_70768_au
protected float
aK
run
field_6233
stepBobbingAmount
field_110154_aX
protected float
aL
animStep
field_6255
lookDirection
field_70764_aw
protected float
aM
animStepO
field_6275
prevLookDirection
field_70763_ax
protected float
aN
rotOffs
field_6215
field_6215
field_70741_aB
protected int
aO
deathScore
field_6232
scoreAmount
field_70744_aE
protected float
aP
lastHurt
field_6253
lastDamageTaken
field_110153_bc
lastDamage
protected boolean
aQ
jumping
field_6282
jumping
field_70703_bu
jumping
public float
aR
xxa
field_6212
sidewaysSpeed
field_70702_br
public float
aS
yya
field_6227
upwardSpeed
field_70701_bs
public float
aT
zza
field_6250
forwardSpeed
field_191988_bg
protected int
aU
lerpSteps
field_6210
bodyTrackingIncrements
field_70716_bi
protected double
aV
lerpX
field_6224
serverX
field_184623_bh
protected double
aW
lerpY
field_6245
serverY
field_184624_bi
protected double
aX
lerpZ
field_6263
serverZ
field_184625_bj
protected double
aY
lerpYRot
field_6284
serverYaw
field_184626_bk
protected double
aZ
lerpXRot
field_6221
serverPitch
field_70709_bj
protected double
ba
lyHeadRot
field_6242
serverHeadYaw
field_208001_bq
protected int
bb
lerpHeadSteps
field_6265
headTrackingIncrements
field_208002_br
private boolean
bp
effectsDirty
field_6285
effectsChanged
field_70752_e
updateEffects
private LivingEntity
bq
lastHurtByMob
field_6274
attacker
field_70755_b
lastDamager
private int
br
lastHurtByMobTimestamp
field_6230
lastAttackedTime
field_70756_c
hurtTimestamp
private LivingEntity
bs
lastHurtMob
field_6236
attacking
field_110150_bn
private int
bt
lastHurtMobTimestamp
field_6270
lastAttackTime
field_142016_bo
private float
bu
speed
field_6287
movementSpeed
field_70746_aG
private int
bv
noJumpDelay
field_6228
jumpingCooldown
field_70773_bE
jumpTicks
private float
bw
absorptionAmount
field_6246
absorptionAmount
field_110151_bq
protected ItemStack
bc
useItem
field_6277
activeItemStack
field_184627_bm
activeItem
protected int
bd
useItemRemaining
field_6222
itemUseTimeLeft
field_184628_bn
protected int
be
fallFlyTicks
field_6239
roll
field_184629_bo
private BlockPos
bx
lastPos
field_6268
lastBlockPos
field_184620_bC
private Optional<BlockPos>
by
lastClimbablePos
field_22418
climbingPos
field_233624_bE_
private DamageSource
bz
lastDamageSource
field_6276
lastDamageSource
field_189750_bF
private long
bA
lastDamageStamp
field_6226
lastDamageTime
field_189751_bG
protected int
bf
autoSpinAttackTicks
field_6261
riptideTicks
field_204807_bs
private float
bB
swimAmount
field_6243
leaningPitch
field_205017_bL
private float
bC
swimAmountO
field_6264
lastLeaningPitch
field_205018_bM
protected Brain<?>
bg
brain
field_18321
brain
field_213378_br

Constructor summary

ModifierConstructor
protected (EntityType<? extends LivingEntity> arg0, Level arg1)

Method summary

Modifier and TypeMethod
public Brain<?>
cI()
getBrain()
method_18868()
getBrain()
func_213375_cj()
getBehaviorController()
protected Brain$Provider<?>
cJ()
brainProvider()
method_28306()
createBrainProfile()
func_230289_cH_()
protected Brain<?>
a(com.mojang.serialization.Dynamic<?> arg0)
makeBrain(com.mojang.serialization.Dynamic<?> arg0)
method_18867(com.mojang.serialization.Dynamic<?> arg0)
deserializeBrain(com.mojang.serialization.Dynamic<?> arg0)
func_213364_a(com.mojang.serialization.Dynamic<?> arg0)
public void
Z()
kill()
method_5768()
kill()
func_174812_G()
killEntity()
public boolean
a(aqb<?> arg0)
canAttackType(EntityType<?> arg0)
method_5973(class_1299<?> arg0)
canTarget(EntityType<?> type)
func_213358_a(EntityType<?> arg0)
protected void
e()
defineSynchedData()
method_5693()
initDataTracker()
func_70088_a()
initDatawatcher()
public static AttributeSupplier$Builder
cK()
createLivingAttributes()
method_26827()
createLivingAttributes()
func_233639_cI_()
protected void
a(double arg0, boolean arg1, cee arg2, fx arg3)
checkFallDamage(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
method_5623(double arg0, boolean arg1, class_2680 arg2, class_2338 arg3)
fall(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
func_184231_a(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
public boolean
cL()
canBreatheUnderwater()
method_6094()
canBreatheInWater()
func_70648_aU()
public void
af()
baseTick()
method_5670()
baseTick()
func_70030_z()
entityBaseTick()
public boolean
cM()
canSpawnSoulSpeedParticle()
method_27302()
shouldDisplaySoulSpeedEffects()
func_230490_cK_()
protected void
cN()
spawnSoulSpeedParticle()
method_25937()
displaySoulSpeedEffects()
func_233640_cL_()
protected boolean
cO()
onSoulSpeedBlock()
method_27303()
isOnSoulSpeedBlock()
func_230296_cM_()
protected float
aq()
getBlockSpeedFactor()
method_23326()
getVelocityMultiplier()
func_225515_ai_()
getBlockSpeedFactor()
protected boolean
b(cee arg0)
shouldRemoveSoulSpeed(BlockState arg0)
method_29500(class_2680 arg0)
method_29500(BlockState arg0)
func_230295_b_(BlockState arg0)
protected void
cP()
removeSoulSpeed()
method_29501()
removeSoulSpeedBoost()
func_233641_cN_()
protected void
cQ()
tryAddSoulSpeed()
method_29502()
addSoulSpeedBoostIfNeeded()
func_233642_cO_()
protected void
c(fx arg0)
onChangedBlock(BlockPos arg0)
method_6126(class_2338 arg0)
applyMovementEffects(BlockPos pos)
func_184594_b(BlockPos arg0)
public boolean
w_()
isBaby()
method_6109()
isBaby()
func_70631_g_()
isBaby()
public float
cR()
getScale()
method_17825()
getScaleFactor()
func_213355_cm()
protected boolean
cS()
isAffectedByFluids()
method_29920()
method_29920()
func_241208_cS_()
public boolean
bs()
rideableUnderWater()
method_5788()
canBeRiddenInWater()
func_205710_ba()
protected void
cT()
tickDeath()
method_6108()
updatePostDeath()
func_70609_aI()
protected boolean
cU()
shouldDropExperience()
method_6054()
canDropLootAndXp()
func_146066_aG()
isDropExperience()
protected boolean
cV()
shouldDropLoot()
method_27071()
shouldDropLoot()
func_230282_cS_()
protected int
l(int arg0)
decreaseAirSupply(int arg0)
method_6130(int arg0)
getNextAirUnderwater(int air)
func_70682_h(int arg0)
protected int
m(int arg0)
increaseAirSupply(int arg0)
method_6064(int arg0)
getNextAirOnLand(int air)
func_207300_l(int arg0)
protected int
d(bft arg0)
getExperienceReward(Player arg0)
method_6110(class_1657 arg0)
getCurrentExperience(PlayerEntity player)
func_70693_a(PlayerEntity arg0)
getExpValue(EntityHuman arg0)
protected boolean
cW()
isAlwaysExperienceDropper()
method_6071()
shouldAlwaysDropXp()
func_70684_aJ()
alwaysGivesExp()
public Random
cX()
getRandom()
method_6051()
getRandom()
func_70681_au()
getRandom()
public LivingEntity
cY()
getLastHurtByMob()
method_6065()
getAttacker()
func_70643_av()
getLastDamager()
public int
cZ()
getLastHurtByMobTimestamp()
method_6117()
getLastAttackedTime()
func_142015_aE()
public void
e(bft arg0)
setLastHurtByPlayer(Player arg0)
method_29505(class_1657 arg0)
setAttacking(PlayerEntity attacking)
func_230246_e_(PlayerEntity arg0)
public void
a(aqj arg0)
setLastHurtByMob(LivingEntity arg0)
method_6015(class_1309 arg0)
setAttacker(LivingEntity attacker)
func_70604_c(LivingEntity arg0)
setLastDamager(EntityLiving arg0)
public LivingEntity
da()
getLastHurtMob()
method_6052()
getAttacking()
func_110144_aD()
public int
db()
getLastHurtMobTimestamp()
method_6083()
getLastAttackTime()
func_142013_aG()
public void
z(apx arg0)
setLastHurtMob(Entity arg0)
method_6114(class_1297 arg0)
onAttacking(Entity target)
func_130011_c(Entity arg0)
public int
dc()
getNoActionTime()
method_6131()
getDespawnCounter()
func_70654_ax()
public void
n(int arg0)
setNoActionTime(int arg0)
method_16826(int arg0)
setDespawnCounter(int despawnCounter)
func_213332_m(int arg0)
protected void
b(bly arg0)
playEquipSound(ItemStack arg0)
method_6116(class_1799 arg0)
onEquipStack(ItemStack stack)
func_184606_a_(ItemStack arg0)
public void
b(md arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
func_213281_b(CompoundNBT arg0)
saveData(NBTTagCompound arg0)
public void
a(md arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
protected void
dd()
tickEffects()
method_6050()
tickStatusEffects()
func_70679_bo()
tickPotionEffects()
protected void
C()
updateInvisibilityStatus()
method_6027()
updatePotionVisibility()
func_175135_B()
public double
A(apx arg0)
getVisibilityPercent(Entity arg0)
method_18390(class_1297 arg0)
getAttackDistanceScalingFactor(Entity entity)
func_213340_A(Entity arg0)
public boolean
c(aqj arg0)
canAttack(LivingEntity arg0)
method_18395(class_1309 arg0)
canTarget(LivingEntity target)
func_213336_c(LivingEntity arg0)
public boolean
a(aqj arg0, azd arg1)
canAttack(LivingEntity arg0, TargetingConditions arg1)
method_18391(class_1309 arg0, class_4051 arg1)
isTarget(LivingEntity entity, TargetPredicate predicate)
func_213344_a(LivingEntity arg0, EntityPredicate arg1)
public static boolean
c(Collection<apr> arg0)
areAllEffectsAmbient(Collection<MobEffectInstance> arg0)
method_6089(Collection<class_1293> arg0)
containsOnlyAmbientEffects(Collection<StatusEffectInstance> effects)
func_184593_a(Collection<EffectInstance> arg0)
protected void
de()
removeEffectParticles()
method_6069()
clearPotionSwirls()
func_175133_bi()
public boolean
df()
removeAllEffects()
method_6012()
clearStatusEffects()
func_195061_cb()
removeAllEffects()
public Collection<MobEffectInstance>
dg()
getActiveEffects()
method_6026()
getStatusEffects()
func_70651_bq()
getEffects()
public Map<MobEffect, MobEffectInstance>
dh()
getActiveEffectsMap()
method_6088()
getActiveStatusEffects()
func_193076_bZ()
public boolean
a(app arg0)
hasEffect(MobEffect arg0)
method_6059(class_1291 arg0)
hasStatusEffect(StatusEffect effect)
func_70644_a(Effect arg0)
hasEffect(MobEffectList arg0)
public MobEffectInstance
b(app arg0)
getEffect(MobEffect arg0)
method_6112(class_1291 arg0)
getStatusEffect(StatusEffect effect)
func_70660_b(Effect arg0)
getEffect(MobEffectList arg0)
public boolean
c(apr arg0)
addEffect(MobEffectInstance arg0)
method_6092(class_1293 arg0)
addStatusEffect(StatusEffectInstance effect)
func_195064_c(EffectInstance arg0)
addEffect(MobEffect arg0)
public boolean
d(apr arg0)
canBeAffected(MobEffectInstance arg0)
method_6049(class_1293 arg0)
canHaveStatusEffect(StatusEffectInstance effect)
func_70687_e(EffectInstance arg0)
public boolean
di()
isInvertedHealAndHarm()
method_5999()
isUndead()
func_70662_br()
public MobEffectInstance
c(app arg0)
removeEffectNoUpdate(MobEffect arg0)
method_6111(class_1291 arg0)
removeStatusEffectInternal(StatusEffect type)
func_184596_c(Effect arg0)
public boolean
d(app arg0)
removeEffect(MobEffect arg0)
method_6016(class_1291 arg0)
removeStatusEffect(StatusEffect type)
func_195063_d(Effect arg0)
removeEffect(MobEffectList arg0)
protected void
a(apr arg0)
onEffectAdded(MobEffectInstance arg0)
method_6020(class_1293 arg0)
onStatusEffectApplied(StatusEffectInstance effect)
func_70670_a(EffectInstance arg0)
protected void
a(apr arg0, boolean arg1)
onEffectUpdated(MobEffectInstance arg0, boolean arg1)
method_6009(class_1293 arg0, boolean arg1)
onStatusEffectUpgraded(StatusEffectInstance effect, boolean reapplyEffect)
func_70695_b(EffectInstance arg0, boolean arg1)
protected void
b(apr arg0)
onEffectRemoved(MobEffectInstance arg0)
method_6129(class_1293 arg0)
onStatusEffectRemoved(StatusEffectInstance effect)
func_70688_c(EffectInstance arg0)
public void
b(float arg0)
heal(float arg0)
method_6025(float arg0)
heal(float amount)
func_70691_i(float arg0)
heal(float arg0)
public float
dj()
getHealth()
method_6032()
getHealth()
func_110143_aJ()
getHealth()
public void
c(float arg0)
setHealth(float arg0)
method_6033(float arg0)
setHealth(float health)
func_70606_j(float arg0)
setHealth(float arg0)
public boolean
dk()
isDeadOrDying()
method_29504()
isDead()
func_233643_dh_()
public boolean
a(aph arg0, float arg1)
hurt(DamageSource arg0, float arg1)
method_5643(class_1282 arg0, float arg1)
damage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
protected void
d(aqj arg0)
blockUsingShield(LivingEntity arg0)
method_6090(class_1309 arg0)
takeShieldHit(LivingEntity attacker)
func_190629_c(LivingEntity arg0)
shieldBlock(EntityLiving arg0)
protected void
e(aqj arg0)
blockedByShield(LivingEntity arg0)
method_6060(class_1309 arg0)
knockback(LivingEntity target)
func_213371_e(LivingEntity arg0)
private boolean
f(aph arg0)
checkTotemDeathProtection(DamageSource arg0)
method_6095(class_1282 arg0)
tryUseTotem(DamageSource source)
func_190628_d(DamageSource arg0)
public DamageSource
dl()
getLastDamageSource()
method_6081()
getRecentDamageSource()
func_189748_bU()
protected void
c(aph arg0)
playHurtSound(DamageSource arg0)
method_6013(class_1282 arg0)
playHurtSound(DamageSource source)
func_184581_c(DamageSource arg0)
private boolean
g(aph arg0)
isDamageSourceBlocked(DamageSource arg0)
method_6061(class_1282 arg0)
blockedByShield(DamageSource source)
func_184583_d(DamageSource arg0)
applyBlockingModifier(DamageSource arg0)
public void
a(aph arg0)
die(DamageSource arg0)
method_6078(class_1282 arg0)
onDeath(DamageSource source)
func_70645_a(DamageSource arg0)
die(DamageSource arg0)
protected void
f(aqj arg0)
createWitherRose(LivingEntity arg0)
method_23733(class_1309 arg0)
onKilledBy(LivingEntity adversary)
func_226298_f_(LivingEntity arg0)
protected void
d(aph arg0)
dropAllDeathLoot(DamageSource arg0)
method_16080(class_1282 arg0)
drop(DamageSource source)
func_213345_d(DamageSource arg0)
protected void
dm()
dropEquipment()
method_16078()
dropInventory()
func_213337_cE()
dropInventory()
protected void
dn()
dropExperience()
method_23883()
dropXp()
func_226294_cV_()
dropExperience()
protected void
a(aph arg0, int arg1, boolean arg2)
dropCustomDeathLoot(DamageSource arg0, int arg1, boolean arg2)
method_6099(class_1282 arg0, int arg1, boolean arg2)
dropEquipment(DamageSource source, int lootingMultiplier, boolean allowDrops)
func_213333_a(DamageSource arg0, int arg1, boolean arg2)
dropDeathLoot(DamageSource arg0, int arg1, boolean arg2)
public ResourceLocation
do()
getLootTable()
method_5989()
getLootTable()
func_213346_cF()
protected void
a(aph arg0, boolean arg1)
dropFromLootTable(DamageSource arg0, boolean arg1)
method_16077(class_1282 arg0, boolean arg1)
dropLoot(DamageSource source, boolean causedByPlayer)
func_213354_a(DamageSource arg0, boolean arg1)
protected LootContext$Builder
a(boolean arg0, aph arg1)
createLootContext(boolean arg0, DamageSource arg1)
method_16079(boolean arg0, class_1282 arg1)
getLootContextBuilder(boolean causedByPlayer, DamageSource source)
func_213363_a(boolean arg0, DamageSource arg1)
public void
a(float arg0, double arg1, double arg2)
knockback(float arg0, double arg1, double arg2)
method_6005(float arg0, double arg1, double arg2)
takeKnockback(float arg0, double arg1, double arg2)
func_233627_a_(float arg0, double arg1, double arg2)
protected SoundEvent
e(aph arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource source)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
protected SoundEvent
dp()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
o(int arg0)
getFallDamageSound(int arg0)
method_6041(int arg0)
getFallSound(int distance)
func_184588_d(int arg0)
getSoundFall(int arg0)
protected SoundEvent
c(bly arg0)
getDrinkingSound(ItemStack arg0)
method_18807(class_1799 arg0)
getDrinkSound(ItemStack stack)
func_213351_c(ItemStack arg0)
public SoundEvent
d(bly arg0)
getEatingSound(ItemStack arg0)
method_18869(class_1799 arg0)
getEatSound(ItemStack stack)
func_213353_d(ItemStack arg0)
public void
c(boolean arg0)
setOnGround(boolean arg0)
method_24830(boolean arg0)
setOnGround(boolean arg0)
func_230245_c_(boolean arg0)
setOnGround(boolean arg0)
public Optional<BlockPos>
dq()
getLastClimbablePos()
method_24832()
getClimbingPos()
func_233644_dn_()
public boolean
c_()
onClimbable()
method_6101()
isClimbing()
func_70617_f_()
isClimbing()
public BlockState
dr()
getFeetBlockState()
method_16212()
getBlockState()
func_213339_cH()
private boolean
c(fx arg0, cee arg1)
trapdoorUsableAsLadder(BlockPos arg0, BlockState arg1)
method_6077(class_2338 arg0, class_2680 arg1)
canEnterTrapdoor(BlockPos pos, BlockState state)
func_184604_a(BlockPos arg0, BlockState arg1)
public boolean
aW()
isAlive()
method_5805()
isAlive()
func_70089_S()
isAlive()
public boolean
b(float arg0, float arg1)
causeFallDamage(float arg0, float arg1)
method_5747(float arg0, float arg1)
handleFallDamage(float arg0, float arg1)
func_225503_b_(float arg0, float arg1)
protected int
e(float arg0, float arg1)
calculateFallDamage(float arg0, float arg1)
method_23329(float arg0, float arg1)
computeFallDamage(float fallDistance, float damageMultiplier)
func_225508_e_(float arg0, float arg1)
protected void
ds()
playBlockFallSound()
method_23328()
playBlockFallSound()
func_226295_cZ_()
playBlockStepSound()
public int
dt()
getArmorValue()
method_6096()
getArmor()
func_70658_aO()
getArmorStrength()
protected void
b(aph arg0, float arg1)
hurtArmor(DamageSource arg0, float arg1)
method_6105(class_1282 arg0, float arg1)
damageArmor(DamageSource source, float amount)
func_230294_b_(DamageSource arg0, float arg1)
damageArmor(DamageSource arg0, float arg1)
protected void
p(float arg0)
hurtCurrentlyUsedShield(float arg0)
method_6056(float arg0)
damageShield(float amount)
func_184590_k(float arg0)
damageShield(float arg0)
protected float
c(aph arg0, float arg1)
getDamageAfterArmorAbsorb(DamageSource arg0, float arg1)
method_6132(class_1282 arg0, float arg1)
applyArmorToDamage(DamageSource source, float amount)
func_70655_b(DamageSource arg0, float arg1)
applyArmorModifier(DamageSource arg0, float arg1)
protected float
d(aph arg0, float arg1)
getDamageAfterMagicAbsorb(DamageSource arg0, float arg1)
method_6036(class_1282 arg0, float arg1)
applyEnchantmentsToDamage(DamageSource source, float amount)
func_70672_c(DamageSource arg0, float arg1)
applyMagicModifier(DamageSource arg0, float arg1)
protected void
e(aph arg0, float arg1)
actuallyHurt(DamageSource arg0, float arg1)
method_6074(class_1282 arg0, float arg1)
applyDamage(DamageSource source, float amount)
func_70665_d(DamageSource arg0, float arg1)
damageEntity0(DamageSource arg0, float arg1)
public CombatTracker
du()
getCombatTracker()
method_6066()
getDamageTracker()
func_110142_aN()
getCombatTracker()
public LivingEntity
dv()
getKillCredit()
method_6124()
getPrimeAdversary()
func_94060_bK()
getKillingEntity()
public final float
dw()
getMaxHealth()
method_6063()
getMaxHealth()
func_110138_aP()
getMaxHealth()
public final int
dx()
getArrowCount()
method_6022()
getStuckArrowCount()
func_85035_bI()
getArrowCount()
public final void
p(int arg0)
setArrowCount(int arg0)
method_6097(int arg0)
setStuckArrowCount(int stuckArrowCount)
func_85034_r(int arg0)
setArrowCount(int arg0)
public final int
dy()
getStingerCount()
method_21753()
getStingerCount()
func_226297_df_()
public final void
q(int arg0)
setStingerCount(int arg0)
method_21755(int arg0)
setStingerCount(int stingerCount)
func_226300_q_(int arg0)
private int
m()
getCurrentSwingDuration()
method_6028()
getHandSwingDuration()
func_82166_i()
public void
a(aoq arg0)
swing(InteractionHand arg0)
method_6104(class_1268 arg0)
swingHand(Hand hand)
func_184609_a(Hand arg0)
swingHand(EnumHand arg0)
public void
a(aoq arg0, boolean arg1)
swing(InteractionHand arg0, boolean arg1)
method_23667(class_1268 arg0, boolean arg1)
swingHand(Hand hand, boolean arg1)
func_226292_a_(Hand arg0, boolean arg1)
swingHand(EnumHand arg0, boolean arg1)
protected void
am()
outOfWorld()
method_5825()
destroy()
func_70076_C()
protected void
dz()
updateSwingTime()
method_6119()
tickHandSwing()
func_82168_bl()
public AttributeInstance
a(ard arg0)
getAttribute(Attribute arg0)
method_5996(class_1320 arg0)
getAttributeInstance(EntityAttribute attribute)
func_110148_a(Attribute arg0)
getAttributeInstance(AttributeBase arg0)
public double
b(ard arg0)
getAttributeValue(Attribute arg0)
method_26825(class_1320 arg0)
getAttributeValue(EntityAttribute attribute)
func_233637_b_(Attribute arg0)
public double
c(ard arg0)
getAttributeBaseValue(Attribute arg0)
method_26826(class_1320 arg0)
getAttributeBaseValue(EntityAttribute attribute)
func_233638_c_(Attribute arg0)
public AttributeMap
dA()
getAttributes()
method_6127()
getAttributes()
func_233645_dx_()
getAttributeMap()
public MobType
dB()
getMobType()
method_6046()
getGroup()
func_70668_bt()
getMonsterType()
public ItemStack
dC()
getMainHandItem()
method_6047()
getMainHandStack()
func_184614_ca()
getItemInMainHand()
public ItemStack
dD()
getOffhandItem()
method_6079()
getOffHandStack()
func_184592_cb()
getItemInOffHand()
public boolean
a(blu arg0)
isHolding(Item arg0)
method_24518(class_1792 arg0)
isHolding(Item item)
func_233631_a_(Item arg0)
public boolean
a(Predicate<blu> arg0)
isHolding(Predicate<Item> arg0)
method_24520(Predicate<class_1792> arg0)
isHolding(Predicate<Item> arg0)
func_233634_a_(Predicate<Item> arg0)
public ItemStack
b(aoq arg0)
getItemInHand(InteractionHand arg0)
method_5998(class_1268 arg0)
getStackInHand(Hand hand)
func_184586_b(Hand arg0)
public void
a(aoq arg0, bly arg1)
setItemInHand(InteractionHand arg0, ItemStack arg1)
method_6122(class_1268 arg0, class_1799 arg1)
setStackInHand(Hand hand, ItemStack stack)
func_184611_a(Hand arg0, ItemStack arg1)
public boolean
a(aqc arg0)
hasItemInSlot(EquipmentSlot arg0)
method_6084(class_1304 arg0)
hasStackEquipped(EquipmentSlot slot)
func_190630_a(EquipmentSlotType arg0)
public abstract Iterable<ItemStack>
bn()
getArmorSlots()
method_5661()
getArmorItems()
func_184193_aE()
getArmorItems()
public abstract ItemStack
b(aqc arg0)
getItemBySlot(EquipmentSlot arg0)
method_6118(class_1304 arg0)
getEquippedStack(EquipmentSlot slot)
func_184582_a(EquipmentSlotType arg0)
getEquipment(EnumItemSlot arg0)
public abstract void
a(aqc arg0, bly arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EquipmentSlotType arg0, ItemStack arg1)
setEquipment(EnumItemSlot arg0, ItemStack arg1)
public float
dE()
getArmorCoverPercentage()
method_18396()
getArmorVisibility()
func_213343_cS()
public void
g(boolean arg0)
setSprinting(boolean arg0)
method_5728(boolean arg0)
setSprinting(boolean arg0)
func_70031_b(boolean arg0)
setSprinting(boolean arg0)
protected float
dF()
getSoundVolume()
method_6107()
getSoundVolume()
func_70599_aP()
getSoundVolume()
protected float
dG()
getVoicePitch()
method_6017()
getSoundPitch()
func_70647_i()
protected boolean
dH()
isImmobile()
method_6062()
isImmobile()
func_70610_aX()
isFrozen()
public void
i(apx arg0)
push(Entity arg0)
method_5697(class_1297 arg0)
pushAwayFrom(Entity arg0)
func_70108_f(Entity arg0)
collide(Entity arg0)
private void
a(apx arg0)
dismountVehicle(Entity arg0)
method_6038(class_1297 arg0)
onDismounted(Entity vehicle)
func_233628_a_(Entity arg0)
protected float
dI()
getJumpPower()
method_6106()
getJumpVelocity()
func_175134_bD()
protected void
dJ()
jumpFromGround()
method_6043()
jump()
func_70664_aZ()
jump()
protected void
c(aej<cut> arg0)
jumpInLiquid(Tag<Fluid> arg0)
method_6010(class_3494<class_3611> arg0)
swimUpward(Tag<Fluid> fluid)
func_180466_bG(ITag<Fluid> arg0)
protected float
dL()
getWaterSlowDown()
method_6120()
getBaseMovementSpeedMultiplier()
func_189749_co()
public boolean
a(cut arg0)
canStandOnFluid(Fluid arg0)
method_26319(class_3611 arg0)
canWalkOnFluid(Fluid fluid)
func_230285_a_(Fluid arg0)
public void
g(dck arg0)
travel(Vec3 arg0)
method_6091(class_243 arg0)
travel(Vec3d movementInput)
func_213352_e(Vector3d arg0)
public void
a(aqj arg0, boolean arg1)
calculateEntityAnimation(LivingEntity arg0, boolean arg1)
method_29242(class_1309 arg0, boolean arg1)
method_29242(LivingEntity arg0, boolean arg1)
func_233629_a_(LivingEntity arg0, boolean arg1)
public Vec3
a(dck arg0, float arg1)
handleRelativeFrictionAndCalculateMovement(Vec3 arg0, float arg1)
method_26318(class_243 arg0, float arg1)
method_26318(Vec3d arg0, float arg1)
func_233633_a_(Vector3d arg0, float arg1)
public Vec3
a(double arg0, boolean arg1, dck arg2)
getFluidFallingAdjustedMovement(double arg0, boolean arg1, Vec3 arg2)
method_26317(double arg0, boolean arg1, class_243 arg2)
method_26317(double arg0, boolean arg1, Vec3d arg2)
func_233626_a_(double arg0, boolean arg1, Vector3d arg2)
private Vec3
i(dck arg0)
handleOnClimbable(Vec3 arg0)
method_18801(class_243 arg0)
applyClimbingSpeed(Vec3d motion)
func_213362_f(Vector3d arg0)
private float
t(float arg0)
getFrictionInfluencedSpeed(float arg0)
method_18802(float arg0)
getMovementSpeed(float slipperiness)
func_213335_r(float arg0)
public float
dM()
getSpeed()
method_6029()
getMovementSpeed()
func_70689_ay()
public void
q(float arg0)
setSpeed(float arg0)
method_6125(float arg0)
setMovementSpeed(float movementSpeed)
func_70659_e(float arg0)
public boolean
B(apx arg0)
doHurtTarget(Entity arg0)
method_6121(class_1297 arg0)
tryAttack(Entity target)
func_70652_k(Entity arg0)
attackEntity(Entity arg0)
public void
j()
tick()
method_5773()
tick()
func_70071_h_()
tick()
private void
p()
detectEquipmentUpdates()
method_30128()
method_30128()
func_241353_q_()
private Map<EquipmentSlot, ItemStack>
q()
collectEquipmentChanges()
method_30129()
method_30129()
func_241354_r_()
private void
a(Map<aqc, bly> arg0)
handleHandSwap(Map<EquipmentSlot, ItemStack> arg0)
method_30121(Map<class_1304, class_1799> arg0)
method_30121(Map<EquipmentSlot, ItemStack> arg0)
func_241342_a_(Map<EquipmentSlotType, ItemStack> arg0)
private void
b(Map<aqc, bly> arg0)
handleEquipmentChanges(Map<EquipmentSlot, ItemStack> arg0)
method_30123(Map<class_1304, class_1799> arg0)
method_30123(Map<EquipmentSlot, ItemStack> arg0)
func_241344_b_(Map<EquipmentSlotType, ItemStack> arg0)
private ItemStack
d(aqc arg0)
getLastArmorItem(EquipmentSlot arg0)
method_30125(class_1304 arg0)
method_30125(EquipmentSlot arg0)
func_241346_d_(EquipmentSlotType arg0)
private void
b(aqc arg0, bly arg1)
setLastArmorItem(EquipmentSlot arg0, ItemStack arg1)
method_30122(class_1304 arg0, class_1799 arg1)
method_30122(EquipmentSlot arg0, ItemStack arg1)
func_241343_b_(EquipmentSlotType arg0, ItemStack arg1)
private ItemStack
e(aqc arg0)
getLastHandItem(EquipmentSlot arg0)
method_30126(class_1304 arg0)
method_30126(EquipmentSlot arg0)
func_241347_e_(EquipmentSlotType arg0)
private void
c(aqc arg0, bly arg1)
setLastHandItem(EquipmentSlot arg0, ItemStack arg1)
method_30124(class_1304 arg0, class_1799 arg1)
method_30124(EquipmentSlot arg0, ItemStack arg1)
func_241345_c_(EquipmentSlotType arg0, ItemStack arg1)
protected float
f(float arg0, float arg1)
tickHeadTurn(float arg0, float arg1)
method_6031(float arg0, float arg1)
turnHead(float bodyRotation, float headRotation)
func_110146_f(float arg0, float arg1)
public void
k()
aiStep()
method_6007()
tickMovement()
func_70636_d()
movementTick()
public boolean
dN()
isSensitiveToWater()
method_29503()
hurtByWater()
func_230270_dK_()
private void
r()
updateFallFlying()
method_6053()
initAi()
func_184616_r()
protected void
dO()
serverAiStep()
method_6023()
tickNewAi()
func_70626_be()
doTick()
protected void
dP()
pushEntities()
method_6070()
tickCramming()
func_85033_bc()
collideNearby()
protected void
a(dcf arg0, dcf arg1)
checkAutoSpinAttack(AABB arg0, AABB arg1)
method_6035(class_238 arg0, class_238 arg1)
tickRiptide(Box a, Box b)
func_204801_a(AxisAlignedBB arg0, AxisAlignedBB arg1)
protected void
C(apx arg0)
doPush(Entity arg0)
method_6087(class_1297 arg0)
pushAway(Entity entity)
func_82167_n(Entity arg0)
protected void
g(aqj arg0)
doAutoAttackOnTouch(LivingEntity arg0)
method_5997(class_1309 arg0)
attackLivingEntity(LivingEntity target)
func_204804_d(LivingEntity arg0)
public void
r(int arg0)
startAutoSpinAttack(int arg0)
method_6018(int arg0)
setRiptideTicks(int arg0)
func_204803_n(int arg0)
public boolean
dQ()
isAutoSpinAttack()
method_6123()
isUsingRiptide()
func_204805_cN()
isRiptiding()
public void
l()
stopRiding()
method_5848()
stopRiding()
func_184210_p()
stopRiding()
public void
aZ()
rideTick()
method_5842()
tickRiding()
func_70098_U()
passengerTick()
public void
o(boolean arg0)
setJumping(boolean arg0)
method_6100(boolean arg0)
setJumping(boolean jumping)
func_70637_d(boolean arg0)
setJumping(boolean arg0)
public void
a(bcs arg0)
onItemPickup(ItemEntity arg0)
method_29499(class_1542 arg0)
method_29499(ItemEntity arg0)
func_233630_a_(ItemEntity arg0)
public void
a(apx arg0, int arg1)
take(Entity arg0, int arg1)
method_6103(class_1297 arg0, int arg1)
sendPickup(Entity item, int count)
func_71001_a(Entity arg0, int arg1)
receive(Entity arg0, int arg1)
public boolean
D(apx arg0)
canSee(Entity arg0)
method_6057(class_1297 arg0)
canSee(Entity entity)
func_70685_l(Entity arg0)
hasLineOfSight(Entity arg0)
public float
h(float arg0)
getViewYRot(float arg0)
method_5705(float arg0)
getYaw(float arg0)
func_195046_g(float arg0)
public boolean
dR()
isEffectiveAi()
method_6034()
canMoveVoluntarily()
func_70613_aW()
doAITick()
public boolean
aS()
isPickable()
method_5863()
collides()
func_70067_L()
isInteractable()
public boolean
aT()
isPushable()
method_5810()
isPushable()
func_70104_M()
isCollidable()
protected void
aR()
markHurt()
method_5785()
scheduleVelocityUpdate()
func_70018_K()
velocityChanged()
public float
bJ()
getYHeadRot()
method_5791()
getHeadYaw()
func_70079_am()
getHeadRotation()
public void
m(float arg0)
setYHeadRot(float arg0)
method_5847(float arg0)
setHeadYaw(float arg0)
func_70034_d(float arg0)
setHeadRotation(float arg0)
public void
n(float arg0)
setYBodyRot(float arg0)
method_5636(float arg0)
setYaw(float arg0)
func_181013_g(float arg0)
protected Vec3
a(gc$a arg0, i$a arg1)
getRelativePortalPosition(Direction$Axis arg0, BlockUtil$FoundRectangle arg1)
method_30633(class_2350$class_2351 arg0, class_5459$class_5460 arg1)
method_30633(Direction$Axis arg0, class_5459$class_5460 arg1)
func_241839_a(Direction$Axis arg0, TeleportationRepositioner$Result arg1)
public static Vec3
h(dck arg0)
resetForwardDirectionOfRelativePortalPosition(Vec3 arg0)
method_31079(class_243 arg0)
method_31079(Vec3d arg0)
func_242288_h(Vector3d arg0)
public float
dS()
getAbsorptionAmount()
method_6067()
getAbsorptionAmount()
func_110139_bj()
getAbsorptionHearts()
public void
s(float arg0)
setAbsorptionAmount(float arg0)
method_6073(float arg0)
setAbsorptionAmount(float amount)
func_110149_m(float arg0)
setAbsorptionHearts(float arg0)
public void
g()
onEnterCombat()
method_6000()
enterCombat()
func_152111_bt()
enterCombat()
public void
h()
onLeaveCombat()
method_6044()
endCombat()
func_152112_bu()
exitCombat()
protected void
dT()
updateEffectVisibility()
method_6008()
markEffectsDirty()
func_175136_bO()
public abstract HumanoidArm
dU()
getMainArm()
method_6068()
getMainArm()
func_184591_cq()
getMainHand()
public boolean
dV()
isUsingItem()
method_6115()
isUsingItem()
func_184587_cr()
isHandRaised()
public InteractionHand
dW()
getUsedItemHand()
method_6058()
getActiveHand()
func_184600_cs()
getRaisedHand()
private void
t()
updatingUsingItem()
method_6076()
tickActiveItemStack()
func_184608_ct()
private boolean
u()
shouldTriggerItemUseEffects()
method_22382()
shouldSpawnConsumptionEffects()
func_226299_p_()
private void
v()
updateSwimAmount()
method_6072()
updateLeaningPitch()
func_205014_p()
protected void
c(int arg0, boolean arg1)
setLivingEntityFlag(int arg0, boolean arg1)
method_6085(int arg0, boolean arg1)
setLivingFlag(int mask, boolean value)
func_204802_c(int arg0, boolean arg1)
public void
c(aoq arg0)
startUsingItem(InteractionHand arg0)
method_6019(class_1268 arg0)
setCurrentHand(Hand hand)
func_184598_c(Hand arg0)
public void
a(us<?> arg0)
onSyncedDataUpdated(EntityDataAccessor<?> arg0)
method_5674(class_2940<?> arg0)
onTrackedDataSet(TrackedData<?> arg0)
func_184206_a(DataParameter<?> arg0)
public void
a(dj$a arg0, dck arg1)
lookAt(EntityAnchorArgument$Anchor arg0, Vec3 arg1)
method_5702(class_2183$class_2184 arg0, class_243 arg1)
lookAt(EntityAnchorArgumentType$EntityAnchor arg0, Vec3d arg1)
func_200602_a(EntityAnchorArgument$Type arg0, Vector3d arg1)
protected void
b(bly arg0, int arg1)
triggerItemUseEffects(ItemStack arg0, int arg1)
method_6098(class_1799 arg0, int arg1)
spawnConsumptionEffects(ItemStack stack, int particleCount)
func_226293_b_(ItemStack arg0, int arg1)
private void
a(bly arg0, int arg1)
spawnItemParticles(ItemStack arg0, int arg1)
method_6037(class_1799 arg0, int arg1)
spawnItemParticles(ItemStack stack, int count)
func_195062_a(ItemStack arg0, int arg1)
protected void
s()
completeUsingItem()
method_6040()
consumeItem()
func_71036_o()
public ItemStack
dX()
getUseItem()
method_6030()
getActiveItem()
func_184607_cu()
getActiveItem()
public int
dY()
getUseItemRemainingTicks()
method_6014()
getItemUseTimeLeft()
func_184605_cv()
public int
dZ()
getTicksUsingItem()
method_6048()
getItemUseTime()
func_184612_cw()
public void
ea()
releaseUsingItem()
method_6075()
stopUsingItem()
func_184597_cx()
releaseActiveItem()
public void
eb()
stopUsingItem()
method_6021()
clearActiveItem()
func_184602_cy()
clearActiveItem()
public boolean
ec()
isBlocking()
method_6039()
isBlocking()
func_184585_cz()
isBlocking()
public boolean
ed()
isSuppressingSlidingDownLadder()
method_21754()
isHoldingOntoLadder()
func_230491_ea_()
public boolean
ee()
isFallFlying()
method_6128()
isFallFlying()
func_184613_cA()
isGliding()
public boolean
bB()
isVisuallySwimming()
method_20232()
isInSwimmingPose()
func_213314_bj()
public boolean
a(double arg0, double arg1, double arg2, boolean arg3)
randomTeleport(double arg0, double arg1, double arg2, boolean arg3)
method_6082(double arg0, double arg1, double arg2, boolean arg3)
teleport(double x, double y, double z, boolean particleEffects)
func_213373_a(double arg0, double arg1, double arg2, boolean arg3)
public boolean
eg()
isAffectedByPotions()
method_6086()
isAffectedBySplashPotions()
func_184603_cC()
public boolean
eh()
attackable()
method_6102()
isMobOrPlayer()
func_190631_cK()
public boolean
e(bly arg0)
canTakeItem(ItemStack arg0)
method_18397(class_1799 arg0)
canEquip(ItemStack stack)
func_213365_e(ItemStack arg0)
public Packet<?>
P()
getAddEntityPacket()
method_18002()
createSpawnPacket()
func_213297_N()
public EntityDimensions
a(aqu arg0)
getDimensions(Pose arg0)
method_18377(class_4050 arg0)
getDimensions(EntityPose arg0)
func_213305_a(Pose arg0)
public com.google.common.collect.ImmutableList<Pose>
ei()
getDismountPoses()
method_24831()
getPoses()
func_230297_ef_()
public AABB
f(aqu arg0)
getLocalBoundsForPose(Pose arg0)
method_24833(class_4050 arg0)
getBoundingBox(EntityPose pose)
func_233648_f_(Pose arg0)
public Optional<BlockPos>
ej()
getSleepingPos()
method_18398()
getSleepingPosition()
func_213374_dv()
getBedPosition()
public void
e(fx arg0)
setSleepingPos(BlockPos arg0)
method_18402(class_2338 arg0)
setSleepingPosition(BlockPos pos)
func_213369_d(BlockPos arg0)
public void
ek()
clearSleepingPos()
method_18399()
clearSleepingPosition()
func_213372_dw()
public boolean
el()
isSleeping()
method_6113()
isSleeping()
func_70608_bn()
isSleeping()
public void
b(fx arg0)
startSleeping(BlockPos arg0)
method_18403(class_2338 arg0)
sleep(BlockPos pos)
func_213342_e(BlockPos arg0)
entitySleep(BlockPosition arg0)
private void
a(fx arg0)
setPosToBed(BlockPos arg0)
method_18392(class_2338 arg0)
setPositionInBed(BlockPos pos)
func_213370_a(BlockPos arg0)
private boolean
x()
checkBedExists()
method_18406()
isSleepingInBed()
func_213359_p()
public void
em()
stopSleeping()
method_18400()
wakeUp()
func_213366_dy()
entityWakeup()
public boolean
aX()
isInWall()
method_5757()
isInsideWall()
func_70094_T()
inBlock()
protected final float
a(aqu arg0, apy arg1)
getEyeHeight(Pose arg0, EntityDimensions arg1)
method_18378(class_4050 arg0, class_4048 arg1)
getEyeHeight(EntityPose arg0, EntityDimensions arg1)
func_213316_a(Pose arg0, EntitySize arg1)
getHeadHeight(EntityPose arg0, EntitySize arg1)
protected float
b(aqu arg0, apy arg1)
getStandingEyeHeight(Pose arg0, EntityDimensions arg1)
method_18394(class_4050 arg0, class_4048 arg1)
getActiveEyeHeight(EntityPose pose, EntityDimensions dimensions)
func_213348_b(Pose arg0, EntitySize arg1)
public ItemStack
f(bly arg0)
getProjectile(ItemStack arg0)
method_18808(class_1799 arg0)
getArrowType(ItemStack stack)
func_213356_f(ItemStack arg0)
public ItemStack
a(bru arg0, bly arg1)
eat(Level arg0, ItemStack arg1)
method_18866(class_1937 arg0, class_1799 arg1)
eatFood(World world, ItemStack stack)
func_213357_a(World arg0, ItemStack arg1)
private void
a(bly arg0, bru arg1, aqj arg2)
addEatEffect(ItemStack arg0, Level arg1, LivingEntity arg2)
method_18865(class_1799 arg0, class_1937 arg1, class_1309 arg2)
applyFoodEffects(ItemStack stack, World world, LivingEntity targetEntity)
func_213349_a(ItemStack arg0, World arg1, LivingEntity arg2)
private static byte
f(aqc arg0)
entityEventForEquipmentBreak(EquipmentSlot arg0)
method_20237(class_1304 arg0)
getEquipmentBreakStatus(EquipmentSlot slot)
func_213350_d(EquipmentSlotType arg0)
public void
c(aqc arg0)
broadcastBreakEvent(EquipmentSlot arg0)
method_20235(class_1304 arg0)
sendEquipmentBreakStatus(EquipmentSlot slot)
func_213361_c(EquipmentSlotType arg0)
broadcastItemBreak(EnumItemSlot arg0)
public void
d(aoq arg0)
broadcastBreakEvent(InteractionHand arg0)
method_20236(class_1268 arg0)
sendToolBreakStatus(Hand hand)
func_213334_d(Hand arg0)
broadcastItemBreak(EnumHand arg0)
public float
a(float arg0)
getSwimAmount(float arg0)
method_6024(float arg0)
getLeaningPitch(float tickDelta)
func_205015_b(float arg0)
public void
e(apr arg0)
forceAddEffect(MobEffectInstance arg0)
method_26082(class_1293 arg0)
applyStatusEffect(StatusEffectInstance effect)
func_233646_e_(EffectInstance arg0)
private void
g(bly arg0)
breakItem(ItemStack arg0)
method_6045(class_1799 arg0)
playEquipmentBreakEffects(ItemStack stack)
func_70669_a(ItemStack arg0)
public void
bl()
animateHurt()
method_5879()
animateDamage()
func_70057_ab()
public void
a(byte arg0)
handleEntityEvent(byte arg0)
method_5711(byte arg0)
handleStatus(byte arg0)
func_70103_a(byte arg0)
private void
o()
swapHandItems()
method_30127()
method_30127()
func_241352_p_()
public boolean
bX()
shouldShowName()
method_5733()
shouldRenderName()
func_94059_bO()
protected void
dK()
goDownInWater()
method_6093()
knockDownwards()
func_203010_cG()
public void
a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
lerpTo(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
method_5759(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
updateTrackedPositionAndAngles(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
func_180426_a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
public void
a(float arg0, int arg1)
lerpHeadTo(float arg0, int arg1)
method_5683(float arg0, int arg1)
updateTrackedHeadRotation(float arg0, int arg1)
func_208000_a(float arg0, int arg1)
public float
r(float arg0)
getAttackAnim(float arg0)
method_6055(float arg0)
getHandSwingProgress(float tickDelta)
func_70678_g(float arg0)
public int
ef()
getFallFlyingTicks()
method_6003()
getRoll()
func_184599_cB()
public void
a(fx arg0, boolean arg1)
setRecordPlayingNearby(BlockPos arg0, boolean arg1)
method_6006(class_2338 arg0, boolean arg1)
setNearbySongPlaying(BlockPos songPosition, boolean playing)
func_191987_a(BlockPos arg0, boolean arg1)
public Direction
en()
getBedOrientation()
method_18401()
getSleepingDirection()
func_213376_dz()
public AABB
cc()
getBoundingBoxForCulling()
method_5830()
getVisibilityBoundingBox()
func_184177_bl()